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ill take your monies if you wanna give it hehe ^^
https://imgur.com/a/realistic-car-physics-b42-mod-install-utiJNpE
pls dont hate on me for my talent using ms paint !!
gl!
perhaps you can make a video and post a link somewhere to show people like me how to install it?
I have noticed validating the files fixes this, but then when re-installing manually, it breaks the UI again. For example it will list the actual, full UI.
Instead of the sandbox options being "Rare" or "Common" and such, it will instead be "Sandbox_Common"
This has also caused several options to bug out entirely, quitting to desktop is named "IGUI post_death_quit" or something along those lines.
Validating my files and then not manually reinstalling the mod completely fixes my UI but then I cannot use Realistic Car Physics or Project Summer Car. I keep getting a constant error message, even when both are disabled, saying "IGUI_RCP is not installed correctly" or something along those lines.
Any help would be appreciated.
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:364)
at zombie.gameStates.GameLoadingState.exit(GameLoadingState.java:504)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:91)
at zombie.GameWindow.logic(GameWindow.java:386)
at zombie.GameWindow.frameStep(GameWindow.java:923)
at zombie.GameWindow.mainThreadStep(GameWindow.java:647)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException: Cannot invoke "String.contains(java.lang.CharSequence)" because "<parameter1>" is null
at zombie.scripting.ScriptManager.FindItem(ScriptManager.java:1535)
at zombie.inventory.InventoryItemFactory.getItem(InventoryItemFactory.java:56)
at zombie.Lua.LuaManager$GlobalObject.getItem(LuaManager.java:7569)
... 22 more
`
@SIMBAproduz Translation added for next update, thanks
@Островський No, the game engine has 0 support for that and vehicles don't have any description of what drivetrain they are so its impossible to add without hardcoding for every vehicle in existence.
@Inverspe Towing isn't limited to 30mph if the mod is installed. It can go.. dangerously high speeds.
@HawkSixx Try holding the handbrake first to get the engine at max RPM. also try worse condition tires for burnouts. I am looking into adding a neutral though.
Its not caused by this mod. Its a vanilla feature. Complain to TIS or find a mod to disable it. But its not this mod causing it
I'll look into seeing if I can add some kinda 'soft' mode at low speed as iv noticed its a little hard to precisely position vehicles for hooking up for towing and parking in parking spots.
Especially when changing direction while reversing—if you hold down the key continuously, you can make the vehicle spin rapidly in place like a whirlwind. In contrast, the steering speed when moving forward isn‘t as fast.
@Ace_Proto: I feel like your copying far too much. just the "zombie" folder!
If it helps, I can assist with testing, though my English isn't great, especially when it comes to automotive terminology. Your mod seems to allow individual parameter settings for each vehicle, but it's a bit difficult for me to understand. Therefore, if your mod could offer some simple checkbox options, it might be more helpful for players like me who prioritize gameplay over full realism.
So will using cruise control.
I'll look into what I can do about reverse and overall fine control of high power cars at low speeds.
Can you try giving yourself 'sunday driver' trait and tell me if its easier to control at low speeds?
Additionally, the mod description mentions that automatic transmission can save fuel—is this actually effective in the game?