Project Zomboid

Project Zomboid

Legendary DuffelBag
79 Comments
Akyrohunter  [author] Oct 2 @ 2:01pm 
@I'm glad it worked for you, it's a very common workshop error.
ta Oct 2 @ 1:35pm 
@Akyrohunter, the unsubscribe / resubscribe worked. i thought i had tried that, guess not. thanks for the help! and really awesome mods!
ta Oct 2 @ 1:20pm 
thanks Akyrohunter! i'll give that a try
Akyrohunter  [author] Oct 2 @ 11:00am 
@ta [v.1.0.4] Update for 42.12. It's now fixed. If it doesn't work, I recommend unsubscribing and resubscribing to the mod.
ta Oct 2 @ 6:40am 
I'm still unable to equip the duffel bag to my lower back after the update 42.12 update. Is that supposed to be fixed now or does it still have to fixed?
charrlintu|ukraine♥ Oct 2 @ 5:40am 
@Akyrohunter; I have tried the knife and katana on their own they work, both duffel bag and satchel also work. I can confirm it is fixed.
charrlintu|ukraine♥ Sep 30 @ 2:24pm 
I'm not sure if there is the same error with m&k but on controller, when we click on clothes we get an error. I've spent 2 hours trying to figure out which mod it was, and it only went when I uninstalled all your mods. If you need the error, I can DM it you. Thanks.
ladyteruki Sep 29 @ 3:01pm 
Adding to Zara's point, this has happened to me (in 42.11 at least) but only for bags I looted from dead Zeds, and within that limitation, only items that were already in the bag. Once you take the item out of the bag you can favorite it, no problem, then put it back into the bag. I can't remember whether new items can be favorited normally after that.
Akyrohunter  [author] Sep 29 @ 1:51pm 
Thanks for your support @elspbeth, one does what one can because it's a lot of hours invested for the love of the zombie ;)
Akyrohunter  [author] Sep 29 @ 1:49pm 
Hi @Zara I just created a new game and I've tried putting items in both the legendary bag and the legendary duffel bag and it lets me mark and unmark them as favorites without any problems. Isn't it another mod that's giving you this error?
Zara ♡ Sep 27 @ 12:47pm 
Hey Akyro, I just discovered a weird bug(?). If this was already reported then disregard.

I can't favorite items when they are in the legendary duffel bag(haven't tested with other bags). If I take the items out and put them into other bags, such as the ALICE Belt or regular inventory, I'm able to favorite items. It's only when they are in the legendary duffel when I cant favorite items.
elspbeth Sep 27 @ 5:07am 
I wanted to tell you how much I appreciate your mods, I am using all the legendary items. AND I wanted to say how much I appreciate you updating the mod to keep up with PZ, you are loved!!!
我勒个去 Sep 27 @ 1:04am 
I changed the acquisition probability to 0, but it can still be found in the wardrobe. I repeatedly confirmed that the sandbox setting indeed has a probability of 0
pheen27 Sep 26 @ 7:28am 
@Akyrohunter Thank you for a great mod and such a quick update! This and Legendary Katana are now working perfectly again
Doclee Sep 26 @ 7:15am 
respect!
농담똘 Sep 26 @ 5:22am 
TYSM AGAIN
Akyrohunter  [author] Sep 26 @ 5:17am 
I just updated the mod to 42.12 and it should work correctly.
gooman Sep 25 @ 8:03pm 
please update the mod its causing errors
yayie Sep 25 @ 2:30pm 
(B42.12) Legendary Satchel and Legendary Duffelbag gives error upon startup.
gordobolger Sep 25 @ 12:41pm 
@pheen27 - It's not just you. It's an issue with today's latest update, 42.12.
pheen27 Sep 25 @ 8:26am 
I can no longer equip the duffelbag onto my lower back after update. Same with katana sheath on hip or back.
Dimebag Sep 25 @ 7:43am 
New update causes crashes
MelonChihuahua Sep 18 @ 10:51pm 
oh nvm it was the in the inventory and loot spots at once and it crashed xD
MelonChihuahua Sep 18 @ 10:49pm 
Uhm I just cloned the bag multiple times equipiiing it from my back to the lower back,,,, there are a bunch of them on the floor?
Akyrohunter  [author] Sep 10 @ 8:58am 
Thx Jenth Belzebut for u info, this bug is fixed
Akyrohunter  [author] Sep 10 @ 8:34am 
@Jenth Belzebut I check it
Jenth Belzebut Sep 10 @ 2:09am 
spanish translation may be broken, items are working but names are chaged from spanish to english when equip them
Akyrohunter  [author] Sep 9 @ 10:29am 
@rdM.Orion Yes, that is a problem that occurs with all bags that reduce the weight of objects so much that when they are not equipped, the objects weigh 99% more in this case, so the character does not have the strength to lift it.
rdM.Orion Sep 9 @ 9:57am 
Nvm figured it out from another one of the mod pages. If the bag is too full, you have to remove the stuff to reequip.
rdM.Orion Sep 9 @ 9:52am 
So a couple times now, dropping a bag onto the ground has caused it to no longer be picked up, worn, or placed. Im not sure what could be causing it, but i figured id post here to see if youve seen the same issue.
pointblank98 Sep 5 @ 3:39pm 
The items are fine. But you clearly show them off in the second image, just use those models for the main image.
Belrangerus Sep 5 @ 2:41pm 
Ignore homeboy beneath me, the legendary series is killer :witch:
Macbuk Sep 5 @ 2:03pm 
the ai thumbnails are disgusting, the mods themselves aren't anything new, simple cheat items
Akyrohunter  [author] Sep 4 @ 1:33pm 
@Val Ha ha ha, sorry, legendary is a trademark ;), however it will be very easy if you go into the textures folder of the mod and delete them, but think carefully, you will no longer be legendary at all ;)
↓↓ Val Sep 4 @ 1:21pm 
@Akyrohunter

I love your legendary mod series! But is it possible to make variants of all items without the legendary patch/tag on the items, and just flat Black/OD green?
Akyrohunter  [author] Sep 4 @ 12:57pm 
@megalodon That's intentional. A reengineering system was added to the game a few updates ago, and I applied it to item recipes. That's why I asked what your tailoring level is. If you reach level 6, you automatically learn the recipe. So it works as intended ;)
Батюшка Sep 4 @ 12:52pm 
@Akyrohunter it was probably level six or seven when I added your mods, I was expecting having to find the magazine but they were available to craft right away.
Akyrohunter  [author] Sep 4 @ 11:49am 
@megalodon What level of tailoring do you have?
Батюшка Sep 4 @ 10:19am 
Btw if you start a character with the Inventive trait and research regular fanny packs and bags you end up with the recipe to craft these as well. I added it mid-save and could instantly craft the bag, fanny pack and duffel bag without reading the magazine. Might want to look at that.
Akyrohunter  [author] Sep 4 @ 8:52am 
Yes, but keep in mind that loot will not be able to appear in areas you have explored if you do not have loot respawn activated, but you will be able to find it in areas you have not yet visited.
inccocoronic Sep 4 @ 8:42am 
does this work on existing saves?
Vegas Sep 4 @ 7:36am 
nice mod
Yakrim Sep 4 @ 6:59am 
Why make AI slop thumbnails for your mod if you could easily hop into Blender and make a 10 min render with the in-game model?? It makes your mod look cheap and untrustworthy, going through all this effort only to skimp out on the forefront presentation of your work lol.
UncleT Sep 4 @ 12:25am 
Idk vro im not a redditor...i just feel weird about all of the mods having it but like toooooo lazy to press F12 ingame and use it as cover
Батюшка Sep 3 @ 3:17pm 
Imagine being so butthurt about AI you make a reddit thread and spam the mods comment section. Some of ya'll are entirely too salty.
Akyrohunter  [author] Sep 3 @ 1:36pm 
@UcleT Because I like how they look, because they save me time that I spend programming the mods, honestly I don't understand so much commentary about whether I use AI or not on the covers, I haven't used any AI on this one, it's a composition I made in a photo editor with screenshots of the backpack rendered in Blender.
UncleT Sep 3 @ 9:47am 
why use AI for covers though
Akyrohunter  [author] Sep 2 @ 12:36pm 
#ladyteruki I think I'll include them in every existing mod because that way as soon as I have the textures and code ready I'll be able to publish them. Otherwise I'd have to wait until I had them all or update them as I got them, although right now I'm busy with a renewal of the legendary katana.
ladyteruki Sep 2 @ 11:57am 
@Akyrohunter The thought of having a separate mod for colors hadn't crossed my mind, I'll admit, but then again I don't mod, so I have no idea what would be more convenient for you ! Is it redundant to code it for each mod separately ? Anyway, as long as we get colors, I don't really have an opinion.
Akyrohunter  [author] Sep 2 @ 11:17am 
@Rice-g Legendary Backpack is hydration backpack 1.5L need more water? XD