RimWorld

RimWorld

P–5000 Powered Work Loader
111 Comments
Grubhub Gaming Nov 1 @ 6:13am 
Aliens.
Yautja Xenotype.
Power Loader Exosuit.

Finally. After all these years, I have them all.
Edwin Holmes Oct 29 @ 6:37pm 
This is fantastic! Would be great if the left arm had a claw, even if it was purely cosmetic.
AstralViper Oct 28 @ 4:50am 
any chance you code add a frame core the shortest route to be able to build one seems to involve 3 extra mods.
LINX Oct 17 @ 9:16am 
只有一支手臂有功能,希望两支手臂都能装在工具
S4guar0 Oct 12 @ 10:13am 
AreYouOKAni thanks, big guy. :D
Antheatre Oct 8 @ 10:35pm 
excuse me, the core module is missing 'carry weight' so inventory is always full and causing pawn to overcucumbered.
yes, it has 'carry capacity' and 'bulk capacity'.
like exoskeleton gear, other core module has extra one that is 'carry weight'.
AreYouOKAni Oct 8 @ 1:42am 
@AOBA Took me a second to figure out how to use this mod, but it works so well with the aesthetic and the theme of the game! Have two of these walking around the farm right now, mostly in the loader/unloader role.

It would be nice to have a primitive combat attachment too. Like a flamethrower or something like that. And maybe a ghetto uparmored version that can't be used for fieldwork anymore but can take a couple of hits.

And yeah, I know that vehicles and other exoskeleton mods exist, but this one just nails the atmosphere of Rimworld for me in a way that others do not.
AreYouOKAni Oct 8 @ 1:38am 
@s4guaro right-click the Core element, then select your PWL in the drop-down. Same for the arm attachment.
S4guar0 Oct 6 @ 8:25am 
I need help please, I created a Powered Work Loader in the Machining table but I don't know how to use it or how to unpack it from the box. Thank you
AOBA  [author] Sep 29 @ 9:06pm 
@Drakollos switched in latest.
Necirays Sep 27 @ 12:35pm 
Why the hell does this needs a techprint to unlock ?
It also locks other exosuit research projects such as AMP exosuits behind it
Larkinus Sep 23 @ 10:33pm 
can someone tell me if the mod is compatible with ver 1.5?
Gnomdike Sep 23 @ 8:03pm 
why does the Loader have no gain of mass for my pawns (Combat Extended)
Unimpressed Dreadnoughtus Sep 20 @ 11:19pm 
Ahem...

GET AWAY FROM HER YOU ♥♥♥♥♥!!!
Drakollos Sep 19 @ 2:24am 
@SporkFortuna Oh ok it was that. We can't see any stat modifier for the tool as a "module" but we can as a "weapon". However do we really have to manually switch each time? my workers use the "pilot" planing type to avoid me to micromanage them but that's not really usefull if they never equip their tool
xuelin Sep 18 @ 10:05am 
看了这个耐久的解释有点疑惑,在战斗的时候,耐久被打光就动不了,但这是怎么计算的呢,是不是和小人穿的内部的装备无关,还是说可能被击穿外部装甲使得小人受伤的同时耐久也下降。
SporkFortuna Sep 17 @ 12:37pm 
Did you equip the arm with the "switch module weapon" gizmo? I had to
Munger Sep 17 @ 6:44am 
Is this mod going to be updated? As Drakallos says, the arm extensions don't currently give any stat boost to mining, construction etc.
Drakollos Sep 14 @ 4:26pm 
seems to work great but i can't see any stat change in the powertools description and my miners doesn't drill faster nor with an improved yield. Is this mod actually purely cosmetic?
BloxyYoyo Sep 13 @ 5:05am 
make gurren laggan, do it.
Commander Amaro Sep 12 @ 10:27pm 
Seriusly I hope all the other Exosuit Framework mods add an Exosuit layer as I hate it when my pawns always take off their outter layer or have a piece of gear on that takes a long time to take off and they stand there in the middle od a dire situation when I need them in an Exo Suit :stress:
sageypie Sep 8 @ 6:16am 
@racism I cannot tell you how big of a help this is. It's been driving me nuts because this seemed like a really neat addition to the game and I just could not get this thing to work.
zenlor Sep 6 @ 4:35am 
damn, now I'll need a xenomorphous threat to pair against the powered claw
racіsm Sep 3 @ 1:50pm 
@Chaos Actual to equip a core module, click the maintenance gantry, then (with a module shelf connected to it) try right clicking the "Core" square instead of clicking. took me a bit to realize i had to right click lol
сохатый Sep 2 @ 5:19am 
how to assemble it
Chaos Actual Sep 2 @ 2:41am 
I can't add the core module to the maintenance gantry?
ccynq Sep 1 @ 7:45pm 
they keep leaving the exosuit after one task
Aurus Sep 1 @ 4:46am 
a lot of ppl we still plays in 1.5
Aurus Sep 1 @ 4:46am 
@AOBA pls tell me this is 1.5 compatible and the tag is just wrong
Jurgman Chinguz Aug 31 @ 10:03pm 
does it work in 1.5?
JohnnyCake Aug 31 @ 7:20pm 
@Cyborgx10 First order of business, beat up the clown for trying to steal from cargo
Cyborgx10 Aug 31 @ 5:35pm 
Cargonia is gonna be Happy
Gen_Goldo Aug 31 @ 2:42pm 
Now i just need the AVP to work in odyssey.
InsideOutFace Aug 31 @ 10:30am 
@Watakaze
1: You can set specific times in a pawn's schedule for suit piloting. They will automatically try to go wear the suit during those times, and take it off at the end.
2: Unfortunately, no. Hopefully someone will make a new Exosuit Framework submod with more suit modules that do this sort of thing.
3: This sounds like a problem with Combat Extended or another ammunition mod. Afraid I know nothing about those, sorry.
Watakaze Aug 31 @ 10:04am 
Have a few question.
1. Is it possible to make pawn not to draft automatically after getting into suit because i always forgot to undraft them and they just standing there doing nothing instead going back to work.
2. Are there a way to increase suit moving speed?
3. is it possible to make a pawn not to unload it's own personal weapon after exit the suit?

btw these Exosuit is a good mod. I love it.
八重神子单推壬  [author] Aug 31 @ 9:26am 
@天水月 装备模块需要在整备架/整备点上进行
海边的Cheems Aug 30 @ 9:37pm 
scv
Gizmo Aug 30 @ 8:01am 
THIS is cool as f u c k!
RespBucs Aug 30 @ 6:37am 
iVE MADE THE PARTS BUT HOW DO I ASSEMBLE THEM TOGETHER?
Aetherr Aug 30 @ 1:28am 
i finished the exosuit and built it but the mining drill doe-sent seem to do anything and its texture is a giant purple box with a cross in it, im using mostly the vanilla expanded mods and the load order puts both the exosuit framework and the p-5000 near the top
eakregger Aug 29 @ 9:17pm 
does anyone know how to make the core for the mec
JUST1C Aug 29 @ 8:29pm 
SCV
Axon Aug 29 @ 6:34pm 
GET AWAY FROM HER YOU ♥♥♥♥♥!!!
Mindset Aug 29 @ 6:07pm 
something-something-"Class-2 Rating"-something-"Where you want it?"-something-"Get away from her, you"-something...
Pasaway Aug 29 @ 9:05am 
@天水月: See the "Exosuit Framework" mod and see the pinned guide in the discussions tab.
jgn1234 Aug 28 @ 9:18pm 
scv就绪
LAJ-47FC9 Aug 28 @ 7:58pm 
Great for smashing xenomorphs with. Very nice! Task bonuses for the various tools, I'm a big fan.
mëghr Aug 28 @ 2:29pm 
i cant put the drill in the module shelves
天水月 Aug 28 @ 6:59am 
I'm very sorry, but how do I make a Core frame? I've already made all the modules, but after I made the Core frame, I can't install any modules. I can only pick them up by right-clicking, but I can't equip them.
KaneDraco Aug 28 @ 4:52am 
@"The Guy in Your Closet" it may be https://steamcommunity.com/sharedfiles/filedetails/?id=2926728891 also by Aoba