RimWorld

RimWorld

[sbz] Mini Mech Recharger
47 Comments
seobongzu  [author]
Mar 11 @ 1:17am 
@bugrilyus
It changes from 1×3 to 1×1.
Mar 11 @ 1:12am 
Does this keep the 1x3 versions or remove them?
Mar 8 @ 8:11am 
This is the best mod for a grav ship.
Feb 26 @ 6:12am 
Hope you do a mod whit all this mechanoids mini stuff, i realy like them
Feb 21 @ 2:27pm 
Any idea why I have a black square on the texture when the mech is recharging? The mod is loaded at the end of the modlist already. Thanks!
Jan 12 @ 10:50pm 
Loving this series of mini mech ♥♥♥♥, hopefully a mini band node in the future? Kudos to you.
Dec 29, 2025 @ 1:59pm 
@seobongzu If you change texture paths through patches there will be no need to load your mod after other retexture mods.
Dec 18, 2025 @ 5:31am 
Can you add a line to the mod to load after Vanilla Textures Expanded? Thanks.

<loadAfter>
<li>VanillaExpanded.VTEXE</li>
<li>Gerrymon.UVT</li>
</loadAfter>
Dec 13, 2025 @ 10:45pm 
yeah, its texture mod. Everything is fine now
seobongzu  [author]
Dec 13, 2025 @ 4:35pm 
@Rincewind
Are you using another texture mod? For example, Vanilla Textures Expanded. This mod needs to be placed below that one.
Dec 13, 2025 @ 10:59am 
weird but while i looking textures by image viewer it shows 256x256
Dec 13, 2025 @ 10:57am 
after this update i got yellow errors in log:

Texture BasicRecharger_north has dimensions of 384 x 176, but its mask has 256 x 256. This is not supported, texture will be excluded from atlas
Texture BasicRecharger_east has dimensions of 176 x 384, but its mask has 256 x 256. This is not supported, texture will be excluded from atlas

...

Texture BasicRecharger_south has dimensions of 384 x 176, but its mask has 256 x 256. This is not supported, texture will be excluded from atlas
Texture BasicRecharger_east has dimensions of 176 x 384, but its mask has 256 x 256. This is not supported, texture will be excluded from atlas
Dec 13, 2025 @ 2:43am 
The voidlink recharger is just retextured vanilla large recharger from what I can see.Tthere's pretty much only Alpha Mechs and Dead Man's Switch (not sure if that one even uses it's own rechargers) far as larger mech mods go, it's not like storage or weapon mods where there's milllons of them, but I understand and defer to your decision.
seobongzu  [author]
Dec 13, 2025 @ 2:36am 
@gazza_m_bolton
As things stand, I don’t think I’ll be supporting other mods. It would be endless.
Dec 13, 2025 @ 1:10am 
I was just about to ask the same as @Hugalafutro is there a chance for the void link to be included?
seobongzu  [author]
Dec 12, 2025 @ 7:05pm 
update: now paintable
Nov 21, 2025 @ 10:21am 
Essential on mechanitor gravship, thanks! Any chance of minifying the Void link recharger from Alpha Mechs?
Nov 8, 2025 @ 12:38am 
thankyouthankyouthanyou
Oct 16, 2025 @ 2:36pm 
Bro WHY IS THIS SO USEFUL
Sep 13, 2025 @ 6:34am 
Can we please have a separate version of this as an addition to the base game mech chargers? I second the one for gestators too...
Aug 29, 2025 @ 10:00am 
Many thanks for making this mod! May I also ask would you consider to patch the mech rechargers in Dead Man’s Switch as well? Thanks again for all your work! <3
Aug 29, 2025 @ 12:23am 
Spacecraft land use is very tight, which is a correct approach, and I look forward to more of your mini-series works.:steamthumbsup:
Aug 28, 2025 @ 11:44pm 
Can you make a mod like this but change the size of the mechanoid gestator?
Aug 28, 2025 @ 9:29am 
yes this is necessary IMO because the mech stuff was created prior to Gravships existing. With gravships having so much space issues for balance it makes sense the rechargers being smaller.

Thanks for this
Aug 28, 2025 @ 4:53am 
A fine addition to my collection
Aug 27, 2025 @ 4:47pm 
One of the GOAT mods \^o^/
Aug 27, 2025 @ 10:32am 
can you add to loadafter?
seobongzu  [author]
Aug 27, 2025 @ 4:02am 
@Dev1l
Place it below Vanilla Textures Expanded.
Aug 27, 2025 @ 3:24am 
When using this mod with the mod "Vanilla Textures Expanded" the textures of the charging stations are broken. Is there any way to make the textures of this mod load?
Aug 26, 2025 @ 10:48pm 
Would be cool if there was a mod that made these in addition to the vanilla chargers, and these are just more expensive. (Cost more w/ components/plasteel/grav panels)
Aug 26, 2025 @ 10:20am 
* FINALLY * It's like how much space does the little robot need to recharge... 400% more space than the size of the bot is craziness... * THANK YOU *
Aug 25, 2025 @ 7:24pm 
you translated the look so well! this is great for gravships
Aug 25, 2025 @ 6:21pm 
Hope to add a embedded recharger in the ground or walls.
Aug 25, 2025 @ 12:30pm 
That is so helpful. Honestly, one of the major drawbacks to using lots of mechs is just how much space their infrastructure takes up. So this is really nice for reducing (but not eliminating) the space they need.
Aug 25, 2025 @ 9:07am 
How cute?
Aug 24, 2025 @ 9:39pm 
@seobongzu ㅁㅊ 죄송합니다.. 헷갈렸어요.. 괘씸해서 그 모드 제거했습니다. 감사합니다.
seobongzu  [author]
Aug 24, 2025 @ 9:31pm 
@Lan_lan
이 모드가 아니라 Slim Recharger 모드랑 관련된 문제 같네요
Aug 24, 2025 @ 9:26pm 
@seobongzu 안녕하십니까. 게임 시작시 눈에 거슬리는 시뻘건 오류로그가 있어서 감히 말씀올립니다..오류 메시지: Could not load reference to Verse.ThingDef named slimcharger
slimcharger라는 ThingDef이 정의되지 않았거나, 필요한 의존 모드가 누락된 것 같다고 합니다.
바쁘신 것 알지만 굽어살펴주실수있을까요? 당신의 모드 최고.항상 감사드립니다.
Aug 24, 2025 @ 11:04am 
Make sure to add this AFTER any retexture mods, otherwise it will use the new size, but not the retextures ^^'
Aug 24, 2025 @ 10:57am 
언제나 감사합니다
Aug 24, 2025 @ 7:04am 
당 신 최 고
Aug 24, 2025 @ 6:10am 
Damn, this would've been so useful!
Aug 24, 2025 @ 5:49am 
Seobongzu back with another banger mod that I'm gonna use forever
Aug 24, 2025 @ 1:51am 
Splendid.
Aug 24, 2025 @ 1:14am 
GOD:steamthumbsup:
Aug 24, 2025 @ 12:39am 
Absolute MUST HAVE !