RimWorld

RimWorld

RGBmods Autism+
38 Comments
Robert20697 Feb 24 @ 12:54pm 
I second theriddlesolver's sentiment, except I'm doing a mechanitor run. Maybe replace total inability with a mood debuff for having to do unliked work? There are some jobs I really hate, like unpacking groceries, but I will do them because they need to be done.
theriddlesolver Feb 23 @ 8:14pm 
Would it be possible to add a setting that would allow you to toggle whether certain skills/abilities are disabled or not? I'm trying to do a Naked Brutality run based off of myself (for the lols), but my character ends up being incapable of things that I'm absolutely capable of (though not necessarily good at) IRL.
Robert20697 Feb 10 @ 11:12am 
If I could award comments, I would do that to the one below me.
finoman Feb 10 @ 11:01am 
as a official diagnosed person... YESS, YESSS, HELL YEAH, ´´what are you on???´´ THE AUTISM SPECTRUM, JAK-ASS
theriddlesolver Jan 30 @ 1:26pm 
Nevermind, it seems to be working fine now. Maybe I just got exceptionally unlucky?
theriddlesolver Jan 29 @ 4:15pm 
I've noticed that none of the autism traits seem to appear naturally on the character creation menu at the start of a game, no matter how much I clicked "Randomize". I assume this is a bug. Would you mind looking into it?
genderneutralnoun Oct 10, 2025 @ 7:00am 
Oooh I'm so excited to play with this mod. Thanks for making it :)
Glitch  [author] Sep 25, 2025 @ 5:14pm 
@Robert20697 (I think that profile is incapable of hauling and cleaning, but a mechanitor shouldn't have an issue with that.)
Glitch  [author] Sep 25, 2025 @ 5:12pm 
@Robert20697 Yes, one of the profiles has a special interest in people and has an affinity for social tasks. :)
Robert20697 Sep 25, 2025 @ 7:26am 
Is there a variant of the trait that allows social work? I want to do an autistic solo mechanitor run, but I can't because of the inability to do any trading for advanced components, and I don't want to raid.
Mossad Agent Sep 21, 2025 @ 7:55pm 
How do you do fellow spergs
Glitch  [author] Sep 6, 2025 @ 10:24am 
@lexcpa324 I always welcome discussion. :)

I do have some thoughts as to how I would like an ideal ADHD trait to work, but they all require extra code that I haven't looked into yet. A simple one that reduces intellectual work speed but increases recreation rate or something like that would be doable, but doesn't seem as flavorful as what I've accomplished with the autistic traits.

I've got a few IRL things to take care of, but be sure an advanced autism & adhd mod is definitely planned once I've learned some more about in depth modding. :)
lexcpa324 Sep 5, 2025 @ 12:58pm 
Excellent, in any case, I have a suggestion that would go great with the stimming toys (i could of used better name but oh well)

what about a simple ADHD mod? where the colonist has a good chance to just decide not to follow through with something, or (if first idea is too hard to code, because it DOES seem difficult) just makes them less productive and incapable of actually sitting down for normal research or fishing

but please do not stress thineself out
Glitch  [author] Sep 3, 2025 @ 2:08am 
@lexcpa It was actually. Thanks a lot for the suggestion. :)
lexcpa324 Sep 2, 2025 @ 1:21pm 
Excellent, was this in any way inspired by a comment I left?

If not then I need to learn to be less egotistical lol

Excellent mod regardless, old chap
Vidote Aug 28, 2025 @ 3:22pm 
as someone with the 'tism and that has literaly 2k hours on this game, I say that i ♥♥♥♥♥♥♥ love you for doing this mod!
Glitch  [author] Aug 25, 2025 @ 11:52am 
@YuuYWeeW ah, but are the trains autistic ? /s
YuuYWeeW_50010 Aug 25, 2025 @ 11:51am 
Pasaway Aug 25, 2025 @ 9:14am 
I read the title as "Simple Autistic Trains".... I was hoping for trains.
Glitch  [author] Aug 24, 2025 @ 5:09am 
@Futstub that's fair. I try and keep my descriptions short and concise because I myself can't focus on longer text walls. I thought this one was relatively well detailed (rather than a lackluster "adds autism to the game").

To me a mod's description should be about how the mod feels in-game, rather than a textual transcription of what the code does : there is such a thing as information overload, and steam descriptions aren't a good format for transmitting this info in a hierarchical way, you know ?

I totally get where you're coming from though. But with a simple mod like this, it's also really no hassle to just install it and mess with it for two minutes in dev mode to see it in action.
Futstub Aug 23, 2025 @ 11:06pm 
Really like the idea of this mod, but I really can't get myself to install mods while not knowing what they actually do. It's sad that so many mods in the workshop get overlooked just because they have a vague description...
Tleno Aug 23, 2025 @ 4:49pm 
I appreciate this, hope one day some sort of collab introducing a variety of neurodivergences and conditions designed by people who have them will become a thing, I actually appreciate the depth these sorts of mods can add to pawns.
Schadenfreude Aug 23, 2025 @ 2:23pm 
@Glitch Alright, thank you, will give it a try on my next colony.
ShauaPuta Aug 23, 2025 @ 2:13pm 
"one can't work except for art"
I'm in this mod and I don't like it
ToxThiccWitch Aug 23, 2025 @ 4:52am 
It's awesome to see some more light shed on conditions like autism and being able to have my pawns have these conditions just like i is really awesome.

Thank you a lot for making this mod.
tired Aug 22, 2025 @ 2:47pm 
Oh I love that its' different variations, that's such a nice touch. Thank you!
Glitch  [author] Aug 22, 2025 @ 2:31pm 
@Schadenfreude it's technically 12 traits but with the same label. They're weighted very lightly, and aren't frequent at all :)
Schadenfreude Aug 22, 2025 @ 1:35pm 
So, is this one extra trait that can roll, or are there 12 traits added to the pool? And how are they weighted?

I'm worried about half of the pawns now showing up as autistic.
ANTI 666 LXIX Aug 22, 2025 @ 10:00am 
Hellllll yeah
Ethox Aug 22, 2025 @ 5:28am 
Awesome idea for a mod, would love to see where this goes in future.
Mildly Nuclear Aug 21, 2025 @ 4:04pm 
Ah yes my name is Autismus Maximus and I approve this message
Big Cheese Aug 21, 2025 @ 1:49pm 
THIS IS PEAK
London WNKR Aug 21, 2025 @ 1:14pm 
Awesome *Grins in Autism*
Glitch  [author] Aug 21, 2025 @ 12:57pm 
@LioTheManlyBadAssHero you don't need the other version, they're different takes on the same concept :)

As per the description : I don't recommend using both. Either use the other one for a simpler take on autism as a character trait, or use this one for a more nuanced one. A tweaked version of the original mod's single trait is now one of the 12 variants you can get in this mod.
LioTheManlyBadAssHero Aug 21, 2025 @ 12:52pm 
should i/do i need to have the og autism mod downloaded with this for it to work?
Uriel Septim VII Aug 21, 2025 @ 12:52pm 
step by step
Glitch  [author] Aug 21, 2025 @ 12:34pm 
@Uriel Septim VII Thanks <3

It's still nowhere as nuanced as I'd like to make it, but I'll get there eventually. :)
Uriel Septim VII Aug 21, 2025 @ 12:12pm 
As someone that is on disability for autism I approve your message