RimWorld

RimWorld

Awesome Inventory 1.6
29 kommentarer
-=GoW=-Dennis For 23 timer siden 
I know it can be turned off - however many people don't. It would be a simple QoL feature to turn it off when CE is active by default, as other mods do :)
Dezzy 25. aug. kl. 13:54 
I liked this a bit more than RPG style inventory, but it didn't seem to show Vacuum protection the way that did.
F4b!4n™ 23. aug. kl. 14:16 
@-=GoW=-Dennis You can turn off loadouts in the mod settings. Just press the gear wheel in the gear menu and turn off "Use loadout"
F4b!4n™ 23. aug. kl. 14:15 
@Kothliim Yea it was basically what Fine motion said, was away for past few days so wasnt around to answer you back. Very nice work on the updating and keeping this going. One question/suggestion however, is it possible for you to I guess make a button that you can use a water bottle from dubs hygiene straight from inventory like with a meal?
赛博小猫梦到电子幽灵! 22. aug. kl. 23:55 
hero!
-=GoW=-Dennis 22. aug. kl. 11:36 
Just if I may suggest - I know most modders hate when anyone mentions Combat Extended, so feel free to ignore - but given the loadout systems overlapped, just turning it off by default when CE is loaded might be a great thing. (If it still has one, that is)
Kothliim  [ophavsmand] 22. aug. kl. 11:32 
Thank you for the vote of confidence :)
-=GoW=-Dennis 22. aug. kl. 11:31 
That sounds good and much easier to use. Given your awesome work on reviving Realistic Planets, I'm pretty sure it'll be a banger.
Kothliim  [ophavsmand] 22. aug. kl. 11:28 
@Dennis More likely I will be combining elements of both (plus some other stuff) into a single unified inventory mod.
-=GoW=-Dennis 22. aug. kl. 10:55 
Will the rebuild still make use of RPG Style Inventory? I never quite understood the old mod description where it says that's required otherwise some other older codebase is used.
Fine motion 21. aug. kl. 10:43 
Cheers
Kothliim  [ophavsmand] 21. aug. kl. 4:44 
@F4b!4n™, @Fine motion - this issue will be addressed in the upcoming rebuild/upgrade
Kothliim  [ophavsmand] 20. aug. kl. 5:16 
@Fine motion I will look into this
Fine motion 20. aug. kl. 5:05 
If I'm not mistaken, this issue existed in previous versions.
Fine motion 20. aug. kl. 5:01 
only use Harmony and these two .
with this mod, you can right-click on the clothes worn by pawn and take them off to their own inventory, or right-click to put them on clothes from their inventory. That mod obviously caused the right-click menu to be invalid
But I think this mod has its own RPG ui, so they don't need to be used together.
Kothliim  [ophavsmand] 20. aug. kl. 4:47 
@F4b!4n™

From the original description for this mod:

"Hot swap costume
Pawn can swap their apparel from their inventory. For players who are familiar with Gear up and Go, this feature is like Go and Gear up."

and

"Multiple equipping options.
Pawn can choose to equip the new shiny equipment and keep the old one in their inventory, instead of tossing it on the ground!"

Is one of those the feature you're talking about?

@Fine motion Are you saying RPG Style Inventory Revamped breaks one/both of those features? Or something else?
F4b!4n™ 20. aug. kl. 4:42 
@Fine Motion Ah alright so it seems to just be that overwriting this, cause I originally turned revamped off but it appeared one (or more) of my mods messed the inventory screen up causing it to be fully blank.
Fine motion 20. aug. kl. 4:37 
@F4b!4n™ This feature does exist.just don`t use RPG Style Inventory Revamped
比烧酒 20. aug. kl. 2:45 
I've been waiting for you, bro. You're finally here. Thanks
Sapper 19. aug. kl. 21:27 
take my points
Sapper 19. aug. kl. 21:27 
you the goat gang
Kothliim  [ophavsmand] 19. aug. kl. 20:47 
@弧光 I don't use HAR, so if you could send me a dev log with the error, it would help a lot. Please send it in the "Bug Reports" discussion.
弧光 19. aug. kl. 15:35 
Humanoid Alien Races
Kothliim  [ophavsmand] 19. aug. kl. 15:22 
@弧光 Do you mean "Humanoid Alien Races" or something else? Can you provide the link for the exact mod you're talking about?
Kothliim  [ophavsmand] 19. aug. kl. 15:19 
I only changed/updated the absolute minimum to get it to compile and run on 1.6, so anything that was in the old version should still be here (and anything that wasn't working before probably still doesn't). I'll see about fixing stuff and adding new features or compat when I can.

@cxbrxl as far as I'm aware, it shouldn't break anything if you add or remove it mid-save, but I'm still not super familiar with the codebase so take that with a grain of salt.
弧光 19. aug. kl. 15:00 
AwesomeInventory crashes when AlienRace is active. Opening the tab throws a NullReferenceException and locks the UI. Could you add a defensive check for AlienRace-altered pawn graphics? Disabling AlienRace fixes it, but we’d love to keep both mods. Thanks for the great work!
ilovesloppy 19. aug. kl. 14:35 
mid save add?
F4b!4n™ 19. aug. kl. 13:27 
I remember in the old version you'd be able to have a clothing item like a gasmask for example in the pawn's inventory and have from the inventory have them put it on and off. That doesn't seem to be an option unless Im just misremembering
Kothliim  [ophavsmand] 19. aug. kl. 12:32 
Likely needs testing, so let me know if you encounter any bugs.