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resource/gamlogic.pak/shader
use winrar or something open that pak and delete shader folder in it.
Ok, thanks for clearing that up. What is the name of the wrong file? I'm no expert on the location/folder etc. of these files. This is the first graphical effects mod I've used tbh.
I see, check the "Warning" section in mod description: Cold War Alter 1971 causes this bug. The author of that mod incorrectly copied the old version of goh's shader files to mod.
Since I am not author of Alter 1971, you have to delete wrong file manually.
Can you provided the mod list you activated when bug occurs?
And are you using sms launcher to use shader mod? If so please try manually delete shader cache from "utilities" panel: this will remove wrong shader cache which causes black grass.
ur welcome
Thank you! I will check and try to figure out what's wrong later
[01:24:54] Pixel Shader [PS] from [ps] compile error:
[01:24:54] ***light.inc(82,3-47): warning X3206: 'phong2pbr': implicit truncation of vector type
F:\SteamLibrary\steamapps\common\Call to Arms - Gates of Hell\binaries\x64\ps(98,24-30): error X3004: undeclared identifier 'tFactor'
[01:24:54] Pixel Shader [PS] from [ps] compile error:
[01:24:54] ***material.inc(324,9-53): warning X3206: implicit truncation of vector type
light.inc(77,3-47): warning X3206: 'phong2pbr': implicit truncation of vector type
F:\SteamLibrary\steamapps\common\Call to Arms - Gates of Hell\binaries\x64\ps(98,24-30): error X3004: undeclared identifier 'tFactor'
You will find it in game profile/log folder.
Please sent full game.log to me.
[00:32:10] Pixel Shader [PS] from [ps] compile error:
[00:32:10] ***\material.inc (324-9-5): warning X3206: implicit truncation of vector type
I am plnning to included a dynamic before/after picture comparison section in official website, but it will not be fast.
Not Physically Based Rendering… but Pabst Based Rendering 😎
我这样解释:如果要实现任意时间锁定,我需要将激活mod的列表缓存到配置文件里——如果有多版本,意味着每个版本都会有一个对应的列表。
如果我在现在实现了单版本的机制,未来更新到3.0这些代码都需要删除重写。
所以暂时地,我只把列表缓存在内存里,这样实现功能会简单得多,代价就是它只在启动器运行时生效。
我认为这就足够了,因为它会在游戏崩溃后检测到mod列表变化并复原缓存的mod排序。
关于锁定mod排序:这会很简单,但是考虑到你的另一个需求:短期内的实现将只在启动器仍在运行的时候锁定mod排序(包括游玩期间,但是一旦关闭启动器锁定就会失效)
关于多游戏版本:目前启动器假设你的电脑上只存在一个地狱之门游戏。支持多版本是可能的,但是不会很快实现。我会把它加入启动器3.0的更新计划里
第二个就是,能不强制引导管理器锁定steam启动嘛,我弄了两个本体,一个是我玩儿的整合包,另一个是steam安装的beta版最新的游戏版本,前者用来防止更新后的MOD失效问题,但用管理器手动锁定我玩儿的版本会报错,只能从steam安装的路径启动,这点很难受,我只是随便说说,做不做随您心情,做的真的很棒,加油大佬!!!