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I'm still unable to replicate the CTD.
However, I modified the mod to further improve Compatibility.
Now, the Mod uses the Vanilla Science and Construction ships. Not a Custom ship_size
And as a workaround of unable to differentiate civilian ship designs on Shipyard UI, the mod simply replaces your newly built science & construction ships with Special Design if the conditions met (has the required civic)
Which is pretty weird, because I was unable to replicate the CTD.
To test it, I only enabled this mod and mass produced science and constructor ships.
I then set Science Ships to AutoSurvey, and Construction Ships to AutoConstruct.
Can we carry the conversation to there:
https://steamcommunity.com/workshop/filedetails/discussion/3547143014/594033854570921353/
so to detail the issue further, after i make a ship i dont even have to use it, ill go check on a system with a gate way or just a random system and the game crashes, ive been testing it for a while and its only this mod and only after i make either of those ships
I also have a Cheat Trait Mod, which is updated for 4.0
There's the Tass cheat mod, which gives you tons of optional cheats.
Though, it's inability to remove unused cheats from game (to avoid tempting into cheating so much that game ceases to be fun) is a minus.
I regret that the Cheat Trait + Trait Points/Slots mod is no longer updated, maybe you can make a similar one or suggest a new mod with this feature?
More precisely, I am interested in increasing the characteristics of troops and ships, especially damage.
LOL
I actually agree. Especially with 4.0