Stellaris

Stellaris

103 ratings
Cheat Trait + Trait Points/Slots
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Nov 22, 2021 @ 7:11pm
Sep 1, 2023 @ 10:23pm
8 Change Notes ( view )

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Cheat Trait + Trait Points/Slots

Description
Cheat Trait

The cheat trait Godlike contains many benefits for any fledgling empire. Most power of all is the %500 increase to food, mineral, and energy production from jobs and a %250 increase to alloy and consumer goods production.

Instead of firing via event, you can now just select it under the ruler details tab of the nation creator!

More Trait Points/Slots

The second part of this mod is too expand the number of trait points available to you in empire creation. The trait cost -99 points meaning that you will have 99+default species trait points to play around with. The problem with many mods that do this is that the AI can access these points too, in my mod I made it so that AI could not use this trait and that no AI will spawn with this trait.

More Civics

I've increased the number of civics to 4. This works for the AI too and results in a richer Stellaris experience.

Note: The 'refund' trait applies to all species classes including the DLC ones, as well as, robots and machines.

Localization
-English
-French / Français

Other Versions
These are not compatible with this version, only use this mod or one of the ones down below, not both.
-Only the trait points+slots
Popular Discussions View All (1)
0
Nov 24, 2021 @ 10:27pm
Request Localizations Here
Blood Run
93 Comments
Thorgal de Kaer Apr 13 @ 6:38am 
2023 bro
Travis Apr 30, 2024 @ 11:42pm 
Can anyone recommend a new/current mod that does something similar to the Godlike trait that this mod used to do?
Thanks in advance. 😊
Blood Run  [author] Feb 19, 2024 @ 9:06pm 
Hello, little announcement. As much I don't want to I must discontinue work on this mod. I have a few other projects I work on now and unlike when I first made this mod there are lots of up-to-date cheat mods that do it better.

However, the trait points and refund trait for empire creation will still work. There is a specific mod for that linked at the bottom of the description and it's unlikely they will rework traits but if they do then I will update that one.

In the meantime I've had the idea of creating a new mod for this game due to a lack of traits mods that add real mutations and species traits such as: bones, eyes, bipedal/quadrupedal, exoskeleton, and other things like that. Though I'm not sure when that will happen as it's only an idea right now and I have no way to create the trait icons for that since I'm not an artist.

Once again, sorry for discontinuing this mod and please be sure to look at all of the new, great cheat mods out there!
:deadrat:
Blood Run  [author] Feb 15, 2024 @ 9:12pm 
Hmm, okay. I haven't touched Stellaris in a while so I'l look into it this weekend.
Knyghthawk Feb 12, 2024 @ 8:13am 
The Last update made a lot of changes to traits and how they work now in the game. that is why I asked for an update. not that the whole mod is broken most things work as intended.
Lazer Feb 11, 2024 @ 2:10pm 
Ya it is not working currently, I think the modifier for the trait has to be changed to councilor_modifier. I think it works with that change on my end.
Blood Run  [author] Feb 9, 2024 @ 9:13pm 
Does it not longer work or, is it just version numbering?
Knyghthawk Feb 8, 2024 @ 4:12am 
please update to current version.
Captain Oblivious Dec 18, 2023 @ 4:18pm 
Godlike trait not working like this: on a commander leader the trait is saying that the buff applies to a military fleet, which does nothing at all
Void Dec 17, 2023 @ 9:25pm 
I uninstalled the game cant check rn