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I was progressing through my run when i had encountered an issue/error, which caused all pawns (Both Colonists and Hostiles), guns and bullets to disappear.
This happened during a raid.
I took a look at the log and saw that error started when "[TrueVisualMisses] Impact gate failed: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref D22D9BD5]"
Here is my log as well: https://gist.github.com/HugsLibRecordKeeper/f240c59d01a1cda12c742e45269f54a2
On performance: some slowdown is expected because this mod uses true ballistic simulation rather than the vanilla game’s simpler RNG-based approach.
https://gist.github.com/HugsLibRecordKeeper/d8bb8a9d02d1d56efc5fde86a5b0f5ea
error is too long, had to truncate it.
Exception in Verse.LongEventHandler.ExecuteToExecuteWhenFinished: HarmonyLib.HarmonyException: Patching exception in method virtual System.Void Spinning_Projectile.SpinningWeaponProjectile::Impact(Verse.Thing hitThing, System.Boolean blockedByShield) ---> System.MissingMethodException: Method not found: void Verse.DamageInfo..ctor(Verse.DamageDef,single,single,single,Verse.Thing,Verse.BodyPartRecord,Verse.ThingDef,Verse.DamageInfo/SourceCategory,Verse.Thing,bool,bool,RimWorld.QualityCategory,bool)
[Ref 8008DE01]
Thank you for making a good mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2816826107
I'm not 100% certain if the mod is updating properly. The workshop says r3, while the ingame mod list still says r2.
I've tried unsubscribing and resubscribing, but it still just says r2. Did you forget to update the mod info or something, or is Steam just failing to update the mod?
Really plays bad with stuff like Dead Man Switch, where massive robots firing tank shells keep hitting eachother because they stand close.
I used to be able to have two lines of pawns, one in front of the other, but now the first line always gets hit. I also can't have colonists in a corridor shooting, because they just blast eachother to pieces.
should be fine with default options, just make sure no debug options are turned on.
Fixed problems relating to friendly fire options and detection, as well as added compatibility to special projectiles from the Vanilla Weapons Expanded mod series.
Just wondering if anything can be done about this, but thanks regardless! I also had VCR on, but I doubt that affected any of this.
Cover/LoS respected during last-moment promotion (no shooting through cover).
Minor performance and stability tweaks.
Truth is, you wouldn't need that mod with this one, as this mod's configuration options allow you to set up your own dodge chance, and much more...