RimWorld

RimWorld

Despicable
177 Comments
DCSzar  [author] 7 hours ago 
@Monody I just finished creating an animation creator tool, which I'll release publicly when I've done a little more testing.

Although, I left the tool in my release for the experimental build, it's an html file in the main folder if you decide to purchase the experimental build from ko-fi instead of waiting for me to release it.
Monody 10 hours ago 
how i can create animations for this mod?
DeluvianSenecca 16 hours ago 
Also it would be great to see a „self loving” option if you know what i mean. With intimacy installed, some pwans intimacy need goes down quick and cant really be replenished with another pawn if there are no eligible partners. So a self lovin option would alleviate that problem. Thanks
DeluvianSenecca 23 hours ago 
Fair. Maybe a sperate module. It's good as it is right now anyway
DCSzar  [author] Aug 30 @ 7:56pm 
@DeluvianSenecca That's a little more complex. Not impossible, but the trade off for performance might make it not worth implementing.
DeluvianSenecca Aug 30 @ 3:36pm 
And maybe a function for privacy? Pawns have no reaction when they wintess others doing it.
DeluvianSenecca Aug 30 @ 3:19am 
thank you. cant wait
DCSzar  [author] Aug 29 @ 10:57am 
@DeluvianSenecca I'll add an option for that in a future update
DeluvianSenecca Aug 29 @ 10:56am 
Hey mod author. Great mod thank you. Could the pawns automatically undress when they do lovin?? its weird how they do it fully clothed. thanks!
DCSzar  [author] Aug 29 @ 9:17am 
@Shey Lol the getting stuck together definitely sounds like something wrong with my mod. Pregnancy stuff is something else, my mod doesn't touch pregnancy. Also pregnancy is surprisingly not caused by lovin' in vanilla RimWorld. It's random and based on what your current pawn's relationships look like at the time
Shey Aug 29 @ 4:07am 
No I don't use har at all. and I had the mod installed before I started this save and played on it for a day or two. During which my pawns randomly got stuck together, no animations from this mod played, and nobody got pregnant. immediately after I switched everyone's genes (using character editor) to a set that didn't have a body that made the pawn type "centauroid" they started getting pregnant and I caught an animation or two wtihin an hour of me changing their genes. Anyway, that was my guess I didn't capture logs so it's more like a "this odd thing happened" mention than expecting you to fix something off my vague anecdote lol.
-=GoW=-Dennis Aug 28 @ 10:20pm 
Mouths for insectors are now present after verifying steam files to get latest updates, not sure if you changed something, they just appeared after last update. Thanks! Also not having gotten private parts in Pawn Editor when disabled for a while now. Great :)

Only thing is Starjacks head decoration still being overlapped by the eyes that seem to have some some sort of colored background which hides parts of the decorations due to overlap. All other of my modded races look very good compared to NL's.

Still having that weird error spam with my sanguophage getting hit, but I found a way to suppress that, so no longer that bad.
DCSzar  [author] Aug 28 @ 8:39pm 
@Shey What the helly? It might not be big and small, if you're using HAR it might be a race from that mod instead
Shey Aug 28 @ 8:23pm 
I was having trouble with pawns sticking together. but I think it was because of how big and small lets you make pawns that aren't normal humanoids. like my centaurs I made would get stuck, but my cow people would play animations normally.
DCSzar  [author] Aug 28 @ 1:58pm 
Also if they have mandibles, it might be counted as a snout (this is probably why)
DCSzar  [author] Aug 28 @ 1:56pm 
@-=GoW=- That's weird, I only disabled it for Alpha Genes headtypes. So any headtype def that starts with "ag_" in it's defname
-=GoW=-Dennis Aug 28 @ 1:20pm 
How is it determined if a xenotype gets a mouth? VFE - Insectors don't get one for example, despite their face would fit it normally.

Also Starjack seems to not work too well currently, their head decoration overlaps weirdly with eyes.
DCSzar  [author] Aug 25 @ 5:59pm 
Planning on doing it if no other mod does it first, but yeah it's only for the immediate next one since I wanna keep myself focused. I do have multiple lists of future ideas irl and in the code so I don't forget.

Just gonna be a month or so before I work on adding features again. Saving up money for my ADHD meds. I could brute force it or use AI to code, but it'd be a mess and it'd be really hard to update in the future.
TheSevenSins Aug 25 @ 1:30pm 
Do you plan on trying to do the "leader/specialist Number of spouse" and the ability to reduce default spouse number to 0? If so, would it be possible to add it to the "planned future update" section? (Unless it only apply to the very next one)
DCSzar  [author] Aug 22 @ 5:59pm 
@Halfelfaedyn fixed it, and thanks :)
Halfelfaedyn Aug 22 @ 5:49pm 
I don't know if this is intentional but every time I load the game, it re-enables Facial Extension. Thanks for the great mod!
Vagineer1 Aug 21 @ 7:29am 
I agree with the guy below me, take a break, my brothel colony can wait until you're good an ready to make it a reality.
TheSevenSins Aug 20 @ 10:04pm 
Ahh darn, what a shame but do take a rest. Don't burn yourself of man! Thank you for what you have made so far!
DCSzar  [author] Aug 20 @ 9:14pm 
@TheSevenSins gonna add more options in the future so it can work better with other mods
@Tiel idk yet, I want to build it to where it can work independently first, we'll see

On a side note, not gonna be as responsive for some time, kinda burnt myself out working on this for 2 months w no breaks lol. Also ran out of my adhd meds and its' really hard for me to work w/o it.

I'll try to be proactive w/ any gamebreaking bugs though, and I'll be working on services on and off. I was thinking of adding services like barbershops, coffeeshops and therapies as well so I'll most likely have it as a seperate mod instead
Tiel Aug 19 @ 9:02pm 
Will the service work update have integration with hospitality guests?
TheSevenSins Aug 19 @ 4:28pm 
Okay well it works until the mouth opens for a orgasm face XD
TheSevenSins Aug 19 @ 4:26pm 
Alright, worked like a charm. I recomend doing the same for the mod as a base, it could be quite useful.
DCSzar  [author] Aug 19 @ 3:26pm 
@TheSevenSins sorry for the late response, just a png
TheSevenSins Aug 19 @ 2:01pm 
Do I need to make a .dds file or do I just make the PNG?
TheSevenSins Aug 19 @ 1:07am 
oh dear, I have no idea how these dds files work. Do you think it would be possible to add one in the next update? It would be greatly apreciated for compatibility reasons. I am already enjoying the mod quite a bit so far.
TheSevenSins Aug 19 @ 1:03am 
@DCSzar Kinda sad I need to do it manually, but I will give it a try.
DCSzar  [author] Aug 18 @ 11:12pm 
@-=GoW=- Sorry, and thanks
DCSzar  [author] Aug 18 @ 11:10pm 
@TheSevenSins You can put an empty png in the textures folder and add it as a style in defs/facepartmodule/facepartstyledef
-=GoW=-Dennis Aug 18 @ 11:10pm 
Unlikely, given the same errors appear without CE (just less frequently, as mentioned), and CE only needs patches for mods that do anything with combat - not solely cosmetic. But I understand, I've removed this mod for now, the drawbacks of error spam with my pawns and no Pawn Editor support to disable private parts are unfortunately too high to make the more compatible faces worth it and I switched back to Facial Animations. Good luck for future development!
DCSzar  [author] Aug 18 @ 11:06pm 
@-=GoW=- It's most likely CE, I heard it's coded in a way that makes it break a lot of other mods unless it has a patch
Fruitellious. Freaktongue Aug 18 @ 10:09pm 
Please work on mechanitor/mechanoid animations. God bless.
-=GoW=-Dennis Aug 18 @ 9:36pm 
I played around a bit - the issue only appears if you hurt a Xenotype with Superclotting (which all my custom Sanguophages are). I guess it happens when it self-tends the wounds. The issue appears with only Despicable installed, but is much rarer than when you also have Combat Extended installed. That makes sense, given with Combat Extended you get tons of little wounds that it self-tends, while in Vanilla combat stuff gets just cut off and there is barely any wounds to self-heal.

Maybe that helps any?
TheSevenSins Aug 18 @ 3:54pm 
Would it be possible to add a invisible mouth or eye option? It would help with certain head tipes that already have mouth or eyes in their textures. Some Xenotypes look very weird with a little mouth on top of their snout.
DCSzar  [author] Aug 18 @ 11:42am 
@Kem Maybe, but I have no plans patching everybody type. So if I do add them there'd be a def file for offsets for adding modded bodies
DCSzar  [author] Aug 18 @ 11:36am 
@-=GoW=- Definitely a mod compatibility issue, but I couldn't tell you which one if I tried. The error that spams isn't originating from any class in my mod.

And I'd agree Pawn editor looks nicer, but at its current state, its really buggy. I've already tried to add support
Kem Aug 18 @ 7:43am 
Will you add breast overlays like Sized Apparell Zero does. I wouldnt mind if you can only see them if the pawn is naked or topless like the male privat parts
RAD EMERALD Aug 18 @ 1:19am 
wtf...
-=GoW=-Dennis Aug 18 @ 1:18am 
Sorry, the last was on unstable branch and you surely want one from current live version:
https://gist.github.com/HugsLibRecordKeeper/92c06bf989b4fa20c9e99b13891b592b

At the very end, again. I just had a pawn hit the other in the face. Fresh map as well.
-=GoW=-Dennis Aug 18 @ 12:51am 
It's red errors, unfortunately and drop TPS massively as long as pawn is getting hurt - I have kind of the theory it's when the pawn gets "patches and plasters" attached. Full log here, error is mostly to the end: https://gist.github.com/D3nnis3n/70e4d81b74f262315296ebb3398cdde2

Would be great if Pawn Editor compatibiltiy would be a potential option in the future, I find it much superior to Character Editor and can't go back. However, mostly wanting to benefit from the very cool and compatible faces, I don't want the other content. Wished it was separate mods :(
DCSzar  [author] Aug 18 @ 12:31am 
@-=GoW=- Pawn editor renders pawns differently in a way that's kind of difficult for me to patch (pawn images don't tick or update), Character editor works fine.

For the errors, yeah send me the full log, it doesn't happen for me. If it's white errors, it's benign and you probably have debug mode on, turn it off.
-=GoW=-Dennis Aug 17 @ 11:50pm 
I'm also getting errors when this mod is installed and a pawn gets hurt:

https://pastebin.com/9q2dB1fA

This spams a few dozen times during combat. If I remove Despicable, it's gone. Need full log, I use a lot of mods?
-=GoW=-Dennis Aug 17 @ 11:01pm 
Seems that private parts are now hidden in savegames, but they still show in character editor images like Pawn Editor pre-start. Can that be fixed as well? Using the mod mainly for the lightweight face animations.
TheSevenSins Aug 17 @ 9:14pm 
Usualy I use "Erin's body retextures" as they make the chest rounder and a little bit of a crotch texture without adding legs or over exagerated features. Can't have this mods nipples with it though, ha ha.
TheSevenSins Aug 17 @ 9:07pm 
Glad you showed interest in the first idea at the very least! Been looking for a mod that does that for a loooong time now X3
DCSzar  [author] Aug 17 @ 9:05pm 
@TheSevenSins Animation packs in the near future, yeah. Kinks though... I thought about it, but it's very low on my priorities right now