Halo: The Master Chief Collection

Halo: The Master Chief Collection

Spartan Team - Thom, Rosenda, Sam, Malcolm
29 Comments
DunkODST  [author] Dec 3 @ 5:32am 
To force bots to reload, I'll have to make them custom AI exclusive energy weapons that overheat to force them to play the reload animation. But then trading with the player would need to be disabled.
A 1.5 Dec 2 @ 9:06pm 
So the spartans have unlimited ammo? Im trying to understand due tot hem counting as lives as if it was multiplayer lol
Undeadkiva  [author] Nov 25 @ 11:54am 
comment for the algorithm
DunkODST  [author] Nov 25 @ 11:53am 
more
Undeadkiva  [author] Nov 25 @ 11:49am 
comment
DunkODST  [author] Oct 19 @ 3:55pm 
The Size of the mod has been reduced from 6 GB down to under 3 GB
DunkODST  [author] Oct 16 @ 2:39pm 
i found the cause of the problem. i can finally fix it.
DunkODST  [author] Oct 16 @ 12:55pm 
It looks like the problem persists on multiple maps. Bot will rush to defend a generator but forgot how to push the button.
DunkODST  [author] Oct 16 @ 10:22am 
Bots stopped locking the generators on courtyard and waterfront. I'm going to see what's the problem.
DunkODST  [author] Oct 16 @ 6:33am 
I might have accidently left some objects meant to stay hidden completely visible. If that becomes a problem, let me know.
DunkODST  [author] Oct 15 @ 8:34pm 
melee_strike_dash for the AI Spartans has now been replaced with other animations to prevent rapid fire melee attacks.
DunkODST  [author] Oct 15 @ 10:45am 
as it turns out the bots are still attempting rapid fire melee. The melee_strike_dash animation is too quick that bots can spam it with glee. I'll have to find a slower animation to replace it. that should stop the rapid fire melee. The default Campaign melee animations are perfect for this, but I hate how easy they are for players to dodge.
mikazukiyozora12 Oct 15 @ 1:32am 
i love the 4 more spartan adition thank you
DunkODST  [author] Oct 14 @ 2:38pm 
I'm going to try fixing the known problem of spartan bots doing rapid fire melee during higher difficulties.
DunkODST  [author] Oct 14 @ 2:16pm 
I accidentally kept the generators spawned in on installation 04 regardless of gamemode, I'll have to update this again to fix that.
DunkODST  [author] Oct 14 @ 2:03pm 
new update adds 3 more maps.
Outpost, Unearthed, and Installation 04
BrandonIsCool06 Sep 16 @ 10:55am 
ah, i see. i hope you get it fix, man. its hard to find good mods like this with AI Teammates. you made something awesome here. its my favorite!
DunkODST  [author] Sep 16 @ 8:59am 
I can do this with all the maps. What stopped me is my editing kit would have to be reset just to fix something I broke.
BrandonIsCool06 Sep 16 @ 8:51am 
This is Great, Man! Can you do this with all the maps?
Slader McDoogal Aug 28 @ 8:51pm 
The warthog on beachhead bounces when you hit the e-brake :crtstressed:
Skyman Aug 19 @ 12:14pm 
really good work on the bots!
lt_xluna Aug 16 @ 10:58am 
I've been waiting for a mod like this. so simple and yet so entertaining.
Sanspote_21 Aug 16 @ 10:15am 
q es?
Fallen Legacy Aug 15 @ 3:24am 
these clowns are way too stupid to share a life pool with me XD
C0uNtry Aug 14 @ 2:11am 
i will be making a spartan army then :steamhappy:
MasterWeasel573 Aug 13 @ 11:51am 
he did say that they arent meant to reflect lore
Eagle-1's Seat Aug 11 @ 7:49pm 
thom back from the dead... spartans really dont die!!!!
DunkODST  [author] Aug 11 @ 7:33pm 
Beachhead may have had a bug that duplicates spartans that enter vehicles. It should be solved unless I reintroduce it with another update.
DunkODST  [author] Aug 11 @ 6:29pm 
I accidentally ruined the cubemaps for overlook. Map Holdout was removed because the allied bots are desperately refusing to cooperate.