Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Spartan Team - Thom, Rosenda, Sam, Malcolm
   
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Engine: HaloReach
Game Content: Firefight
File Size
Posted
Updated
2.785 GB
Aug 5 @ 8:35pm
Oct 27 @ 10:16am
15 Change Notes ( view )
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Spartan Team - Thom, Rosenda, Sam, Malcolm

Description
Best played on Generator Defense: "Each Spartan will remain stationed near their favorite generator and will only assist other Spartans during extreme circumstances. Allied Spartans spend the shared pool of lives upon respawn."

Thom: "Will defend Generator Alpha."

Rosenda: "Will defend Generator Bravo."

Sam: "Will defend Generator Charlie."

Malcolm: "Will defend Generators based on proximity and necessity."

Spartan team unrelated: "Not meant to reflect lore, just gameplay focused."

Small difference in height among Spartans: "Thom is the tallest Spartan with stronger shields and vitality than the others (Only the host can see the height differences)."

Maps Roster: "All Firefight maps including one bonus map made by Undeadkiva"

Extras: "8 Spartans will spawn on maps Unearthed and Installation 04. ODSTs are still included on Installation 04"

SUPER SECRET UndeadKiva Maps with Spartan Team!


Learn How I make these mods [discord.gg]
29 Comments
DunkODST  [author] Dec 3 @ 5:32am 
To force bots to reload, I'll have to make them custom AI exclusive energy weapons that overheat to force them to play the reload animation. But then trading with the player would need to be disabled.
A 1.5 Dec 2 @ 9:06pm 
So the spartans have unlimited ammo? Im trying to understand due tot hem counting as lives as if it was multiplayer lol
Undeadkiva  [author] Nov 25 @ 11:54am 
comment for the algorithm
DunkODST  [author] Nov 25 @ 11:53am 
more
Undeadkiva  [author] Nov 25 @ 11:49am 
comment
DunkODST  [author] Oct 19 @ 3:55pm 
The Size of the mod has been reduced from 6 GB down to under 3 GB
DunkODST  [author] Oct 16 @ 2:39pm 
i found the cause of the problem. i can finally fix it.
DunkODST  [author] Oct 16 @ 12:55pm 
It looks like the problem persists on multiple maps. Bot will rush to defend a generator but forgot how to push the button.
DunkODST  [author] Oct 16 @ 10:22am 
Bots stopped locking the generators on courtyard and waterfront. I'm going to see what's the problem.
DunkODST  [author] Oct 16 @ 6:33am 
I might have accidently left some objects meant to stay hidden completely visible. If that becomes a problem, let me know.