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Unlike regular shields which use the normal armor calculations to mitigation damage, this shield mitigates damage AND uses an energy shield effect (like the shield belt) to completely block the first few melee attacks.
This is effectively 1-2 hits worth of sharp melee damage immunity which is pretty strong when you consider how quickly melee fights are over.
I'm hesitant to add more items unless they have a very strong unique identity. I'm aware people run many item mods, and I want to avoid item bloat as much as possible.
There are other great mods that add futuristic shields, which might give you what you're looking for. Afaik mine is the only one that combines both an armor effect and an energy shield effect in one item, which is why I added it.
If you're interested in adding the energy shield effect to other shields, I can teach you how to do that.
https://i.imgur.com/YNvPOJz.png
Most importantly, it has stats for vac protection
@Synthhawk unfortunately all of the new items special effects depend on functionality from vanilla expanded core and vanilla expanded medieval. I can release a standalone retexture of the vanilla plate armor, but it won't have the new items.
I can also release a texture-only version that re-textures the vanilla plate armor and nothing else, no new items, no stat changes, no additional helmets, if that's something people want.
But cherry picker should basically do the same thing if I understand the mod correctly.
- Harmony
- Core
- DLCs
- Vanilla Expanded Framework
- VFE Medieval 2
- Space Knights
I'll take a look
I have tried using RimSort with just this mod and its requirements and starting a new colony and still wouldn''t work.
Can send a full log or post on a discord if you have one.
Go to the mod folder, then open up this file in a text editor: \1.6\Defs\ResearchProjectDefs\ResearchProjectsPlateArmor.xml
Then change the prerequisite to whatever you want.
[code]
<baseCost>4000</baseCost>
<techLevel>Spacer</techLevel>
<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding>
<prerequisites>
<li>Fabrication</li>
</prerequisites>
<hiddenPrerequisites>
<li>PlateArmor</li>
</hiddenPrerequisites>
[/code]
If you delete the requiredResearchBuilding block and replace Fabrication with PlateArmor, for example, you can research it with just PlateArmor unlocked.
Let me know if that helps.
It says its not suitable for space, as there is no option for vac resistance at that tech level.
The low tech options are already covered by VFE Medieval 2. Everything here is based off a low tech version from that mod.
Are you hoping for a standalone plate armor retexture? A standalone plate vac suit?
It looks like the mod you linked is based off medieval overhaul and it says that the gravship is not suitable for space.
One smallish ask of you... could we maybe get an option for a low tech version of this? Like low enough for say, a medieval exclusive run? I ask because...
https://steamcommunity.com/sharedfiles/filedetails/?id=3543781052&searchtext=
I found this mod today and think medieval space guys sounded REALLY fun...
also the chargelock pistol is really funny and is going to be used in my space pirate playthrough.
now all I'm imagining now is Charge blunderbuss.
I've just uploaded version 1.1 which adds some fun new items, largely based on ideas in the comments. I tried to bring some of the best and most unique concepts from Medieval 2 and bring them to the space age.
- The chargelock pistol is an upgraded hand cannon / flintlock using charge weapon technology
- The energy buckler is an upgraded round shield with a shielded effect for melee combat
- The monolance is an upgraded pike with extreme armor penetration
Please let me know what you think of these weapons and how the balance feels. I've tried to make them both balanced and interesting to use. Let me know how I've done in the comments.
FROM THE START
Huge W.
It also improves heavily with crafter quality.