RimWorld

RimWorld

[kyzy] Ship Wall Enhanced
159 Comments
WonderWho Aug 30 @ 3:18am 
藥物類不能直接右鍵使用,顯示沒有路徑,這是正常的嗎?
cherry-wave Aug 29 @ 12:58pm 
Hemogen stored in those walls will not be used by vampires no matter what, always says theres no way and they will also not passivly get items from there =(
Futstub Aug 28 @ 12:51am 
I really like the idea of the mod, but the buildings just giving you free power plus free ressources is so immensely overpowered, it sadly is not playable for me...
XXXII Aug 25 @ 10:54pm 
神中神
Omega13 Aug 23 @ 8:29pm 
Some thoughts on the various special cabin walls:

Chemreactor wall doesn't need to produce less than the actual chemreactor. The actual chemreactor already sucks and people rarely ever use it, so there's really no danger of overshadowing it.

If you are concerned with shields and chemreactors being OP, but using the minified versions of the regular items in the construction of the cabin version is not feasible, here are two alternate solutions:

1) Make it so that disassembling a standard chemreactor or shield generator produces a component that you need to build the cabin.

2) Borrow a page from mechanitors and require a normal chemreactor or shield generator to be studied to unlock a necessary research project to build the cabin version of them.
Love and Peace Aug 23 @ 6:45am 
我遇到了同样的问题,使用Vanilla Chemfuel Expanded后,飞船燃料舱无法连接至逆重引擎。
白金trigger Aug 22 @ 5:32pm 
"人工淀粉合成仓的生产进度未保存"这个问题可以通过继承实现CompProperties达成,原理是像原版的无限反应釜一样脱离建筑写一个组件,然后链接到建筑上更新信息,这样即使建筑被销毁了,计时器的组件依旧可以运行,当地图恢复时根据计时组件的ThingDef找到对应的建筑。可以让程序参考我的 https://steamcommunity.com/sharedfiles/filedetails/?id=3550610907 自动虚空钻井实现
ISia Aug 20 @ 10:28pm 
不是临时的,而是常驻在物品栏里的物品将无法被自动补充
武器、衣服、药品类
鼓手安和昂 Aug 20 @ 10:09pm 
飞船燃料仓无法链接至逆重引擎,不清楚是bug还是模组冲突
你在看什么? Aug 20 @ 10:53am 
但做饭一类的是可以正常识别的
你在看什么? Aug 20 @ 10:52am 
大佬,我刚才发现放进仓库里的东西不会被识别的问题,我想给小人做手术但显示我没有药品,我把医疗包拿出来就可以用了,然后放进透明仓库里的基因我想让小人搬到基因库里,小人也是显示等待中然后就干别的去了,也是要拿出来才能搬过去
Lexington Aug 20 @ 7:54am 
能不能让储存仓不被判定为墙体,现在被判定为墙体交易信标没办法识别有点难受
漆黑之梦 Aug 19 @ 8:23pm 
@kyzy_4399
那个存储墙好像偶尔会让里面的东西被认为不存在???
我用存储强存放医药,然后手术那里会说没有医药,需要拿出来才能继续做手术(可以添加手术,但是job好像找不到地方取药,用 Adaptive Storage Framework的其他东西存储没有这个问题 ,同时存放成瘾品(设置保留1个)也能自己取出来,好像只有医药有这个问题,可能这个job比较特殊)
sanicek Aug 19 @ 1:46pm 
Very nice, I was just looking for ways to utilise the walls not only in gravships but also for space constrained spaces like map vehicles and the like. It would be awesome if there were also wall production buildings like stove or refinery, any chance for plans for something like that?
Laurence042 Aug 19 @ 5:08am 
bug报告:人工淀粉合成仓的生产进度未保存
环境:全DLC,Vanilla ExpandFramework、VanillaChemfuelExpand、本mod
问题现象:当保存并载入后,人工淀粉合成仓的生产进度会重置为0%
复现频率:必现
复现步骤:快速测试开局,开发者模式,在地面上建造人工淀粉合成仓,并以排污发电机供电。等待其进度到达1%后,保存游戏并返回主菜单。载入刚刚保存的游戏,会看到工淀粉合成仓的生产进度为0%
备注:蛋白质培育仓也有相同的问题
泠雨 Aug 19 @ 3:45am 
@得鱼梦鱼 装那个信标范围全图的mod试试
kyzy_4399  [author] Aug 18 @ 4:48am 
@Omega13 Hi there. I think the essence of this problem is that the storage cabins rely on Adaptive Storage Framework, so it does has some problem issues with weapons, medicine and apparels, because in the same time, those cabins also need to separate rooms and hold roofs. So
to be honest, I can't make them both works..
kyzy_4399  [author] Aug 18 @ 4:35am 
@储存仓也是墙体呀,所以交易信标确实是识别不了墙体的,这个属于游戏的底层机制了我很难改。。
yeah since the storage cabins are also walls, so the trading beacon can't really recognize it. This is really difficult to change so.:steamsad:
Day29 Aug 18 @ 1:49am 
储存仓不走可视化框架会不会有性能问题?
Omega13 Aug 17 @ 2:39pm 
I have had significant issues getting colonists to access items stored in storage cabins. While crafters seem to have no issue, colonists will not automatically equip armor that is in a cabin nor will they use medicine in a cabin for operations.
得鱼梦鱼 Aug 17 @ 8:09am 
大佬,交易信标无法识别储存仓里的物品
雾梦 Aug 16 @ 7:47am 
30的壁挂多元是不是太吊了,原版的才加10
Clown Aug 15 @ 9:09pm 
does it work it orbital trade beacon?
DrSigma Aug 15 @ 11:13am 
@kyzy_4399 Hello, I created a discussion about a bug I encountered. Please review it, thank you.
Omega13 Aug 15 @ 7:44am 
So here is a criticism - the design of the vanilla battery has a very obvious visual indication of when the batteries get low. The battery cabin does not. This makes the battery cabin pretty terrible for actual gameplay as if you aren't babysitting it constantly it could be empty and you wouldn't know it.
kyzy_4399  [author] Aug 15 @ 5:03am 
@Renouer 已修复~储物舱室现在都有气密性了。
Fixed the problem that storage cabins does not have airtight properties.
白金trigger Aug 14 @ 4:36am 
飞船起飞落地会刷新"人工淀粉合成仓"的cd,原本还有3天产出结果飞了一次,导致又变成七天了。我建议你在起飞之前先暂存一下飞船上的"人工淀粉合成仓"的cd,飞船落地的时候恢复这个值。
泠雨 Aug 12 @ 6:41pm 
好奇各种工作台仓有没有实现的可能:bbtcat:
Synthawk Aug 12 @ 8:39am 
@Dr2 I'm going to take a look at your save and see if I can find some similarities with issues I've been having. I've seen this same behavior with rimfridge and I've also seen an instance where all the colonists in the base removed their clothing and were no longer following my apparel policies. I even set everyone back to the anything policy and they acted like there were no clothes anywhere to be found, whether it was wall storage or just shelving. Might be related, and is potentially a different mod causing the issues where pawns just can't find anything anymore. It takes me about 10 hours to get to this point.
Dr2 Aug 12 @ 6:06am 
At some moment, all refrigerators stopped working correctly. I can't get and eat any ingredient or dish by manually controlling colonists , for all warehouse lines it says "no passage" ("no way"). Colonists automatically get only raw ingredients for eating and ignore dishes. Ingredients for cooking dishes can also be automatically extracted. Ingredients and dishes can be put inside automatically and manually. Moving the refrigerator to an empty area with one empty cell on all sides did not solve the problem.

It is also unclear what the difference is between the three types of refrigerators. Is there one at all?

Save file:
https://dropmefiles.com/YFwVE
Renouer Aug 11 @ 10:04pm 
新加的存储仓没有气密性诶,但是描述里写如飞船墙壁一样有气密性
Wid4er Aug 11 @ 2:01pm 
Hello, I believe I have discovered a potential bug. Apparently, if you throw a PEM grenade at a small Mount Battery unit, it never recovers
茉茉兰眠月 Aug 11 @ 12:44pm 
放在存储仓的迫击炮炮弹小人不会拿出来用,会显示找不到可用炮弹,是bug吗 ……
Synthawk Aug 11 @ 3:28am 
@Syrae that's normal for any kind of wall storage such as this and wall fridges. I don't think that's fixable, as orbital trade beacons search the room they are in which walls are not part of, they define the room.
Syrae Aug 11 @ 3:04am 
don't know if anyone mentioned this yet, but the orbital trade beacon cant see the stuff you have in the in wall storage.
Maiya0126 Aug 10 @ 8:09am 
还有个问题,几个功能墙,比如仓储墙、蛋白质培育仓、人工淀粉合成仓这几个需要小人拿取物品的仓在竖向摆放的时候有点分不清哪边是开口,请问能稍微调整下素材能更清楚的知道开口方向吗?
Maiya0126 Aug 10 @ 8:04am 
看到刚加了几个储存的 似乎都有冰柜的功能 另外两个是否调整下呢?
Shinrei Aug 10 @ 4:27am 
Not sure how easy it is to add. But it seems that it is currently not possible to build over an existing wall. Is this possible to add?
Omega13 Aug 9 @ 11:37pm 
I feel like these should only be buildable on the gravship foundation, as similar vanilla items intended for grav ships are.
Aug 9 @ 7:37pm 
@kyzy_4399
你好,抱歉现在才看到你的信息。
该问题现在已经解决,在安装第一次您的mod时,游戏的安装顺序检查没有报错。看到了您的回复后,发现了mod顺序出错。修正后运行正常。
再次感谢您的解答,祝好。
Synthawk Aug 9 @ 3:15pm 
@Masterofgaming22 you shouldn't need normal tanks at all. I exclusively use the wall tanks and the chemfuel drain fills them as expected to fill them. VCE by default should be giving you a drain right out the gate, and placing that plus chemfuel pipes connected between wall cabins and the engine should make everything function. I'm more concerned by argyuile saying that the cabins aren't filling by pipes in the first place, as they should be.
Masterofgaming22 Aug 9 @ 2:57pm 
yea you need a chemfuel drain to be able to fill the wall cabins if you've got chemfuel expanded. they just dont work for the gravship, but if you've got those tanks and you've got normal chemtanks, the wall tanks will drain into the normal chemtanks allowing you to keep going.
Synthawk Aug 9 @ 1:51pm 
@Argyuile thank you, I just started up a new save with the mod and it seems they are still filling fine on my end, it might be a mod incompatibility. If you want, send me your mod list directly over Steam. I always show offline but I'm usually actually here, just toss me a friend request, or ping me on Discord. I'm Synthawk there too.
Argyuile Aug 9 @ 1:31pm 
@Sythawk Ill also test it without VCE at all to see if it's just a compatibility issue.
Argyuile Aug 9 @ 1:30pm 
@Sythhawk I didn't have any of the other infrastructure for VCE setup at the time but I will do that and test it out. The vanilla Oddessy tanks were filling just find however.
BLEEDING JOKER Aug 9 @ 3:31am 
能不能给燃料生成仓也添加化合燃料管道的支持呢
kyzy_4399  [author] Aug 8 @ 11:22pm 
@Abys 可以看下25/8/6的一个讨论贴~贴图变黑可以通过重建解决,旧建筑带了钢铁的染色属性所以变黑了,燃料箱的问题我这边还在查原因。
You can take a look of the discussion I posted on 25/8/6~The darken texture can be solved by reconstruction. The old building has the stuff property like steel, so it turned dark. And I am still investigating the cause of the fuel tank problem.
Foxtrot Aug 8 @ 9:50pm 
在建筑页面把鼠标悬浮在建筑上面之后会有明显的掉帧
Abys Aug 8 @ 9:31pm 
载入后贴图变黑了,原本没有这个问题的。燃料箱也连不上引擎了,原来也没这个问题的
Synthawk Aug 8 @ 9:31pm 
@Argyuile do the other vanilla chemfuel expanded tanks fill correctly? If you have that mod installed they will be filled by chemfuel lines instead of manually, so I assume you have that installed. Can you check to see if other tanks are working and only the cabin is broken?