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Chemreactor wall doesn't need to produce less than the actual chemreactor. The actual chemreactor already sucks and people rarely ever use it, so there's really no danger of overshadowing it.
If you are concerned with shields and chemreactors being OP, but using the minified versions of the regular items in the construction of the cabin version is not feasible, here are two alternate solutions:
1) Make it so that disassembling a standard chemreactor or shield generator produces a component that you need to build the cabin.
2) Borrow a page from mechanitors and require a normal chemreactor or shield generator to be studied to unlock a necessary research project to build the cabin version of them.
武器、衣服、药品类
那个存储墙好像偶尔会让里面的东西被认为不存在???
我用存储强存放医药,然后手术那里会说没有医药,需要拿出来才能继续做手术(可以添加手术,但是job好像找不到地方取药,用 Adaptive Storage Framework的其他东西存储没有这个问题 ,同时存放成瘾品(设置保留1个)也能自己取出来,好像只有医药有这个问题,可能这个job比较特殊)
环境:全DLC,Vanilla ExpandFramework、VanillaChemfuelExpand、本mod
问题现象:当保存并载入后,人工淀粉合成仓的生产进度会重置为0%
复现频率:必现
复现步骤:快速测试开局,开发者模式,在地面上建造人工淀粉合成仓,并以排污发电机供电。等待其进度到达1%后,保存游戏并返回主菜单。载入刚刚保存的游戏,会看到工淀粉合成仓的生产进度为0%
备注:蛋白质培育仓也有相同的问题
to be honest, I can't make them both works..
yeah since the storage cabins are also walls, so the trading beacon can't really recognize it. This is really difficult to change so.
Fixed the problem that storage cabins does not have airtight properties.
It is also unclear what the difference is between the three types of refrigerators. Is there one at all?
Save file:
https://dropmefiles.com/YFwVE
你好,抱歉现在才看到你的信息。
该问题现在已经解决,在安装第一次您的mod时,游戏的安装顺序检查没有报错。看到了您的回复后,发现了mod顺序出错。修正后运行正常。
再次感谢您的解答,祝好。
You can take a look of the discussion I posted on 25/8/6~The darken texture can be solved by reconstruction. The old building has the stuff property like steel, so it turned dark. And I am still investigating the cause of the fuel tank problem.