RimWorld

RimWorld

Vanilla Advanced Arsenal
32 Comments
combat1017 Sep 22 @ 8:54am 
@mack how goes the patch?
mack Aug 18 @ 8:39pm 
currently trying to make a CE patch for this, but i dont know how to mod and im ♥♥♥♥♥♥♥ stupid so it will probably take a while
Hood Aug 6 @ 12:02pm 
@Real Imp you can probably edit the files after using it to remove the dependency I usually do that
Haderoth  [author] Aug 6 @ 9:42am 
Ayy! Thanks for having me there, hope yall are enjoying the weapon art
Tyb Aug 6 @ 8:19am 
Yes, looks much better now thank you
girk Aug 5 @ 10:01am 
:beeped:
CharColgator  [author] Aug 5 @ 9:18am 
@Real Imp No.
girk Aug 5 @ 2:05am 
would be cool if there is a separate mod where it doesnt have dependency to Vanilla Weapons Expanded
CharColgator  [author] Aug 3 @ 1:02pm 
@Tyb should be a tad better now.
Tyb Aug 3 @ 11:01am 
Really liking it so far, I was wondering though, are the armours and clothing items supposed to look smaller when in inventory or stored on map? Mine look about the size of child clothing items, when worn everything seems fine so far
VoidFP68n Aug 3 @ 3:55am 
@BigGovernment
Yikes? What is this 2021? and if you have a problem with it don't use it, some of the advanced weapons here upgrade this mod weapons.
Gerewoatle Aug 1 @ 8:25pm 
While I'm not one of the types who glurt out reflexive bandwagon hate at anything involving Vanilla Expanded, I have to admit it feels like an odd dependency in this case.

VEF I'd certainly understand, if these were using anything that framework provides. But why Vanilla Weapons Expanded?
Rex Aug 1 @ 6:28pm 
why yikes a VWE dependency?
BigGovernment Aug 1 @ 4:35pm 
Vanilla weapons expanded dependency? Yikes
Chismar Aug 1 @ 3:56pm 
just what I wanted
Xenon Jul 31 @ 1:05am 
Damn you @mack, i wanted to be the one
mack Jul 29 @ 7:34pm 
sick thanks
BigGovernment Jul 29 @ 6:35pm 
@mack its not. Ive posted it in the discord to see if anyone is interested in patching it
mack Jul 29 @ 5:14pm 
its me, the evil ♥♥♥♥♥♥♥ who asks if this is CE compatible
CharColgator  [author] Jul 29 @ 4:44am 
@DigitalDomino updated, everything should be in order.
DigitalDomino Jul 29 @ 2:10am 
The weapons have been moved to the vanilla bench, but it seems like the armors are still linked to the advanced fab bench.
CharColgator  [author] Jul 28 @ 10:19pm 
@DigitalDomino Shouldn't be a problem anymore, the new station has been removed and everything should be craftable at the vanilla fabrication bench.

@Manu30 can't help you there, sorry. I'm not the artist.
Fenc Jul 28 @ 9:55pm 
i wanna know that color too,,
Manu30 Jul 28 @ 5:41pm 
It may sound silly, but what are the exact colors of the Marines and ODSTs that appear on the cover?
DigitalDomino Jul 28 @ 5:20pm 
My pawns aren't working at the new station added, I'm also not able to tell them to prioritize working at the station. My pawns do have the skills needed.
CharColgator  [author] Jul 28 @ 11:57am 
I will probably add them later, yeah.
I have other projects for the time being.
Manu30 Jul 28 @ 11:54am 
Finally more Halo mods!!!, question will you add spartans?
The Lost Cake Jul 28 @ 11:35am 
I'm sorry but i can't read what weapons are in this mod since you didn't make a little graphic of the weapon next to its description in a funny font
ПΛПО Dragoon Jul 28 @ 11:22am 
Another halo styled mod? Fantastic!
CharColgator  [author] Jul 28 @ 11:17am 
You will have to ask the CE Team or find someone good enough for a patch.
I am a beginner coder and the task is a bit too much for me.
BigGovernment Jul 28 @ 11:08am 
Awesome! Ill be the one to ask. Any hope for a CE patch?