Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i like your mod style but function is missed ^(
使用新UI时未学习的配方会显示已学习,关闭模组使用旧UI正常显示配方未学习.
我在建造时发现明明全部材料准备齐全,灯光配方(新UI)也OK了,但就是建造不了,研究了一会后我发现不能建造的都是配方建筑.
Some roof shingles would also be nice.
Seriously, speechless.
Your mods are AMAZING.
I was wondering, would it be possible to add some signs?
A wooden plaque so we could write our own message (and make it more immersive), or even a "welcome to the city" sign.
By manually changing the texture in Photoshop, we could customize and personalize our experience to another level.
im assuming that because it requires neat crafting it is incorporated into the same interface? i remember mratomicduck saying that him & rocco was working on a new crafting ui concept that put crafting & building into one button.
function: calculateLayout -- file: NB_BuildingRecipeList_Panel.lua line # 74 | MOD: Neat Building
function: calculateLayout -- file: NB_CellRecipeList.lua line # 53 | MOD: Neat Building
function: calculateLayout -- file: ISTableLayout.lua line # 466 | Vanilla
function: calculateLayout -- file: ISTableLayout.lua line # 116 | Vanilla
function: createWindow -- file: NB_OverrideISEntity.lua line # 40 | MOD: Neat Building
function: OpenBuildWindow -- file: NB_OverrideISEntity.lua line # 77 | MOD: Neat Building
function: onOptionMouseDown -- file: ISEquippedItem.lua line # 528 | Vanilla
function: onMouseUp -- file: ISButton.lua line # 56 | Vanilla
java.lang.RuntimeException: Object tried to call nil in calculateLayout