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P.S.: I pushed the fixed translation to Git. Turns out I didn't check everything properly last time, and it was breaking during pawn interactions
Although, since conversation is more likely to happen than vanilla deeptalk, I reduced the value from 0.02 to 0.015
Are you experiencing incompatibility? Can you explain what kind of incompatibility you are experiencing more thoroughly? I don't own anomaly so I can't test myself.
I'm not sure if this is the right place to post this, but when I use this mod with Rimdialogue, it doesn't pick up subjects correctly for Rimdialogue input. Instead, the lines look like this:
Pawn_A struck up a conversation with Pawn_B about {0}.
The subjects are filled into {0} without any problems in other parts of the game, like logs and Interaction Bubbles interface.
Could this be due to lack of integration support?
If you want to check out, you can go to the rimpsyche git(provided in the mod description) to see the source code. The relevant hijacking is in Database/RimpsycheDatabse.cs
Also, conversation about topics they are interested in will have bigger effect (good or bad), so pawns with matching interests will have conversations that have greater opinion effect than pawns with completely different interests.
Interest module will introduce more interest area, and new interactions based on the interest area will be added.
If you edited all your pawns to have similar personalities, they will all behave similarly, and will all get along welll. If there are variety in their personalities, the outcome will be different based on their personalities.
You'll see the differing outcomes when your pawns spend more times together. I have pawns who have conversations which result in +7 +12 +6 +13 opinions, while others who converse a lot but end up getting +2 -1 -1 +3, -2.
Rimpsyche relationship is determined by conversation, the chance of which is determined by sociability and talkativeness.
When two pawns converse, the initiator choose a topic based on their interest. Each pawns have opinion on that topic based on their personality. Depending on how well their opinions align, they gain -13~25 opinion.
If your pawns have similar personalities, they will likely have similar opinions and develop positive opinion. But there's still some chance a brash pawn will make even positive conversations stilted.
If your pawns have different personalities, they will likely disagree on things. However, while they they still might surprisingly agree on some topics while disagreeing on others. In this case their opinion will be decided by which topic they converse on.