RimWorld

RimWorld

Fish Eggs and Pond Stocking
24 Comments
milleniumnomad Sep 1 @ 4:16am 
does this require odyssey to work properly?
I'm seeing no seed water source after I spawned it with dev mod.
surefirecure Aug 31 @ 8:47am 
Trying to seed saltwater eggs in the ocean fails with a comment that these fish require salt water.

Log: https://gist.github.com/HugsLibRecordKeeper/f3f08064e4da724e6113b6f3a416cbb2
Silvyy Aug 27 @ 12:35am 
how does one "creatively" get fish eggs? is there a way outside of trading?
Veltex Ashborn Aug 11 @ 10:32pm 
Any thoughts for a patch with Mashed's Ashlands Fishes
Scarecrowe Aug 11 @ 12:52am 
JobDriver threw exception in toil CompleteFishingToil's initAction for pawn Yulian driver=JobDriver_Fish (toilIndex=2) driver.job=(Fish (Job_1846207) A = (22, 0, 41) B = (23, 0, 41) Giver = JobGiver_Work [workGiverDef: null])
System.NullReferenceException: Object reference not set to an instance of an object
Scarecrowe Aug 10 @ 10:35pm 
I stocked a water source with fish; upon reloading the stock number reset to base amount like other comments here mention. Another issue I have, when colonists fish from a stocked water source, they don't actually fish up any fish. They complete the fishing task, but no fish item appears.
nekomancer Aug 10 @ 6:24am 
after a save reload the fish i had put in stayed but the number that it had increased to the 384 dropped back to the original 40
Vertigo Aug 9 @ 4:00am 
Although it doesn't hurt anything, you might want to clean up your mod folder in a future update. Including source is fine, but I doubt you need to include ".git, .github, .vscode" folders. I mean that is where most of the mod file size comes from.
BrickWaffle Aug 6 @ 5:43pm 
Can you make a version of this that doesn't need VFE now that Odyssey includes fishing?
ProgrammerLily  [author] Aug 2 @ 1:16pm 
@Frodo
May it help you on your quest!
Frodo Aug 2 @ 9:30am 
This is a feature I had really expected to be in vanilla. Thank you for making this mod!
Forsaken Sensei Jul 31 @ 8:50pm 
@ProgrammerLily
No problem, you get that wrinkled out and you have an amazing simplistic mod that does pretty much exactly what I was looking for since Odyssey came out. So thank YOU actually.
ProgrammerLily  [author] Jul 31 @ 11:13am 
@forsaken sensei
Dang i knew i missed something thank you!
ProgrammerLily  [author] Jul 31 @ 11:13am 
@Draco
Fixed sorry about that
Draco Sicarius Jul 30 @ 5:03am 
Why does this mod need Vanilla Trading Expanded? Also you should probably set the requirements on the mod's steam page too.
Forsaken Sensei Jul 28 @ 4:52pm 
I run a fair share of mods, I seeded the water with some eggs I bought from a trade and it added the fish to the list and raised the cap. Upon exiting the game and then relaunching and reloading the save later, the fish type added was saved but the cap reset to the starting amount. I even ran a test on a new colony with just this mod and Vanilla Fishing Expanded and the requirements of those and had the same issue.
The Magic Lemur Jul 27 @ 8:18am 
@quail

[CoDev]
I think we're extracting the base game water types for each fish.I will check the code though
The Magic Lemur Jul 27 @ 8:16am 
[CoDev]

So the idea behind you're not making it edible is that we wouldn't want the colonists eating your eggs before you get the chance to seed the water
tolaburke Jul 27 @ 5:44am 
"no they are not unless you turn them into sushi :)"

To be fair, caviar is a thing.
Late Jul 27 @ 4:23am 
too bad this depends on Odyssey I was looking forward to making a fish farm
quail Jul 26 @ 9:34pm 
why dont salmon survive in salt water? they spend most of their lives in the oceans 🥲
ProgrammerLily  [author] Jul 26 @ 11:32am 
[Mod updated]
Generated Eggs where not showing in storage, this has been corrected in the latest version, unfortunatly that means i have to create thingdefs for each fish. if i missed any fish types please let me know <3
ProgrammerLily  [author] Jul 26 @ 11:29am 
no they are not unless you turn them into sushi :)
Pasaway Jul 25 @ 10:55pm 
Can you eat the fish eggs?