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I probably won't add a new gateway network. That's too much work for a feature most people won't use. At some point I'll write a guide for manually editing your txt file for advanced customization/integration.
It would also be nice to make it so that several wormholes lead to one system (Or make a separate mod with integration into PaG? Hmm), like L-Gates
Symmetry tools are planned :)
"And add the meter of current stars, spawn points, nebulas, wormholes." can you elaborate what you mean? You just want to see the total counts?
You can redownload your map, or if you want to fix your already downloaded map, search for all instances of the text (without the quotes):
"} random_empire_init"
and replace it with (without the quotes):
"} initializer = random_empire_init"
It seems that the last update has broken Spawns and Preferred Spawns.
I just don't throw me in Preferred Spawn, and bots - to other points ...
And once my capital was in the same system as the drones with the strength of the fleet 2k
For the sake of interest, I checked whether the problem is in my mods - no, not in them.
Errors in log:
"Unexpected token: =, near line: 440" in file: "map/setup_scenarios/galaxy.txt" near line: 440
"Unexpected token: random_empire_init_01, near line: 440" in file: "map/setup_scenarios/galaxy.txt" near line: 440
Well, the request is to add a mirror for generating/adding stars and hyperlinia symmetrically
And add the meter of current stars, spawn points, nebulas, wormholes.
Please
- Guaranteed habitable worlds now spawn
- Ratling event chain now fully spawns
- Advanced AI starts now spawn
- You can no longer start right next to special / hostile systems (requires new map download from web app)
- Duplicate materialist FEs no longer spawn (and hivemind FE can now spawn)
- Marauders now spawn with all 3 systems instead of just 1
- Precursor event chains now work
@Xin I have a to-do to investigate the underlying behavior more thoroughly. Potentially, I can change that so the max AI spawns equals the number of spawn points minus 1 (reserve one for the player). More research needed, so not putting anything in the description or discussion yet
num_empires = { min = 0 max = 27 } #limits player customization; AI empires don't account for all spawns, so we need to set the max lower than the number of spawn points
Edit the "27" in that line to "41". For a single player game, I think there's still enough of a "buffer" there.
If you want 35 AI empires, you need at least 53 spawn points. If you're just using the randomly generated spawn points, you need about 1800 stars for that, but you can use a smaller map if you manually add spawn points.
https://github.com/oatmealproblem/paint-a-galaxy
Nebulas in Stellaris are all defined as circles, but you can fake non-circular nebulas by drawing multiple overlapping circles. The app detects this, and "hides" the name for all but the biggest nebula in each "group"
- You can now set the name of the map before you download the txt file. This will make it easier to have mutliple painted galaxies
- I changed the instructions so you no longer need to create your own mod; instead you copy files into this mod's folder
- I moved the create your own mod instructions to a pinned discussion, and expanded them to include uploading to the workshop and making your mod public
@Akashugo Stellaris might be running out of random star names, in which case you need a mod that adds more star names. All of your suggestions are in my todo list :) Nebulas are up next. You can already set a "preferred spawn" for the player by shift-clicking in the spawns step.
First, slightly larger brushes so I can create galaxy-sized circles. I love doing that; in fact, I've already done it in a mod thanks to your amazing tool, but it took more time than i really wanted to do it so.
Second, a way to get "guides" as vectors, where the mouse doesn't move from the line and you can create perfect circles and other shapes using them. Maybe predefined shaped brushes too?
It could also be a fixed grid, resizable so you can just click there with the mouse and get more "perfect" shapes.
For nebulas, it would be helpful to add support for nebulas so I could draw them too, using magenta as an example.
And if I may give you another idea: a way to edit the player's spawn position. I'd love to be able to start at the center of the galaxy, not gonna lie.
Thanks in advance for taking the time to read this. XD
does this require the latest patch? can't see a game version requirement anywhere
This should be perfect for multi-galaxy / multi-cluster scenarios. Combined with customized spawn systems, you can make a map where everyone spawns in one cluster, and another is empty until empires discover the wormhole tech to get there
If you want you can add it to the paint a galaxy community collection
But! as a temporary measure, I've just added a + sign marking the center of the canvas
@kingpiece1016 you mean clicking the map to customize spawns isn't working? Are you using Firefox? I fixed an issue there just a little bit ago (it was affecting at least 1, but not all, Firefox users). Please refresh and give it another try