Stellaris

Stellaris

Paint a Galaxy
147 Comments
Oatmeal Problem  [author] Aug 30 @ 7:53am 
@Natsu_Zirok one wornhole per system is a restriction from the Stellaris, not from Paint a Galaxy
I probably won't add a new gateway network. That's too much work for a feature most people won't use. At some point I'll write a guide for manually editing your txt file for advanced customization/integration.
Natsu_Zirok Aug 30 @ 12:04am 
True, the total counts.
It would also be nice to make it so that several wormholes lead to one system (Or make a separate mod with integration into PaG? Hmm), like L-Gates
Oatmeal Problem  [author] Aug 29 @ 10:24pm 
@Natsu_Zirok as for you feature requests:
Symmetry tools are planned :)
"And add the meter of current stars, spawn points, nebulas, wormholes." can you elaborate what you mean? You just want to see the total counts?
Oatmeal Problem  [author] Aug 29 @ 10:21pm 
@Natsu_Zirok that's my bad... should be fixed now for new downloads
You can redownload your map, or if you want to fix your already downloaded map, search for all instances of the text (without the quotes):

"} random_empire_init"

and replace it with (without the quotes):

"} initializer = random_empire_init"
Natsu_Zirok Aug 29 @ 10:13pm 
I am sitting now and do not understand what is wrong.
It seems that the last update has broken Spawns and Preferred Spawns.
I just don't throw me in Preferred Spawn, and bots - to other points ...
And once my capital was in the same system as the drones with the strength of the fleet 2k
For the sake of interest, I checked whether the problem is in my mods - no, not in them.

Errors in log:
"Unexpected token: =, near line: 440" in file: "map/setup_scenarios/galaxy.txt" near line: 440
"Unexpected token: random_empire_init_01, near line: 440" in file: "map/setup_scenarios/galaxy.txt" near line: 440


Well, the request is to add a mirror for generating/adding stars and hyperlinia symmetrically
And add the meter of current stars, spawn points, nebulas, wormholes.
Please:wololo:
Dusty_plant Aug 28 @ 11:24am 
thanks for the awesome mod!:steamhappy:
Oatmeal Problem  [author] Aug 28 @ 10:24am 
Updated with fixes for most of the known bugs!
- Guaranteed habitable worlds now spawn
- Ratling event chain now fully spawns
- Advanced AI starts now spawn
- You can no longer start right next to special / hostile systems (requires new map download from web app)
- Duplicate materialist FEs no longer spawn (and hivemind FE can now spawn)
- Marauders now spawn with all 3 systems instead of just 1
- Precursor event chains now work

@Xin I have a to-do to investigate the underlying behavior more thoroughly. Potentially, I can change that so the max AI spawns equals the number of spawn points minus 1 (reserve one for the player). More research needed, so not putting anything in the description or discussion yet
Xin Aug 23 @ 11:35am 
I'd kiss you rn If I could. Thank you so much. I'd appreciate adding this to the mod description or as a discussion for new people :Suzukasan:
Oatmeal Problem  [author] Aug 22 @ 8:59pm 
@Xin alternative, open up the txt file in a text editor. Near the top, you'll see a line:

num_empires = { min = 0 max = 27 } #limits player customization; AI empires don't account for all spawns, so we need to set the max lower than the number of spawn points

Edit the "27" in that line to "41". For a single player game, I think there's still enough of a "buffer" there.
Oatmeal Problem  [author] Aug 22 @ 8:55pm 
@Xin the max number of AI empires determined by the number of spawn points on the map, but it will always be less (2/3). This is a work around for some bugs in static galaxies (empires that aren't counted as AI empires use those spawn points too, and there will be bugs if it runs out of spawn points to use).

If you want 35 AI empires, you need at least 53 spawn points. If you're just using the randomly generated spawn points, you need about 1800 stars for that, but you can use a smaller map if you manually add spawn points.
Xin Aug 22 @ 7:30pm 
Hey! Love this, but just a little curiosity: How many amount of Stars do I need to spawn 35+ pre-made custom empires? I've made a custom map with 900 aprox stars, with 41 spawn slots. But in-game, I can only submit 27 empires max. Any way to know how many stars do I need to increase the maximum capacity? :Suzukasan:
tredavidson77 Aug 20 @ 9:21am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2475935823&searchtext=Star+Wars+Galaxy Here is the mod. It basically tries to recreate the star was galaxy map down to the details with the hyperspace lanes. I'm actually doing a personal project on trying to update it by either doing it myself or commissioning someone. This mod here could allow me to at least make something close.
Oatmeal Problem  [author] Aug 20 @ 9:15am 
I'm not familiar with that mod, but if I understand, then yes that's possible. There's no restriction on the length of manually placed hyperlanes
tredavidson77 Aug 20 @ 9:00am 
Ok thank you, So would it be possible to make something like the star wars galaxy with those large trade lanes like that Star Wars Galaxy 2 mod. I or maybe someone else could try to remake it.
Oatmeal Problem  [author] Aug 20 @ 8:57am 
@tredavidson yep, as Captain Bart said, that's already supported. Click on the map when you're in the stars or hyperlane step. It's theoretically possible to make the whole map by hand that way, but I would recommend automatically generating then manually tweaking the results
Captain Bart Aug 20 @ 8:41am 
@tredavidson77 Look at tooltip under the hyperlanes.
tredavidson77 Aug 20 @ 8:40am 
Hey will tools be added to allow us to place stars and draw hyperlanes ourselves instead of having them autogenerated?
Oatmeal Problem  [author] Aug 20 @ 8:12am 
The source code is available here, but you'd need to build it yourself. There is not currently a pre-built download available.
https://github.com/oatmealproblem/paint-a-galaxy
ПТИЦ Aug 20 @ 7:24am 
Can it download this program for drawing and generating galaxys? In case it stops working on Github?
Oatmeal Problem  [author] Aug 17 @ 3:49pm 
The web app now supports both random and custom nebulas.

Nebulas in Stellaris are all defined as circles, but you can fake non-circular nebulas by drawing multiple overlapping circles. The app detects this, and "hides" the name for all but the biggest nebula in each "group"
Oatmeal Problem  [author] Aug 16 @ 4:37pm 
A few small updates:
- You can now set the name of the map before you download the txt file. This will make it easier to have mutliple painted galaxies
- I changed the instructions so you no longer need to create your own mod; instead you copy files into this mod's folder
- I moved the create your own mod instructions to a pinned discussion, and expanded them to include uploading to the workshop and making your mod public
Oatmeal Problem  [author] Aug 16 @ 10:04am 
You can now upload images in app. This lets, for example, use your favorite image editor to draw the shape of the galaxy, then use Paint a Galaxy to generate the stars, hyperlanes, and txt file. Or you can upload an image you download (eg an image of the milky way).
Akashugo Aug 15 @ 3:09pm 
i already msg at you at the chat haha. dont worry also tahnks for adding it to the painted galaxy list.
Oatmeal Problem  [author] Aug 15 @ 1:42pm 
@Akashugo please reach out in Steam chat (I accepted your friend request) or Discord, and I can try to help figure out what's going on. I'll also try to create a big galaxy myself this weekend
Akashugo Aug 15 @ 12:56pm 
(wish i could edit comments) i mean: my modpack has a mod for more star names*
Akashugo Aug 15 @ 12:55pm 
my modpack i usually use has a mod for more stars, i already had a mod for up to 15000 star galaxies even if i only used up 5000. i tried my painted galaxy shape when it was 5000 and it didnt work there. not 2000 too.
Oatmeal Problem  [author] Aug 15 @ 9:28am 
Added to "Known Issues"
Oatmeal Problem  [author] Aug 15 @ 9:23am 
@Akashugo I confirmed, vanilla Stellaris has only 60 something black hole names and 1700ish star names, so above that you need to use a mod that adds more star names.
Oatmeal Problem  [author] Aug 15 @ 6:58am 
@Napalmburner yes, this is for 4.0. If anyone wants to make a 3.14 version, I can provide guidance.

@Akashugo Stellaris might be running out of random star names, in which case you need a mod that adds more star names. All of your suggestions are in my todo list :) Nebulas are up next. You can already set a "preferred spawn" for the player by shift-clicking in the spawns step.
Akashugo Aug 15 @ 3:23am 
@Oatmeal Problem , i wanna contact you, maybe add you, about the galaxy sizes, it seems like it doenst work with 2000 stars. I wanted get my painted galaxy at 5000 but i end up doing it at 1500
Akashugo Aug 15 @ 12:56am 
I just did my first mod thanks to you. if u wanna check it later u welcome. hehe
Akashugo Aug 15 @ 12:55am 
I'd like to request some things for the website tool.

First, slightly larger brushes so I can create galaxy-sized circles. I love doing that; in fact, I've already done it in a mod thanks to your amazing tool, but it took more time than i really wanted to do it so.

Second, a way to get "guides" as vectors, where the mouse doesn't move from the line and you can create perfect circles and other shapes using them. Maybe predefined shaped brushes too?

It could also be a fixed grid, resizable so you can just click there with the mouse and get more "perfect" shapes.

For nebulas, it would be helpful to add support for nebulas so I could draw them too, using magenta as an example.

And if I may give you another idea: a way to edit the player's spawn position. I'd love to be able to start at the center of the galaxy, not gonna lie.

Thanks in advance for taking the time to read this. XD
Napalmburner Aug 14 @ 9:20pm 
probably dumb question but:

does this require the latest patch? can't see a game version requirement anywhere
packet Aug 13 @ 10:52am 
magnificent
G4R5vb5r3H Aug 10 @ 11:22pm 
Information noted. I already have a great many plans for the wormholes.
Oatmeal Problem  [author] Aug 9 @ 7:46pm 
You can now add custom wormholes!

This should be perfect for multi-galaxy / multi-cluster scenarios. Combined with customized spawn systems, you can make a map where everyone spawns in one cluster, and another is empty until empires discover the wormhole tech to get there
Oatmeal Problem  [author] Aug 8 @ 12:49pm 
Heads up, I running a poll in #oatmeal-mods in the Stellaris Modding Den (link at the bottom of the mod description) to help prioritize what I should work on next!
N0Br41nZ Aug 8 @ 7:46am 
Terrific. Thank you, this looks really promising.
Oatmeal Problem  [author] Aug 8 @ 6:26am 
@N0Br41nZ yep, that's planned (I'll handle conversion to grayscale, so any image color images will work too)
Oatmeal Problem  [author] Aug 8 @ 6:22am 
@tredavidson77 I don't plan to ever support that in the web app, but it's pretty simple to do with manual editing. I'll probably write e guide for that at some point, but feel free to stop by the modding den discord for help in the meantime
N0Br41nZ Aug 8 @ 6:21am 
Quick question: do you think it would be feasible to upload a custom B&W image rather than paint directly on the webapp? That would reduce the need of more advanced drawing tools.
tredavidson77 Aug 7 @ 7:52pm 
Will it ever be possible to place a specific system like say the Sol system in a specific location. Like say I want to make something like the Inner sphere from battletech.
Oatmeal Problem  [author] Aug 7 @ 3:28pm 
Nice! Added :)
KitKatHexe Aug 7 @ 3:07pm 
Whipped this up in like 5 minutes, but I'm proud of it!: https://steamcommunity.com/sharedfiles/filedetails/?id=3544270521

If you want you can add it to the paint a galaxy community collection
Captain Bart Aug 7 @ 9:26am 
Thank you that will at least allow me to try and stay centered.
Oatmeal Problem  [author] Aug 7 @ 9:25am 
@Captain Bart no full grid yet (that requires more though/work, eg settings for grid size, toggle it on/off, maybe an option for snapping to the grid). There are higher priority things I want to get done first.

But! as a temporary measure, I've just added a + sign marking the center of the canvas
Captain Bart Aug 7 @ 8:41am 
Oatmeal, could you please add a grid to the painting area, I'm having a ton of trouble centering the galaxy.
Oatmeal Problem  [author] Aug 6 @ 6:41pm 
The preferred spawn fix does require a redownload of your galaxy. Sorry for the inconvenience. Static galaxies are... temperamental
Oatmeal Problem  [author] Aug 6 @ 6:40pm 
Just fixed preferred spawns for real, I promise. I have external confirmation this time.

@kingpiece1016 you mean clicking the map to customize spawns isn't working? Are you using Firefox? I fixed an issue there just a little bit ago (it was affecting at least 1, but not all, Firefox users). Please refresh and give it another try
kingpierce1016 Aug 6 @ 5:25pm 
Just got the mod, making my first map. Nothing in the player spawns tab is responsive for me but the randomize button even after adjusting other settings and what I have painted. I don't know what the most recent fix was about but It may be causing problems