Stellaris

Stellaris

319 ratings
Paint a Galaxy
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File Size
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Updated
4.466 MB
Jul 23 @ 7:56pm
Nov 30 @ 9:46am
8 Change Notes ( view )

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Paint a Galaxy

In 2 collections by Oatmeal Problem
Oatmeal Mods
9 items
Paint a Galaxy Community
11 items
Description
Paint your very own galaxy and play in it!

IMPORTANT: read the instructions

This mod does nothing on it's own. You use it alongside the Paint a Galaxy web app[oatmealproblem.github.io].

  1. Subscribe to and activate this mod
  2. Paint, generate stars and hyperlanes, and download the txt file in the web app[oatmealproblem.github.io]
  3. Open this mod's folder
    • Find this mod in your "Mod Library" in the launcher (there's a search at the top)
    • Hover over the mod and click the 3 dots to the right, then click "Show in Folder"
  4. Open the folder "map", and inside "map" open the folder "setup_scenarios" (you should now be in the folder containing a file named "PUT_YOUR_GALAXY_HERE")
  5. Copy the txt file you downloaded to the "setup_scenarios" folder
    • Note: if you ever unsubscribe from this mod, your custom galaxies will be deleted, so you might want to keep a copy elsewhere
    • Alternatively, you can create your own mod; see the instructions in the pinned discussion
  6. Run the game, and select "Painted Galaxy" (or whatever name you chose in the app) as your galaxy size when starting a new game
    • I recommend that you do not use Imperial Fiefdom, Broken Shackles, or Payback origins. See known bugs below.
    • I recommend disabling this mod if you're not playing on a painted galaxy (the fixes I make for static galaxies could cause bugs in random galaxies)

Known Bugs (will fix)
  • None! but see caveats and compatibility below, and please report any issues find

Caveats (minor issues, won't fix / not fixable)
  • Large galaxies (roughly 1700+ stars) require a mod that adds more star names (such as Just Star Names)
  • Sol doesn't get Sol-specific neighbors, eg Alpha Centauri, Barnard's Star
  • The "Advanced Neighbors" galaxy setting has no effect (if advanced AI empires are enabled, they can neighbor the player)
  • All precursors are "on" regardless of galaxy settings (but the mod Precursor Selection does work)
  • Some things need to create additional solar systems, so you'll see some in-game that were not in the online map painter (guaranteed worlds, marauders, fallen empires, some events). Some of these are vanilla behavior, some of these are fixes for static galaxies.
  • Force spawning custom empires does work, but they are not listed in the galaxy setup screen

Compatibility
  • For Stellaris 4.2
  • Should be compatible with most mods
  • Modded origins that change homeworld planet class or guaranteed habitable worlds might have minor issues; please report if you encounter anything and I will fix for popular mods
  • If you are using a mod that adds galaxy shapes, you must select a vanilla shape (eg elliptical) for the Painted Galaxy size option to appear
  • Modded precursors are not directly supported, but will work if you use Precursor Selection
  • Mods that edit common/fallen_empires have minor incompatibilities (I only know of Ancient Cache of Technologies and Ethics & Civics: Bug Branch; I will coordinate with these authors to fix)
  • Modded event chains that rely on "neighbor_system" initializers will not work. This is generally rare. I have fixed / verified the following mods:
    • Gigastructural Engineering and More
    • More Events Mod
  • If you are using a mod that changes the core (eg Gigastructural Engineering), don't paint stars there

Sharing
Feel free to share and upload the galaxies you create, and feel free to manually edit them further to your liking. You should mark this mod as required, otherwise your subscribers will experience issues with incorrect homeworlds (I prefer you not simply copy this mods code into your mod, since that could lead to conflicts if release fixes/updates). Credit and linking is appreciated.

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Popular Discussions View All (1)
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Aug 16 @ 3:52pm
PINNED: Guide: Create Your Own Mod
Oatmeal Problem
216 Comments
alankraskow Nov 30 @ 10:12am 
@Oatmeal Problem - thank you for fast reply, this will defo help with narrowing it down then.
Oatmeal Problem  [author] Nov 30 @ 10:09am 
@alankraskow nope, this mod doesn't change planet deposits at all (or even the generation of anything inside a system)
alankraskow Nov 30 @ 10:06am 
@Oatmeal Problem - Does this mod affect deposit spawn on planets? If yes, I noticed that with my current playlist it spawns very little deposits or districts on planets and I have to go around and manually reroll them via console commands.

(I'm using WP's collection mods for better Planet View and I'm suspecting there might be some compatibility issue there)
Oatmeal Problem  [author] Nov 30 @ 9:46am 
Updated for Stellaris 4.2 (just a version bump)
Oatmeal Problem  [author] Nov 29 @ 9:02am 
@alankraskow

1. if you set a single "preferred spawn" and you're playing single-player, then the player should always spawn in that location

2. yep, suggestions always welcome, either here or on discord
alankraskow Nov 28 @ 10:33pm 
Hey @Oatmeal Problem! Man! This mod is literally my dream come trough! Thank you from the bottom of my heart! I'm having a blast with it! I have two questions:

1. Is there a smooth way to determine which spawning spot on the map is in the script, to be able to assign specific initialiser and force spawn in that spot? If not, would it be possible to implement such feature?
2. Can I send some suggestions for few "quality of life" type of features?
Oatmeal Problem  [author] Nov 8 @ 9:05am 
@laissemoi yes, the center of the galaxy is the center of the canvas (marked by a faint + symbol).
If you are not using a mod like Gigastructures and you do not paint there, there will be no stars in the core (like a vanilla random map). If you want a core (and aren't using Gigastructures), paint there, densely if you want a dense core.

I'm honestly not sure what the size of Gigastructure's core is. I have a TODO to research that, and add an in-app guide to show its extent.
laisssemoi Nov 8 @ 6:19am 
"If you are using a mod that changes the core (eg Gigastructural Engineering), don't paint stars there" but where is the core located? is it automaticly in the center of the canvas? how big is it? or do i have to make it by myself via painting high density area?
Oatmeal Problem  [author] Oct 22 @ 7:52pm 
@MartianLeo I double checked preferred spawn. It seems to be working for me both with a single preferred spawn (player always spawns there) and multiple preferred spawns (player spawns randomly in one of them). Can you check if you're still experiencing issues?

The only thing I can think of is that perhaps Steam did not automatically update the mod for you for some reason (that happens sometimes). You could try unsubscribing and resubscribing. If you keep your custom galaxies in this mod's folder, you'll want to copy them somewhere before unsubscribing.
Oatmeal Problem  [author] Oct 20 @ 4:27pm 
Planned as well :)