Darkest Dungeon®

Darkest Dungeon®

Ruin Sentinels Boss
39 Comments
Burning Broccoli Jul 31 @ 9:07am 
As a fellow DS2 enjoyer, I must commend this mod for being unfathomably based
Combine Knight 3750 Jul 31 @ 8:03am 
Hi,I really like this mod,but I have some question for this:is this mod available for legacy version?Or I have to say:2022 version
garychen897 Jul 30 @ 6:07am 
Ah that makes much more sense. Thanks man, great mod!
JelloSkeleton  [author] Jul 29 @ 11:08pm 
The Prot is a Multiplier, it effectively doubles the prot you receive from any other source. Might not display correctly in vanilla
garychen897 Jul 29 @ 7:42pm 
can anyone elaborate on the their trinket? The 11% death blow deduction on hit works but i'm getting no prot
Very cool
Meistro Jul 26 @ 9:40am 
Aw man this is awesome! you should do something like this with the Looking Glass Knight boss!
JelloSkeleton  [author] Jul 26 @ 4:40am 
Should be fixed now
JelloSkeleton  [author] Jul 25 @ 4:46pm 
Huh, p4 isn't supposed to attack p123, did they use Ruinous Reprisal? They're only supposed to use that as the last one alive
Laykan Jul 25 @ 9:23am 
:heartg: :heartg: :heartg:
扑棱扑棱大蛾子 Jul 25 @ 7:50am 
好棒的BOSS!!!
Lechemisier Jul 25 @ 7:20am 
> "The skills they use are completely position dependent, so they can only hit the ranks that are in the same spot as them"
Yeah they mostly do t's a cool mecha, just why p4 attack your p123 ? It's kinda weird when all the other attack of the trio attack their own rank, I can understand the existence of this skill tho because it's a good pressure tool. But why is it p4 guy it it's litteraly the contrary of all the combat, p1 target p1, p23 target p23, p4 target p4, and suddenly p4 target p123
Lechemisier Jul 25 @ 7:15am 
And second, they are guarding too much, if you aren't playing high chance to stun (which isn't something a mob should promote imo) or break guard (which isn't a commun thing) it's really annoying to shut down one. When DD is a game all about shutting down mob to lower the pressure on your team. Them guarding isn't a issue, but the 3 being able to guard is painful and really annoying, you never know if you will be able to shutdown before one of the 2 other will guard him for 3 rounds. I think lower a bit their HP and maybe cut the acces to guard for the p1 mob will already be a good start or even maybe enough
Pino Jul 24 @ 10:35pm 
I love their design. I'm stoked to fight them in a dungeon!
Valse Griffyre Jul 24 @ 5:27am 
Boss music included? :D
What The Sigmar? Jul 24 @ 5:16am 
LETS GOOO
DuneSiege Jul 23 @ 10:22pm 
@Powerfull
That's the Sibyl
Powerfull Jul 23 @ 2:36pm 
What's that class mod sitting in the 4th position on the fifth screenshot? she looks really cool.
CappyKaji Jul 23 @ 1:23pm 
Awesome work! But also why bring these bastards into this game!!
JelloSkeleton  [author] Jul 23 @ 11:58am 
The skills they use are completely position dependent, so they can only hit the ranks that are in the same spot as them, but yeah I might need to lower their numbers a bit
JelloSkeleton  [author] Jul 23 @ 11:54am 
Guru, he's a wip class that's being tested on the Iron Crown server
pgracu Jul 23 @ 11:22am 
what is the third character in pictures 2 and 4 ? the monkey
Dragonhero Jul 23 @ 10:45am 
Fought one in a room battle. All of my heros were resolve level 1 and I safely say that the Sentinels have too much health and do too much damage for lvl1 dungeons. Not only that. They pretty much can do almost everything which is unfortunate because I don't really know what their gimmick is supposed to be? I get the Guarding and ''maybe'' the stun attack. But being able to attack either 2-3 at once or even being able to stun a 4th rank hero with high damage is too much. When one dies they even get restoration which is too crazy when they already have per ruin sentinel 50-60 health. Combine that with 2 more and you get basically boss level health.

On a side note. They look fantastic. The sprites are amazingly done and fit the whole ruins vibe imo. I also see good potential for a good balance for lvl 1 dungeons.(Haven't tried lvl3 or lvl 5 dungeons tho!).
JelloSkeleton  [author] Jul 23 @ 10:36am 
it's just them
The Life Extinguisher Jul 23 @ 10:02am 
Cool, is their spawn just the four of them, or do they have any mashes with other enemies?
божья педовка Jul 23 @ 7:37am 
на шаг ближе к вечному
Edifier Jul 23 @ 7:04am 
really cool
Chimeric Jul 23 @ 5:58am 
really cool looking enemy, can't wait to fight them. Also anyone know what the name of that monkey king looking character in the second picture is? I don't think I've played with that class.
Dada Jul 23 @ 5:42am 
beautiful btw!
Dada Jul 23 @ 5:41am 
Are they beatable by lv.0 heroes? How is the balance?
Hermit CRABBO Jul 23 @ 3:24am 
Our old friend from DS2
Patricida Jul 23 @ 2:56am 
Wow, I've never clicked a Subscribe button so quickly!!
Sir Fartzalot Jul 23 @ 1:16am 
I love you
N30 Jul 22 @ 11:05pm 
Huh? Fascinating. Also another amazing creation! Looking forward to your next mods!
JelloSkeleton  [author] Jul 22 @ 10:44pm 
character in 4th spot is the Sibyl
Verllero Jul 22 @ 9:15pm 
Nice. Please add them as player. Cheers!
neIVIesis Jul 22 @ 9:05pm 
Very nice, looks the part!
N30 Jul 22 @ 9:03pm 
Who's that character in the 4th row in the last picture?
giltypark343 Jul 22 @ 4:56pm 
awesome boss, a love letter to ds2