Unturned

Unturned

Paul's Tactical Apparel [V2.2] [700+ Items]
177 Comments
I'd Win  [author] 21 hours ago 
Can be improved later
Zilong Aug 22 @ 3:49pm 
The storage is very small
I'd Win  [author] Aug 21 @ 11:30am 
Next week they will, I am making new 3D models right now
sekulictino69 Aug 21 @ 11:18am 
do they work on all vanilla maps?
Kenis Aug 17 @ 9:22pm 
ESKEPE FROME UNTURNED
Ynauat4 Aug 17 @ 4:35am 
muito ultio
N3DVED Aug 14 @ 6:50am 
Muito bom:steamthumbsup:
AlanZtech Aug 13 @ 7:15am 
vanilla maps spawn tables?
Tenshi_Maréchal Aug 13 @ 3:24am 
Expect more old school items
Lurker Aug 10 @ 12:40pm 
not a fan of most of the storage space, but they look great
AlexGuy Aug 9 @ 1:10am 
I see, thanks.
Profispieler Aug 8 @ 6:48pm 
I love this mod But Id Conflict is there a way to manual do this on my own? or do i have to sacrifice mods? :steamthumbsup:
I'd Win  [author] Aug 8 @ 3:06pm 
Yes, it will be in the mod before start of September
SSal Aug 8 @ 3:04pm 
Any plans for American M81?
I'd Win  [author] Aug 8 @ 2:29pm 
Spawntables should not conflict, I make my own ones, then connect the roots to vanilla spawntables

It works with other mods with spawntables right now without an issue
ƊЄƊ-ƲƜƲ-ƊЄƊ Aug 8 @ 2:22pm 
idk - Are you talking about spawntables from the Pento`s Tactical mod?
And the person asks if there will be a conflict between the Spawntables mods.
idksomething Aug 8 @ 2:19pm 
i assume they mean either spawnlists or Id conflict, it has seperate ID's from pentos, this is 20000-207xx (so far) but im not sure about spawntables.
I'd Win  [author] Aug 8 @ 2:10pm 
Its a modern replacement yes
AlexGuy Aug 8 @ 2:07pm 
What the heck. You did not answer my question.
Does this replace Pento's?
I'd Win  [author] Aug 8 @ 1:55pm 
The update after this update
KujoKont Aug 8 @ 1:54pm 
M81/DCU pasgt helmet when?
Ranger green when?
ƊЄƊ-ƲƜƲ-ƊЄƊ Aug 8 @ 3:09am 
AlexGuy In what way does it replace it?
This is Paul, not Pentos. _
Paul 2.0 is a new version of Paul 1.0, not Pentos.
And does anyone else use that old mod?
parmander28 Aug 7 @ 7:39pm 
alright thanks!
Vork Aug 7 @ 6:26pm 
It does.
I'd Win  [author] Aug 7 @ 5:06pm 
Does it what
AlexGuy Aug 7 @ 5:00pm 
Does it?
Vork Aug 7 @ 4:57pm 
Take your time. No rush.
I'd Win  [author] Aug 7 @ 4:26pm 
Gonna have to change the update schedule:

I had to change my email on my steam account for security reasons, now I have a community restriction for 5-10 days, so the mod won't be updated this weekend, but it will be updated on Wednesday or Thursday at the nearest time

In the mean time, I am going to add more stuff to the mod, and finish all of the spawntables.

I also want to change the entire workshop structure, so all of this is more organized, and easier to read
Vork Aug 7 @ 2:54pm 
Fire bosses suck hard. They basically isntakill you if you dont have fire resistance.. Pr maybe its just me.
I'd Win  [author] Aug 7 @ 11:40am 
But for modding, it can also work against incendiary grenades
I'd Win  [author] Aug 7 @ 11:39am 
Fire zombies, and fire bosses as they can spit fire on you
ƊЄƊ-ƲƜƲ-ƊЄƊ Aug 7 @ 11:38am 
In fact, this effect is only needed against fire zombies that explode, right?
Vork Aug 7 @ 11:29am 
Specifically the fire turned, Hate those guys.
Vork Aug 7 @ 11:29am 
Sure, that could work, It'd be nice too, Looking stylish while fighting fires.
I'd Win  [author] Aug 7 @ 11:23am 
Hazmat suit will be added later, I have not looked into it yet
I'd Win  [author] Aug 7 @ 11:23am 
Leather jacket is right now lacking in useability, and they are fire resistant in real life, I can give them this feature, alongside motorbike jeans
Vork Aug 7 @ 7:44am 
I thought of something else while i was playing through buak, I doubt theres much clothing about tactial clothing having fire protection, But i'd say make the hazmat gear also have that protection, because fire protection go hard. Course it'd be VERY VERY expensive to make these clothings. but, payout is fire. literally.
I'd Win  [author] Aug 7 @ 7:43am 
Russia, Washington, PEI, Yukon, Germany, Elver, maybe a few more
ƊЄƊ-ƲƜƲ-ƊЄƊ Aug 7 @ 7:38am 
St.Fernando - spawntables vanila maps
At the moment, only Russia is ready.
Sr.Fernando Aug 7 @ 7:28am 
but which are the maps that are going to have spawntables
AlexGuy Aug 6 @ 10:49pm 
Does this replace Pento's?
idksomething Aug 6 @ 10:13pm 
wish mods like these had id ranges, just so i can know if i can prevent id conflicts
I'd Win  [author] Aug 6 @ 3:33pm 
More spawntables this weekend
Sr.Fernando Aug 6 @ 3:32pm 
yo when are spawn tables available
I'd Win  [author] Aug 6 @ 3:19pm 
Baseball caps with logo's
Radio backpack

Apart from that its at least one bug fix for now
CPC vest has wrong values

Then for mod visuals its better renders

If I finish this I might add some more stuff for this update
I'd Win  [author] Aug 6 @ 3:17pm 
This weekend, this one has mostly misc stuff

Equippable radios
Reworked radios
New cosmetics for vests, ie. new pouches
Some more variants for basic items
Updated spawnpoints for Russia,

and I want to put them onto the other maps too for this update, at least Washington and Elver for now
parmander28 Aug 6 @ 3:10pm 
when do you think the next update will be and what im mostly interested in is what will it contain
I'd Win  [author] Aug 6 @ 9:27am 
Nordic Armory 3 models, some are unreleased content, mostly the AK's, they will be released later
The Engineer Aug 6 @ 9:21am 
Whats the gun mod used in the promotional art?
Atemzy Aug 6 @ 4:17am 
good job, it's awesome