RimWorld

RimWorld

Turrets Don't Shoot Friends
25 Comments
FireCat  [author] Jul 30 @ 6:48am 
@大番薯之怒
check the mod settings, everything should work
大番薯之怒 Jul 30 @ 1:36am 
I tested it, and it seems that the two newly added functions are not working.
大番薯之怒 Jul 30 @ 12:22am 
Thank you for making adjustments based on the suggestions we put forward. I have already refined the translation of the new content you added. Now you can incorporate my translation file into your MOD. Please let me know once you have completed this, and I will hide my translation MOD.
FireCat  [author] Jul 29 @ 1:16pm 
🛠️ Update: Structure Protection & Japanese Language

Added optional setting to prevent turrets from damaging player-owned structures.

“Prevent friendly fire” is now toggleable in mod settings.

Added Japanese localization 🇯🇵

Improved stability and compatibility with other mods.

Fixed turret wall destruction and null reference errors.
大番薯之怒 Jul 27 @ 11:45am 
This kind of situation occasionally happens on the spaceship~
大番薯之怒 Jul 27 @ 11:40am 
To add further clarification to my previous proposal: what I mean is that if there are our own walls or turrets in the firing path, it would be ideal for the turret to choose not to fire at all. Sometimes, due to angle issues, the turret ends up hitting the walls or other turrets.
FireCat  [author] Jul 27 @ 11:33am 
@幽月琉璃Luna
It sounds logical and reasonable from a game balance point of view, so I’ll add a setting for it.
大番薯之怒 Jul 27 @ 11:30am 
Of course you can~
FireCat  [author] Jul 27 @ 11:24am 
@大番薯之怒
No, I don't mind — if you'd like, I can include your localization in the mod right away.
大番薯之怒 Jul 26 @ 9:51am 
Sometimes, when turrets fire, they accidentally damage the walls and other turrets of their own ship. It would be perfect if your MOD could also apply to walls and turrets.
幽月琉璃Luna Jul 26 @ 8:26am 
"if a colonist or animal is in the line of fire, the turret will refuse to fire" seems to be a feature that cannot be configured and is necessarily turned on.
I mean, what if I want to keep just the "Non-drafted pawns caught in the line of fire will instinctively flee to safety" functionality? Is there support for that?
Turrets may not be that smart, it is logical that there is still a risk to drafted friendly units that are standing in the path of the turret's fire. If the player chooses to advance out of position without disabling the turret, then they should take the risk.
I used Google Translate, hope it didn't cause any confusion.
大番薯之怒 Jul 26 @ 7:22am 
bro,I made a translation for your mod and if you mind I will hide it.
Tony Stank Jul 24 @ 9:14pm 
i dont think some modded turrets count this mod
trocapalot Jul 24 @ 4:22pm 
thank you so much, this mod has become a must have and that problem kinda killed it
FireCat  [author] Jul 24 @ 4:21pm 
Fixed the problem when hostile turrets could not damage the player's pawns
FireCat  [author] Jul 24 @ 2:55pm 
@trocapalot
I’ll need to test the mod with the new DLC to better understand what’s causing the issue.
trocapalot Jul 24 @ 12:39pm 
hello, great mod but have some problems with odyssey, ancient turrets spawned by map generation don't fire at friendly pawns even though they're supposed to
The Blind One Jul 22 @ 3:52am 
neat! thanks!
FireCat  [author] Jul 20 @ 5:43pm 
@The Blind One
Having a “safe zone” for turrets totally makes sense, especially in tight base setups.
I’ll look into adding it as a toggle in the mod options.
FireCat  [author] Jul 20 @ 5:13pm 
This mod is light QOL does not almost affect performance
JoeOwnage Jul 20 @ 2:30pm 
nice QOL but I am also curious about performance
thorman123456789 Jul 20 @ 1:03pm 
What is the performance hit for this mod?
The Blind One Jul 20 @ 11:48am 
Normal pawns can't hit friendly pawns up to 3 tiles in front of them as part of the friendly fire mechanics. Perhaps you could consider making this a toggle-able option for the turrets too? This way you can place your pawns in a firing line in front of your own turrets without danger of being shot at and still benefiting from them as long as you are properly positioned.
FireCat  [author] Jul 20 @ 7:14am 
There were garbage files, already updated
tanyfilina Jul 20 @ 5:42am 
What is there of 39 MB?