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check the mod settings, everything should work
Added optional setting to prevent turrets from damaging player-owned structures.
“Prevent friendly fire” is now toggleable in mod settings.
Added Japanese localization 🇯🇵
Improved stability and compatibility with other mods.
Fixed turret wall destruction and null reference errors.
It sounds logical and reasonable from a game balance point of view, so I’ll add a setting for it.
No, I don't mind — if you'd like, I can include your localization in the mod right away.
I mean, what if I want to keep just the "Non-drafted pawns caught in the line of fire will instinctively flee to safety" functionality? Is there support for that?
Turrets may not be that smart, it is logical that there is still a risk to drafted friendly units that are standing in the path of the turret's fire. If the player chooses to advance out of position without disabling the turret, then they should take the risk.
I used Google Translate, hope it didn't cause any confusion.
I’ll need to test the mod with the new DLC to better understand what’s causing the issue.
Having a “safe zone” for turrets totally makes sense, especially in tight base setups.
I’ll look into adding it as a toggle in the mod options.