RimWorld

RimWorld

Lava Power
31 Comments
horologium  [author] Jul 24 @ 11:13pm 
you should be fine, but i never guarantee anything when it comes to changing modlists mid-save
Beredor Jul 24 @ 11:12pm 
Can I add this mid-run with other mods, assuming it's compatible?
horologium  [author] Jul 24 @ 8:51pm 
As for the adjacency penalty i see being discussed below; I've mentioned prior that I dont think they need it considering you need to:

- Either travel to or settle on a tile that has lava around
- research geothermal energy and provide the resources needed to build the thing
-place it onto lava which runs the risk of sudden lava flows getting into your base or catching colonists unexpected.

its rimworld after all, I dont think this is the worst thing in the world since theres already a lot of broken ways in vanilla and mods that are easy to abuse :)
horologium  [author] Jul 24 @ 8:47pm 
In theory, yes, as long as whatever bridges you use can support the proper terrain weight (heavy iirc) for the building to go on. which mod adds the ability to do that? afaik lava doesnt really have any bridgeable tags to let you build on it?
Delendar Jul 24 @ 8:39pm 
Would this work if i build platforms/bridges in the center of the crater? Like pumping power from the center?
BoldTint Jul 24 @ 4:13pm 
You need to live in a literal hellscape to get that power, it's fine, having to live somewhere that's almost as bad as burmingham is punishment enough
ShepirotGamer Jul 24 @ 11:40am 
Well that adds a good reason to actually wanna be there, pretty good :cupup:
konstantynopolitaneczka Jul 24 @ 8:50am 
don't add any penalties, it's up to the player if he plays normally or wants to abuse this mod
Juggernaut Jul 24 @ 2:11am 
Finally i found :popular::approved:
Rabirice Jul 24 @ 2:01am 
La-La-La Lava
Ch-Ch-Ch Chicken
I love it.
Thank you so much.
RealLifeHobgoblin Jul 23 @ 10:04pm 
Breaking news. Petroleum is OP. Please nerf the Saudis.
Bosh Jul 23 @ 9:39pm 
Well I think there should be, because otherwise this could be a greatly overpowered method of generating power.
horologium  [author] Jul 23 @ 9:29pm 
There is no penalty, no.
Bosh Jul 23 @ 9:05pm 
Is there a penalty for building multiple lava generators close to each other like with watermill generators?
Verbosemoth Jul 22 @ 9:38am 
we went from boiling water to boiling lava. truly, humanity has peaked
Latex Santa Jul 21 @ 1:11pm 
@horologium
Thank you for returning to modding.
Do you think we could get a lava mining mod?
Even if it's random metallic resources, it would still be cool.
Mutalith Jul 21 @ 9:25am 
Feel free to ignore me but I was wondering if you thought about integrating this with Dubs Hygiene and making it need to be hooked up to water when that mod is installed. Think it would be a cool bit of extra mechanic.
Zoe, the Bad Wolf Jul 20 @ 3:58pm 
Thank for bringing me closer to my dreams of Mustafar.
Proxyer Jul 20 @ 11:23am 
Nice :cupup:
horologium  [author] Jul 20 @ 11:21am 
You're right. I thought I had already listed odyssey as a requirement, my bad!
Proxyer Jul 20 @ 11:16am 
Hello Horologium. That's an interesting mod.
So I created a mod " [1.6] [Sub-MOD] Lava Power add Japanese Translation " that adds a Japanese translation for your mod and published it on the workshop. Thank you!

P.S.
Since lava is only available in the Odyssey DLC, it might be a good idea to include a workshop description that requires the DLC.
Baljo Jul 20 @ 9:42am 
Chi Chi Chi Chicken
PistFissed Jul 20 @ 4:07am 
La La La lava
ThroatGOAT Jul 19 @ 8:31pm 
Cool concept, but goodness me that model concoction. Lol
Vulkandrache Jul 19 @ 6:51pm 
Can you make a forge that is powered by being build next to lava aswell?
Extra3 Jul 19 @ 6:25pm 
i will forgive you for the xylophone
horologium  [author] Jul 19 @ 5:09pm 
You can go crazy with them. originally they were going to but honestly with the rarity of lava lakes and a plasteel cost sink i see no reason to limit it further, especially since unless you start on a lava biome the lakes are rare enough to encounter.
Yautja Jul 19 @ 5:07pm 
Thank you mate! I forgot to ask, is there any limit to distance from one plant to another? Or can I go crazy with a big row of those?
horologium  [author] Jul 19 @ 4:47pm 
Yeah! ive updated the description to include the costs.
Yautja Jul 19 @ 4:44pm 
We factorio now lol

jk, but that is a neat idea, thanks for it! Could you also share the costs for it?