RimWorld

RimWorld

GravShip Expanded ( ! Shuttles Update ! )
36 Comments
krn̈vr 1 hour ago 
well
Hey, the TPS-H is 7 by 9 and not 7x7, 7x7 being what would match the visual
Boom Box ( maykr )  [author] 7 hours ago 
@krnvr, this *was* standalon mod -
krn̈vr 18 hours ago 
could you make an standalone mod for the thrusters?
Boom Box ( maykr )  [author] Aug 1 @ 6:49pm 
Possible : Smart armory?
Boom Box ( maykr )  [author] Aug 1 @ 1:50am 
Possible issue with mod that Changes Ui, I suggest y'all to use this mod without them.
Cacely Jul 31 @ 9:44pm 
Recipes are definitely bugged, all the researchs are unlocked but i cant find any of them like a few have already said. maybe its because we are using a mod that changes the bills UI but they are nowhere to be found
Latex Santa Jul 31 @ 1:28pm 
@Pasaway
It certainly sounds awesome, I'll try them for myself, thanks for letting me know.
Pasaway Jul 31 @ 8:34am 
Removing wall lights did seem to fix the problem, or at least it hasn't happened again since.
Boom Box ( maykr )  [author] Jul 31 @ 6:12am 
Also, I'm working on new shuttle using mod Resources - get ready to heavy duty shuttles
Boom Box ( maykr )  [author] Jul 31 @ 6:11am 
@Pasaway, Yeah i know that issue, but it doesn't break any lores in my head - For now, Find the best way to install them. No After Service since installed!
Pasaway Jul 30 @ 6:22pm 
@Boom Box ( maykr ): I noticed an issue where the railgun artillery was blowing up parts of my gravship. Does it need a minimum distance around the turret to prevent this?

I think the issue is when the ship is between the turret and the target.

A wall light on the opposite side of the wall adjacent to the turret might be the issue. I am still experimenting.
Pasaway Jul 30 @ 2:44pm 
@Latex Santa: Those turrets are awesome. Both have a 500 tile range. The gatling has a very fast fire rate and Aim/Cooldown of 0.2 seconds. It mows down the hordes. The railgun shoots over walls/mountains/objects and has a 4 second shot cycle.
Latex Santa Jul 30 @ 9:32am 
@Boom Box ( maykr )
What about those gun turrets to the left of the preview image and attached to the front of the gravship? We'd like to know more about those, as well.
Kateye Jul 29 @ 11:24am 
I also do not see the cast Obsidium option in the Fabrication bench (or any other production building for that matter) despite having researched Obsidium in the GravShipExpanded tab.
Boom Box ( maykr )  [author] Jul 29 @ 1:25am 
@Legendary G, Check Research Tab and Research them.
Legendary G Jul 28 @ 10:32pm 
I'm looking in the fabrication bench for the new resources but can't find any. Only one I see is the compressed vacstone in the stonecutting table.
Boom Box ( maykr )  [author] Jul 27 @ 8:28am 
obsidium and polymers Rq. smithing, etc. and they can be made from Fabrication bench after all the researches.
ILoveDNB Jul 26 @ 2:41am 
i am having trouble finding anywhere to cast obsidium or the polymers aswell (have been able to find some from merchants). have all research and have all required materials but i cant find what facility you do it on. not sure if its a mod interaction or i am just stupid but i can craft Compressed Vacstone with no issues and and i can find the implants on the fabrication table
Pasaway Jul 25 @ 11:19pm 
Have you tried a lava map?

From the wiki:

Obsidian veins occur on some lava field maps, and must be mined before they can be used. It is common on maps with the obsidian deposits features.
hovershift Jul 24 @ 8:16pm 
i cant seem to find where i can cast the obsidian
Boom Box ( maykr )  [author] Jul 22 @ 7:51pm 
@krn̈vr, make via Researching Electromagnetic Acceleration and Adv. EM Acceleration
krn̈vr Jul 22 @ 5:06pm 
how do i get those turrets
ILoveDNB Jul 22 @ 9:14am 
ok the new update seem to have a wired interaction with the "stuffed floors" mod. when i load my save today all gravship substructure has been replaced with pressurized polymer small metal plates and nothing connects to the grav engine (starting a new game with grav ship works fine and and placing the engine on new substructure works to but you would have to replace all floors in the ship to be able to fly again). luckily i did not use any of the "stuffed floors" floors in my ship so removing the stuffed floors mod did fix the issue for me
Kotobike Jul 22 @ 8:16am 
very good, thank you very much)
Ciurrus Jul 22 @ 7:53am 
yep that is true, another mod that added smaller thrusters had the feature so was just curious if you had something similar. thanks for answering.
Boom Box ( maykr )  [author] Jul 22 @ 7:51am 
@Ciurrus, i'm sorry, but it ain't even vanilla feature.
Ciurrus Jul 22 @ 7:44am 
is it possible to make your engines have structures built over them?
Boom Box ( maykr )  [author] Jul 21 @ 9:49pm 
@季谢尔, I'm working on Large update with multiple implant, turret, etc. i'll change defname later. thanks for asking.
翻译:我正在研究具有多个植入物、炮塔等的大型更新。稍后我将更改 defname。谢谢你的询问。
季谢尔 Jul 21 @ 9:30pm 
请问这种<defName>2XLThruster</defName>名称定义能否改成不以数字开头的格式,比如XXLThruster?数字开头会导致翻译加载失败。
Boom Box ( maykr )  [author] Jul 19 @ 9:15am 
@Kotobike, okay.
Kotobike Jul 19 @ 3:46am 
I have a gravity ship of a very complex shape, there is nowhere to put the engines, I want a mega powerful 1x1 title engine, very powerful and very expensive in resources, is it possible to make one? so that 1 engine would pull the whole ship :) (for example 1000 x steel, 50 x components, 10 x advanced components, 500 Vacstone, 256 Tiles, Max Amount Up to 2)
Boom Box ( maykr )  [author] Jul 18 @ 11:36pm 
@TheWalruzz, I'll fix that
TheWalruzz Jul 18 @ 9:57pm 
It seems that new thrusters don't add any bonuses to launch quality, like small and large do
Boom Box ( maykr )  [author] Jul 18 @ 8:49am 
Currently working on Turrets
salas951 Jul 17 @ 7:44am 
.-.?