RimWorld

RimWorld

More High Loots For AUR1.6
24 Comments
Luckspeare Sep 16 @ 3:04pm 
Config error in MDT_zongheng: is minifiable but not in any thing category

Possible Matches:
[Source: 更多远古城市废墟高价值战利品1.6]
[File: C:\Games\Indiv\Rimworld\Mods\3527091579\Defs\ThingDefs\Items\ThingDef_MDTHighValueItem.xml]

Exception loading UnityEngine.Texture2D from file.
absFilePath: C:\Games\Indiv\Rimworld\Mods\3527091579\Textures\Things\Misc\junyongtongxunyi.dds

Exception loading UnityEngine.Texture2D from file.
absFilePath: C:\Games\Indiv\Rimworld\Mods\3527091579\Textures\Things\Misc\weixingtianxian.dds

https://gist.github.com/HugsLibRecordKeeper/838e4e7b180676cc53482fb716530e4b
Dice Sep 12 @ 12:55am 
物品“纵横”没有设置物品类型,在物品def中加入
<thingCategories>
<li>BuildingsArt</li>
</thingCategories>
(我认为它应该归属于艺术品分类)可以解决这一问题,另外关于军用卫星通讯仪和卫星通信天线的贴图丢失,我没有在xml中找到任何错误,但我尝试性的删除了这两个物品的dds格式贴图,只保留了png格式贴图,现在游戏启动时不会有这两条报错,并且游戏内这两个物品的贴图也可以正常运作了,所以我猜测这应该是dds格式贴图本身的错误,而不是代码错误
zero Aug 31 @ 3:15am 
可能不是代码问题而是贴图问题?隔壁的更好的信息框也有同样的贴图错误
Mr.7706  [author] Aug 31 @ 12:08am 
我有点没有头绪,失效的那几个物品和其他物品的代码格式没有任何区别
Mr.7706  [author] Aug 29 @ 7:21am 
@zero 好的,我明天看看
zero Aug 28 @ 8:10pm 
泰楠今天更新后导致部分物品的贴图直接变成了问号之类的,可以的话麻烦修一下:LetiHeart:
wjw_wrsnk Aug 4 @ 1:59am 
可选分类(根据你物品类型):
如果是建筑:Buildings
如果是家具:BuildingsFurniture
如果是生产设施:BuildingsProduction
如果是装饰:BuildingsJoy 或 BuildingsArt
如果是可搬运的箱子或设备:Items
wjw_wrsnk Aug 4 @ 1:58am 
错误纲要:
你有一个名为 MDT_zongheng 的 ThingDef(物品定义),它被标记为 “minifiable = true”(即可以被打包/装箱),但它没有被分配到任何一个“thingCategories”(物品分类)里。

在 RimWorld 的设定中,如果一个物品可以被装箱(minifiable),它必须属于某个 thingCategories,否则加载时会报错。

✅ 解决方法(中文):
打开你的 Defs/ThingDefs/ 或 Defs/Things_Buildings/ 中对应 MDT_zongheng 的 XML 文件

✅ 修复方式:
给它添加一个 thingCategories,比如:
<ThingDef>
<defName>MDT_zongheng</defName>
<label>某某建筑</label>
<minifiable>true</minifiable>
<thingCategories>
<li>Buildings</li>
</thingCategories>
</ThingDef>
Mr.7706  [author] Jul 29 @ 10:54pm 
@吉田咲 不影响游戏,我有点没有头绪怎么修这个
Mr.7706  [author] Jul 29 @ 10:53pm 
@Tyrant Just use the 1.6 version listed in the title – it's more stable for 1.6.
Tyrant Jul 21 @ 8:13pm 
不善言辞钟表头 Jul 20 @ 10:12am 
gti卫星通信天线,贴图错误,只有红叉
foolish Jul 19 @ 12:57pm 
脱坑三角洲的我在边缘世界还要当鼠鼠摸金?这种事多来点!
易离 Jul 18 @ 9:53pm 
好家伙,环世界三角洲,谢谢大佬的付出!希望后面可以加入更多的大红大金!
吉田咲 Jul 18 @ 6:50pm 
开始有个红字
Config error in MDT_zongheng: is minifiable but not in any thing category
Mr.7706  [author] Jul 17 @ 2:45am 
@Consigned to Oblivion I will check and fix it, thanks!
Consigned to Oblivion Jul 17 @ 2:40am 
Actually it seems to work even without indentations
Consigned to Oblivion Jul 17 @ 2:38am 
I can't put indentations here, but you need the download URL for the the dependency mod
Consigned to Oblivion Jul 17 @ 2:35am 
Also to the mod author, fix your about xml file:
<?xml version="1.0" encoding="utf-8"?>
<ModMetaData>
<name>更多远古城市废墟高价值战利品1.6</name>

<author>Natsume</author>

<packageId>NTM.AM.LOOT</packageId>

<supportedVersions>
<li>1.4</li>
<li>1.5</li>
<li>1.6</li>
</supportedVersions>

<description>添加了更多远古城市废墟高价值战利品</description>

<modDependencies>
<li>
<packageId>XMB.AncientUrbanRuins.MO</packageId>
<displayName>Ancient Urban Ruins</displayName>
<downloadUrl>https://steamcommunity.com/sharedfiles/filedetails/?id=3316062206</downloadUrl>
</li>
</modDependencies>

<forceLoadAfter>
<li>XMB.AncientUrbanRuins.MO</li>
</forceLoadAfter>
</ModMetaData>
Consigned to Oblivion Jul 17 @ 2:13am 
@大番薯之怒 The in-game mod manager doesn't have the dependency on ancient urban ruins set, you need to manually activate it and put it before this mod.
大番薯之怒 Jul 17 @ 12:26am 
Collection cannot init: No textures found at path Things/Misc/jinxiangbin_a
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Graphic_Collection:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_StackCount> (Verse.GraphicRequest)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.GraphicDatabase.Get_Patch0 (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (System.Type,string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,System.Collections.Generic.List`1<Verse.ShaderParameter>,string)
Verse.GraphicData:Init ()
Verse.GraphicData:get_Graphic ()
Verse.ThingDef:<PostLoad>b__396_0 ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LongEventHandler.ExecuteToExecuteWhenFinished_Patch0 ()
大番薯之怒 Jul 16 @ 9:23pm 
好好好
Catrio Jul 16 @ 4:57am 
还以为是提升新dlc新出的废墟地形的出率呢
临危受命蛤蛤哥 Jul 16 @ 2:54am 
好一锅酸角粥:lunar2019laughingpig: