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[Source: 更多远古城市废墟高价值战利品1.6]
[File: C:\Games\Indiv\Rimworld\Mods\3527091579\Defs\ThingDefs\Items\ThingDef_MDTHighValueItem.xml]
Exception loading UnityEngine.Texture2D from file.
absFilePath: C:\Games\Indiv\Rimworld\Mods\3527091579\Textures\Things\Misc\junyongtongxunyi.dds
Exception loading UnityEngine.Texture2D from file.
absFilePath: C:\Games\Indiv\Rimworld\Mods\3527091579\Textures\Things\Misc\weixingtianxian.dds
https://gist.github.com/HugsLibRecordKeeper/838e4e7b180676cc53482fb716530e4b
<thingCategories>
<li>BuildingsArt</li>
</thingCategories>
(我认为它应该归属于艺术品分类)可以解决这一问题,另外关于军用卫星通讯仪和卫星通信天线的贴图丢失,我没有在xml中找到任何错误,但我尝试性的删除了这两个物品的dds格式贴图,只保留了png格式贴图,现在游戏启动时不会有这两条报错,并且游戏内这两个物品的贴图也可以正常运作了,所以我猜测这应该是dds格式贴图本身的错误,而不是代码错误
如果是建筑:Buildings
如果是家具:BuildingsFurniture
如果是生产设施:BuildingsProduction
如果是装饰:BuildingsJoy 或 BuildingsArt
如果是可搬运的箱子或设备:Items
你有一个名为 MDT_zongheng 的 ThingDef(物品定义),它被标记为 “minifiable = true”(即可以被打包/装箱),但它没有被分配到任何一个“thingCategories”(物品分类)里。
在 RimWorld 的设定中,如果一个物品可以被装箱(minifiable),它必须属于某个 thingCategories,否则加载时会报错。
✅ 解决方法(中文):
打开你的 Defs/ThingDefs/ 或 Defs/Things_Buildings/ 中对应 MDT_zongheng 的 XML 文件
✅ 修复方式:
给它添加一个 thingCategories,比如:
<ThingDef>
<defName>MDT_zongheng</defName>
<label>某某建筑</label>
<minifiable>true</minifiable>
<thingCategories>
<li>Buildings</li>
</thingCategories>
</ThingDef>
https://steamcommunity.com/sharedfiles/filedetails/?id=3468548730
https://steamcommunity.com/sharedfiles/filedetails/?id=3527091579
Both are marked as compatible with 1.5 and 1.6.
Config error in MDT_zongheng: is minifiable but not in any thing category
<?xml version="1.0" encoding="utf-8"?>
<ModMetaData>
<name>更多远古城市废墟高价值战利品1.6</name>
<author>Natsume</author>
<packageId>NTM.AM.LOOT</packageId>
<supportedVersions>
<li>1.4</li>
<li>1.5</li>
<li>1.6</li>
</supportedVersions>
<description>添加了更多远古城市废墟高价值战利品</description>
<modDependencies>
<li>
<packageId>XMB.AncientUrbanRuins.MO</packageId>
<displayName>Ancient Urban Ruins</displayName>
<downloadUrl>https://steamcommunity.com/sharedfiles/filedetails/?id=3316062206</downloadUrl>
</li>
</modDependencies>
<forceLoadAfter>
<li>XMB.AncientUrbanRuins.MO</li>
</forceLoadAfter>
</ModMetaData>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Graphic_Collection:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_StackCount> (Verse.GraphicRequest)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.GraphicDatabase.Get_Patch0 (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (System.Type,string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,System.Collections.Generic.List`1<Verse.ShaderParameter>,string)
Verse.GraphicData:Init ()
Verse.GraphicData:get_Graphic ()
Verse.ThingDef:<PostLoad>b__396_0 ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LongEventHandler.ExecuteToExecuteWhenFinished_Patch0 ()