Source Filmmaker

Source Filmmaker

Black Mesa Blue Shift Inbound Part 1 (Map) [READ DESCRIPTION]
9 Comments
Fireknight886  [author] Jul 28 @ 4:59am 
Okay, I myself have taken a break from porting, but soon I will post a guide for porting. Basically, the BM engine runs on a modified version of the TF2 engine, as does SFM, but some things still dont work. The volumetric fog for instance. You can edit the maps in SFM hammer a bit to take out unnescicary features, and then simply load them in game. You can then fake things like the volumetric fog in SFM, using volumetric lights.
tpd1864blake Jul 24 @ 11:01am 
Hey, would you be willing to tell me how you ported Xengine maps to SFM? I would like to use my own maps in SFM but they don’t load by default. And, are CSM cascading shadows and StaticPropLighting3 compatible with SFM or will this cause issues?
Fireknight886  [author] Jul 17 @ 10:33am 
Yeah, me too! (They're called this in the game as well)
Necromensch Jul 15 @ 5:56pm 
love how the maps are called BS
Fireknight886  [author] Jul 15 @ 10:13am 
Thanks man, love your work!
BAST Brushie Jul 15 @ 9:56am 
Excellent ! 👌
Fireknight886  [author] Jul 15 @ 9:02am 
ye, maybe a problem with your sfm, I would need more details.
bubuti Jul 15 @ 8:31am 
hdr issues -_-
Fireknight886  [author] Jul 15 @ 7:35am 
Here is your first map of the Blue Shift Series, sorry I've been gone for a while, hope this makes up for it. I am running into problems with the second map crashing on startup in hammer, so I may move on and do a later map next, but I will keep trying to get it working. Put any map requests in the discussions section as usual.