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- All keybinds can be found and changed under Options => Controls => Modify, then scroll down to "Allow Utilities".
- All designators and gizmos can be toggled on and off in the settings.
Fixes:
- Null ref for Dragons Descent
- Call the slayers `Notify_KilledPawn` when they finish off a victim to make sure e.g. killthirst needs are fulfilled
Maybe a button with two options - Permanent disallow this stack, and permanent disallow all items of this type?
I want to prevent some types of bricks from being placed in the fortifications to slow enemies down, but if I disallow them, they can easily get hauled away because of a global allow command.
HugsLib Log [gist.github.com]
- Fix bad DefOf reference
- Fix up Harvest and cut logic. Harvest will only harvest trees if the product is not wood (e.g. fruit trees from Vanilla Plants Expanded). Use cut grown to cut trees down for wood.
- Weird issue with Urgent Hauling and Finish off worktypes linking themselves to other priorities.
- Allow non-colony animals to be finished off.
@Alexander Zagirov try colony groups instead of defensive positions it has the same functionality but better and doesn't have the same issues.
[*] Fix harvest grown designation only targeting trees
[*] Toggle finish off and toggle haul urgently now hide the columns in the work tab.
[*] Option to allow finish off for friendlies - disabled by default.
[*] No finish off options for player pawns
I'm having a similar issue to @AJarOfDirt, trying to use Harvest Grown doesn't work on anything other than trees, and sometimes throws an error when highlighting certain things. Considering the number of mods I have, it's probably a conflict with something, though I'm not really certain, possibly Automatic Stump Chopping since the error seems to be related to tree stumps?
By the way, thank you very much for this mod, it has been an auto-include for my runs in Odyssey.
@Mad no option - what's the reason you'd want to? If you don't designate anything to be finished off, it's essentially ignored.