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Can you describe the problem in more detail?
Do you have all the DLC? Which squads are affected?
For now the mod only works for single missions.
No, dlcs are required for the mod to work
Yes, the menu offers this option. The switch for infinite supplies is located in the tools section. In addition, the very first item there is an option with a spawn box for resupply. It has a limited range and finite resources (although they regenerate over time).
I recommend using a separate mod for changing camouflage, as it will provide more variety and flexibility in functionality than I can offer in the menu. As for planes, I think I'll add them a little later.
Yes
- The AI control mode switches the behavior of spawned units, allowing them to move and attack enemies without direct player interaction. Regarding ammunition resupply, there are two different options in the tools section. The first is a resupply point that has a limited radius of action (currently, the radius is not displayed due to a bug). Currently, the radius is set to 100. The second is ammunition resupply mode for all units (including enemies), which does not require spawning a supply box and works across the entire map. However, due to the way the game engine processes mass resupply, this feature may cause brief freezes when enabled.
- Just because why not.
- Yes, the 180mm artillery is broken for some reason. I'll try to fix it.
- I'm not quite sure what you mean.
- Unfortunately, the game engine does not support selecting the direction when spawning vehicles/cannons, so this is technically not possible.
- I thought about units such as tank crews or miners, but came to the conclusion that there was no need for them. Vehicles can be spawned with or without a crew anyway. But for individual squads, the question arises of how many units should be in a squad and how many are actually needed, because I don't see the point in having a squad of two sappers instead of one. Therefore, in my opinion, spawning one unit at a time gives more flexibility when using the menu.
- Good point, but this also raises the question of how many units should rank up, since different squads have different numbers of units, so I think the option of ranking up only one unit is the optimal for now.
Ah, I see. Thank you for the answer nontheless.
At the moment my plans are to expand infantry squads for other nations. However, I think I will do something like that in the future. The main problem with making menus for other mods is not the technical difficulty, but how much time it takes. Because you have to figure out what units are in a given mod, what squads they form and a lot of other things.
-on cannon category unit if i scroll unit list down then i click spawn unit, the list just popup to the top so i need to scroll down again
-some stationary arty such as coastal gun can't turn to desire direction after spawned (can you add bind key to rotate a direction of unit before spawn ?)
-for special unit (it better to spawn them as squad not just single unit such as AT/AP miner / tank crews
-rank up should apply to the whole squad not only one at a time
-still dont understand AI control function and resupply function do i have to place a supply point then enable it? what about the radius ?
-What is the point of supply officer ?
Hello! I was wondering if you have any plans on adding compatibility with other GoH mods like Valour, MACE or Horten's Frontline?
Yes, you're right, perhaps not all other menus are based on MOWAS2, but in terms of code, they are very similar, which is why I made such assumptions. Also, thank you for your kind words.
Initially, I chose this name simply because it sounds interesting, but later it turned out that my menu really became more functional, flexible, and technical in terms of use and further modification. All other menus for GOH that currently exist are based on the menu from MOWAS2, and they are very difficult to update, expand, and work with in general. My menu is based on the menu for CtA, but after two years of working with it, I modified its code base so much that it no longer resembles it. Therefore, at the moment, I think my menu can truly be called the best version of the other options.
Yes
Hi,
First, I will need to restore the menu's functionality, so that is my top priority right now. However, after that, I will immediately work on making the menu work in conquest and multiplayer modes. At the moment, there are some technical issues in this regard, as I have already tried to implement this functionality, but the game simply refused to display the menu in these modes, even though it worked perfectly in single-player mode.
I created a new discussion thread where I provided instructions on how, in my opinion, it is most correct to connect the menu in custom missions.