RimWorld

RimWorld

Worldbuilder
877 Comments
ProfDrHamster 21 hours ago 
Oh and removing caves of a tile is kinda .. not working, I take out the modifier, select paint tile, click the tile, the info says there are still caves, go back to copy existing tile, its still caves :/
ProfDrHamster 22 hours ago 
I like the mod, is it possible to change the stone types on the tile or in the world setting in general ?
SoftwareDeeth Oct 24 @ 2:12pm 
Just wanted to say, this mod is amazing. Love all your mods, and everyone should wishlist your game. Screw these rude ah people.
ferny  [author] Oct 23 @ 6:24am 
@ TSense No need to be rude about it, want me to fix it?
ferny  [author] Oct 23 @ 6:23am 
Adding factions will be in next update
Lucky Oct 22 @ 8:43pm 
how do i add factions in (like the VFE classical factions) onto a world
ferny  [author] Oct 22 @ 7:20am 
@ゆきんこ Meaningless comment
ゆきんこ Oct 22 @ 7:11am 
doesn't work
ronvon Oct 21 @ 10:06am 
i love how cant tell what this mod is because of the imgur ban in the UK
akeen Oct 19 @ 12:17pm 
how do i spawn in specific factions?
TSense Oct 19 @ 7:12am 
If you are used to looking at the generated world, going back and trying a different seed a few times with the same settings, you can forget about it with this mod!
Clicking "back" will delete all your settings right away, forcing you to set your factions, caves, mountains, and so on again. Checking 10 worlds now takes 15 minutes and not 1
DrBossWatson Oct 18 @ 6:37pm 
How do you make new rivers?
Dwarvindoor Oct 16 @ 11:57pm 
this shit should be baaassssssseeeeeeeeeee gaaaaaaaaaaaaaameee

your doing gods work
SilverWolf347 Oct 13 @ 7:23pm 
Does this work with RimCities? The old World Edit mod didn't, and that was kind of a deal breaker for me.
Renix Oct 13 @ 3:59pm 
i just want to add features/landmarks to a randomly generated world so the tile i colonize has all the features/landmarks I want. will this let me do that to a randomly generated world dynamically?
MonsieurLeCoq Oct 13 @ 9:30am 
It seems that changing elevation is very important otherwise mountains and hills can't generate properly. Any plans on adding the elevation change anytime?
AlphaHawk59 Oct 12 @ 9:59pm 
The settings were broken, but the author fixed it
AlphaHawk59 Oct 12 @ 9:40pm 
@Jeremy Lin If you have Layered Atmosphere and Orbit, it added a new setting that groups the 3 buttons, but i don't know which setting it is, i'm testing it right now
Jeremy Lin Oct 12 @ 8:46pm 
map editor option on the bottom bottom is gone. idk what happen i just relaunch the game
Jeremy Lin Oct 12 @ 4:09am 
How tf you add faction bro.
Barosz Gádžožrút 902 01 Oct 10 @ 8:54am 
can you add spawning faction bases manualy?
MESSIAH Oct 9 @ 2:11am 
I have a small problem - if I generate a world with two of the same faction (eg two rough outlander unions) then rename the faction via clicking on a settlement and saving for whole faction, it renames both factions. There doesn't seem to be a way to separate them after one is changed. Is there a workaround for this, or can it be fixed? thanks
Protok Oct 7 @ 11:02am 
Ok, I can put a marker. Is edit a marker planned feature?
RebelKillSwitch Oct 3 @ 8:28am 
thanks for the mod! however for some reason when i paint a tile landmarks don't change only the tile biome type!
Consumption45 Oct 3 @ 3:36am 
Hey, is there a way to place volcanos from Mashed's Ashlands using Worldbuilder? I'm thinking of trying to recreate Tamriel
Addie Oct 1 @ 10:39pm 
can you add roads?
Alpharius Oct 1 @ 9:41pm 
a temporary fix to the road issue is using roads of the rim
the only issue is that it doesn't have certain road variants, so you can't go around building asphalt highways. (bigger version of the asphalt roads)
ferny  [author] Oct 1 @ 3:03pm 
@Ferret With A Cat Hat I'll consider this, that's a really good idea
Ferret With A Cat Hat Oct 1 @ 3:01pm 
This is a random thing but I wonder how possible it would be to put hyperlinks to other narratives inside of narratives? Kinda Obsidian-style?
Wrath Oct 1 @ 11:37am 
I'll rather wait, enabling-disabling 600 mods bores me in advance lol
Thanks for your answers and I wish you all the best
ferny  [author] Oct 1 @ 11:35am 
@Wrath Yeah you can also use the 1.5 version of the game combined with the old WorldEdit mod to modify all that, then bring it to the 1.6 version (like what AllyJamey the planet earth guy does) but we should hopefully have roads and brush sizes soon.
Wrath Oct 1 @ 11:29am 
Alright, so for now, if we use this mod , we either :

1 - Start from existing/generated world and build around existing roads
or
2 - Starting from scratch (full water globe) but no roads ?

Can you confirm @ferny ?

Also with the mod road of the rims (not sure of the name but its the mod that allows the creation of roads on world map) it's possible to craft the roads once the game started, right ?
ferny  [author] Oct 1 @ 11:02am 
@MajorityOfTheInternet If you're tryna clone the world I think just duplicate it in your files instead. Go to the Rimworld root local folder and into the "Worldbuilder" folder and make its ID different
MajorityOfTheInternet Oct 1 @ 10:49am 
No matter how I change the name when I want to make a new save for the same world (to backup), it keeps just saving over my old save?
ferny  [author] Oct 1 @ 9:10am 
Roads and brush sizes coming later, sorry just a few other projects i'm getting out of the way
Wrath Oct 1 @ 9:07am 
Fantastic mod, but I am totally missing how I am supposed to build routes ? Is it intended in the mod ? @ferny
Skegg Sep 30 @ 6:51pm 
I'd love a bigger brush size adjuster tooljust for being able to cover worlds with basic terrain quickly.
Alpharius Sep 30 @ 7:53am 
hey fern.
no idea what's causing it, but certain tiles cause the game to bug out during world editing.
you can't select the tiles, or turn them into other biomes, or anything really. they're just stuck like that.
no idea where I would put this so I figured the comments of your mod would be the best.
thanks for all your hard work fern.
Lionheart Sep 30 @ 2:49am 
FYI imgur.com has blocked the UK from accessing it's site so your mod description which contains images hosted there, now has NO information available in that format for anyone accessing from the UK.
you may want to consider updating with a text description.
Devonte Sep 27 @ 10:56am 
I think support with my little planet or a built-in system to change world sizes would be nice. I tried using it with vacworld, but it couldn’t seem to work.
Rex705 Sep 27 @ 6:03am 
Some one really needs to make a tutorial video for this mod lol.
ferny  [author] Sep 26 @ 1:21am 
@Panthercat64 Weird, I really think that should not be the case.
Panthercat64 Sep 25 @ 10:38pm 
My issue has been solved, just need retextures of weapons or items to come AFTER world builder! issue resolved, but worth noting.
Giorgio Dibitonto Sep 23 @ 3:38am 
@ferny

Hello dear author

Just wanna bring to your attention last update form LAO (layered athmospheric and orbit).

The mod is a framework for layers (and planet now), the last update introduce useful features to create and add:
- moons
- planets
- planets travel (grav jump)

It also added a basic vanilla moon as prove of concept.

Anyway the point is that for what I understand it make already possible use planet created with worldbuilder to spawn like moons or others planet, but I think something is still needed form WB mod directly (as compatibility) to make this easier. I think is something easy.

Would be cool if you can contact Hydra (if you are interested) to make this true, so that we can use also planets created with WB as additionals moons or other solar planet.

I think the two framework can be edit a lot form each others.
Stukov Sep 22 @ 3:28pm 
Works on 1.5?
Panthercat64 Sep 22 @ 1:21pm 
Uh... I think this mod prevents mods like [k4g] weapon retexture or my own retexture mod from changing what the default texture is on a item.

Any workarounds or settings I'm missing? I do not like the default textures, which is why I use a replacement mod.
Gabe Knight Sep 21 @ 7:08am 
Thanks Ferny, you rock my good sir.
qux Sep 21 @ 3:47am 
Hi, no news about futur update ?
clownkitty Sep 20 @ 9:26pm 
I want to be able to edit in roads on command, but I can't seem to figure it out. Is it a feature yet?
Gabe Knight Sep 20 @ 8:29pm 
EDIT: Ok I found how to do. Hope it'll help others. Select first the characteristics of the tile you want to change, press 'paint tile' and here where I thought it was going to change the previously selected tile, instead, only then, select the files you want to paint and change.