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the only issue is that it doesn't have certain road variants, so you can't go around building asphalt highways. (bigger version of the asphalt roads)
Thanks for your answers and I wish you all the best
1 - Start from existing/generated world and build around existing roads
or
2 - Starting from scratch (full water globe) but no roads ?
Can you confirm @ferny ?
Also with the mod road of the rims (not sure of the name but its the mod that allows the creation of roads on world map) it's possible to craft the roads once the game started, right ?
no idea what's causing it, but certain tiles cause the game to bug out during world editing.
you can't select the tiles, or turn them into other biomes, or anything really. they're just stuck like that.
no idea where I would put this so I figured the comments of your mod would be the best.
thanks for all your hard work fern.
you may want to consider updating with a text description.
Hello dear author
Just wanna bring to your attention last update form LAO (layered athmospheric and orbit).
The mod is a framework for layers (and planet now), the last update introduce useful features to create and add:
- moons
- planets
- planets travel (grav jump)
It also added a basic vanilla moon as prove of concept.
Anyway the point is that for what I understand it make already possible use planet created with worldbuilder to spawn like moons or others planet, but I think something is still needed form WB mod directly (as compatibility) to make this easier. I think is something easy.
Would be cool if you can contact Hydra (if you are interested) to make this true, so that we can use also planets created with WB as additionals moons or other solar planet.
I think the two framework can be edit a lot form each others.
Any workarounds or settings I'm missing? I do not like the default textures, which is why I use a replacement mod.
Too bad, 5 years ago this tile/map editor was a standalone mod and super tiny. So probably it would have been easy to just extract it from this mod ^^ thanks for your responses.
That's unfortunate then. The terrain edit tool would have no incompatibility at all and would just be a few KB big in size :( probably super easy to release separately.
But doing compatibility fixxes for such big mods is often tons of work and if these mods get updated, things break easily again.
So would it be an option to just get a seperate version that just enables tile/map editing? I rly miss that from the old Worldedit mod :(