RimWorld

RimWorld

MIM Warhammer 40k Armors of the Imperium
32 Comments
Averious ღ Sep 15 @ 8:53am 
Thanks!
emitbreaker  [author] Sep 15 @ 7:34am 
@Averious ღ Will put some treatment as soon as I got a time. The mod only requires for few armor mounted weapons, so I can mark them out for an optional.
Averious ღ Sep 15 @ 12:45am 
I really like the art and so on here--I just wish it was independent of the weapons mod
emitbreaker  [author] Sep 14 @ 5:57pm 
@Omega Sorry for being away for so long. I was in crunch mode in my RL project and didn’t have time to check Steam. Will gonna resume the development soon or later.
Omega Aug 26 @ 8:55am 
I hope you continue to work on this mod, other mods that you have previously mentioned are less substantial in quality and authors seem disingenuous
emitbreaker  [author] Aug 22 @ 5:51pm 
@CloakerM8 Okay... let me look into that mod just after resolving some urgent issues.
CloakerM8 Aug 22 @ 5:24pm 
Oh I found the reason and it was caused SCP Clothing Only Mod for some reason
emitbreaker  [author] Aug 22 @ 5:16pm 
@CloakerM8 Sorry for my belated response - I haven't had internet access because of moving into my new place for last couple of weeks. Could you share your log please? I think some sort of mod conflict.
CloakerM8 Aug 13 @ 3:53pm 
I'm having problems with the backpacks at the moment as the textures are failing to load on all of them.
emitbreaker  [author] Aug 9 @ 3:45am 
@RyanFinn That's not possible. Many functions of these armors depend on Core mod's assembly, and I don't have resources to manage fragmented codes. It's not a team effort, but individual effort.
RyanFinn Aug 9 @ 2:44am 
Would it be possible for you to make this standalone? thanks
DizzyKing Aug 2 @ 11:02am 
Thanks for all the hard work!
Venersis Aug 2 @ 10:03am 
Oh that seems to have fixed it! Thanks for helping me troubleshoot it.
emitbreaker  [author] Aug 2 @ 9:48am 
@Venersis Could you please unsub > resub this mod? Enginseer's armor is managed by this specific mod, and it sounds like something didn't go well while updating this mod.
Venersis Aug 2 @ 9:47am 
I generally play with vanilla expanded royalty, but I also disabled it and tested in a new game and pawn still had mood debuff asking for title-specific apparel, I tried all titles from acolyte to count, even titles above it like duke just to check, I tried raven guard and white scars, those power armors work, but enginseer still gives mood debuff.
emitbreaker  [author] Aug 2 @ 8:57am 
@Venersis That's odd - I've confirmed several times that is worked as royal apparel (more specifically, allowed apparel as Mechlord's). One possibility is that the specific title doesn't have allowed apparel - of which title do you deal with?
Venersis Aug 2 @ 7:38am 
Sorry to keep bothering you with this but I confirmed that power armors count towards the royal apparel, but the Enginseer's power armor still seems to not count as royal apparel.
emitbreaker  [author] Aug 2 @ 12:17am 
@Venersis Fixed. Now all power armors and carapace armors (most likely) works for all royal titles.
emitbreaker  [author] Aug 1 @ 11:48pm 
@Venersis Oh holy ♥♥♥♥, ludeon did ludeon again. It seems like tag for higher title doesn't cover lower titles.
Venersis Aug 1 @ 10:48pm 
I hadn't tested it yet but I don't think Enginseer apparels have royal assigned to them. Pawns with titles still ask for title-specific apparel even with titles below RoyalTitle7 (Count). I also tested with and without vanilla expanded: royalty.
emitbreaker  [author] Jul 26 @ 6:14am 
@Venersis You are right - I didn't put corresponding tag to Enginseer apparels. Will put kind of RoyalTitle7 (same as Techmarine) to all of their apparels.
Venersis Jul 25 @ 8:33am 
Nice, that enginseer armor is so badass, I'm wondering tho, would it be possible to make it a noble apparel? Unless there's another mech apparel made for nobles from your mods?
emitbreaker  [author] Jul 25 @ 6:34am 
@Shinobi & @DizzyKing Fixed. Now you can use the backpack with armor.
emitbreaker  [author] Jul 25 @ 5:41am 
@Shinobi & @DizzyKing My apologizes, hotfix will be deployed by the name of Omnissiah
Shinobi Jul 23 @ 1:29pm 
As DizzyKing mentioned, the Enginseer Powr Armor is missing the EMIM_powerarmor tag in Apparel tags
DizzyKing Jul 21 @ 1:47am 
The Enginseer Powerpack doesn't equip with it's own Power Armor.
tory_san Jul 15 @ 1:25am 
thank you dude for the mod :)
emitbreaker  [author] Jul 13 @ 9:58pm 
@Venersis Ah, that mod. I recommend to use Pawn Editor instead. Well modernized and causes less compatibility issues than Character Editor.
Venersis Jul 13 @ 9:56pm 
Right, so after filtering through my mods list, turns out the culprit is another mod called "Character Editor", I could be wrong, but I believe it's deleting the </tags> from the green armor xml.
emitbreaker  [author] Jul 13 @ 7:31pm 
@Venersis It works without issue at my local end, with and without VFE. Is there any error log? If not, could you please unsub > resub this mod?
emitbreaker  [author] Jul 13 @ 7:15pm 
@Venersis I haven't changed anything but let me look into in.
Venersis Jul 13 @ 1:30pm 
Hi, I enjoy your mods but the (void armor, green) of this mod stopped appearing today,

Unless this is due to mod incompatibility? I only have the vanilla expanded mods besides MIM mods.