Sea Power

Sea Power

Advanced F124 Sachsen Fictional (Battle-) Frigate
31 Comments
Joker100  [author] Jul 16 @ 3:18pm 
I looked through the files regarding the CIWS, but did not find anything suspicious. Phalanx and Millenium (kitbash) are both core game, and the RAM comes with the F124 and should not have been touched by me. So yea, still no idea whats wrong, sorry.
Snake Eater Jul 13 @ 7:43pm 
Hey, it's me again, I've been playing around with the ship again and trying to see if I can get it working again, this time the game gave me a different error that provides a little more information; however, it's too long to post on a Steam comment. The error seems point to a CIWS turret that can't be loaded.
Navigator Alex Jul 13 @ 10:09am 
Got it. Thanks for the answers!
Now this is my favorite ship in any mission (thanks to the F10 menu)
Joker100  [author] Jul 13 @ 5:33am 
I would not know of any mod or option that fixes this. But you are not really missing out, as I made sure that the hidden weapons are the automatic CIWS and more useless ones.
Hidden are:
-35mm millenium CIWS
-20mm mk15 Phalanx CIWS
But both of the automatically engage missiles that are closing in to the ship
-27mm Mauser BK27, but those have very limited range anyway
-.50cal mostly here for good looks, otherwhise useless
Navigator Alex Jul 13 @ 4:38am 
But still, due to the huge number of weapons on the panel at the bottom, some weapons overlap the ship's option icons (turning on the radar, etc.). Starting from missiles and ending with 127mm and 40mm shells, I can click them with the cursor, further to the left I can't, and there are at least 6 more types of weapons that are inaccessible to click on them with the cursor.
Has no one in the whole world made a mod that could change this bottom panel and make the list of weapons a separate line?
Navigator Alex Jul 13 @ 4:34am 
You are a wizard, thank you very much and God bless you!
Just in case, I unsubscribed and subscribed again. I went into the game. Yes, the game is in Russian (I didn't change it), even though I'm from Ukraine (Russian has been our second language for many decades). And yes, now all weapons are labeled with their names, on the panel at the bottom of the screen and when you right-click on the ship itself.
Joker100  [author] Jul 13 @ 4:05am 
Assuming you have your game in Russian, it is most likely caused by that. I updated the mod to hopefully add compatibility for Russian and other languages.
If the problem persists, try changing the language to English and tell me if that would fix the problem.
Navigator Alex Jul 13 @ 12:33am 
Sorry for breaking the comment into several parts - it is too long to discuss here and does not allow me to insert it all at once.
Navigator Alex Jul 13 @ 12:31am 
Но я не могу это сделать с теми видами оружия, которые накладываются на опции Радиомолчание, Универсальный радар, Самооборона, Атака по усмотрению. Как я уже писал ниже, я навожу на те крайние слева виды вооружения этого корабля и открываются опции радара и самообороны. Неужели у Вас не так ? Да, пусть у Вас оружие, наверно подписано правильными именами, но не как у меня MISSING TEXT, но у Вас тоже происходит такая накладка при наведении курсором на крайние слева виды вооружения в той панели ?
Navigator Alex Jul 13 @ 12:31am 
Дело в том, что у меня всё оружие этого корабля подписано как MISSING TEXT. Этого не должно быть ? возможно это из-за модов ? например НТУ или ещё каких-то других модов ? но в этот раз я переместил мод этого корабля выше всех других модов и всё равно его оружие подписано как MISSING TEXT.Соответственно, даже как Вы советовали, я не могу воспользоваться этим советом - я не понимаю какого вида то или иное оружие. Я могу только в той полоске (внизу экрана) кликнуть на какой-то вид оружия и там прочитать что это.
Navigator Alex Jul 13 @ 12:30am 
I hope Google translated it well. I will write in my native Russian, maybe your translation will be more correct.
Navigator Alex Jul 13 @ 12:28am 
Joker100, The thing is that all my weapons on this ship are labeled as MISSING TEXT. This shouldn't be the case? Maybe it's because of mods? For example, NTU or some other mods??? But this time I moved this ship's mod above all other mods and its weapons are still labeled as MISSING TEXT.
Accordingly, even as you advised, I can't use this advice - I don't understand what type of weapon this or that is. I can only click on a weapon type in that strip (at the bottom of the screen) and read what it is. But I can't do this with the types of weapons that overlap the Radio Silence, Universal Radar, Self-Defense, Attack at will options. As I wrote below, I point to the leftmost types of weapons on this ship and the radar and self-defense options open. Isn't that how it works for you? Yes, let your weapons probably be labeled with the correct names, but not like mine MISSING TEXT, but you also have this problem when hovering the cursor over the leftmost types of weapons in that panel ????
Joker100  [author] Jul 12 @ 4:55am 
you can: right click the ship -> Engage With -> and the select from all the weapons
Navigator Alex Jul 12 @ 3:12am 
A very destructive killing machine. When the opponents (bots) are very tired - then this ship can be called with F10 and it will hurt them all.
It is a pity that due to the huge number of types of weapons, I cannot click with the cursor on those types that overlap the menu for turning on the ship's radar, towing cable. I hope I wrote it clearly (the horizontal strip of its weapon names is too long). I hover the cursor over some types of weapons and a menu for turning on the radar and similar functions pops up. I figured out how to launch noise traps using hot keys (Shift + N), but there are also some types of weapons and I don't know how to choose them.
Maybe there is a mod that makes the name of weapons a separate element?
Joker100  [author] Jul 10 @ 1:41pm 
Maybe its the loading order, but anyways, definitely a weird one.
Have a good one, cheers!
Snake Eater Jul 10 @ 12:54pm 
Yeah, I just tried a full fresh reinstall of the game, Anchor Chain, SeaLifter, no mods except this and all dependencies, etc... and that still didn't work. I'm giving up at this point. Fantastic mod though, I really enjoyed playing with the ship while I had it working. Thanks for everything.
Joker100  [author] Jul 10 @ 12:09pm 
yes you are right. That error means there is a reference in the files to an object that does not exist. But since you are the only one affected it would suggest that one of the dependencies is not loaded properly.
Try to reinstall the dependencies (F124, Burke,...) and this mod and make sure everything is enabled in game.
If that does not work I would not really know what else it could be, maybe reinstall the game, but I think that is an unlikely fix.
Snake Eater Jul 10 @ 11:53am 
I doubt this is a hardware error, my PC can load and play rather large scenarios with lots of units and lots of missiles flying at any given time, my FPS does drop because this game is not very well optimized at the moment, but my game has never crashed due to bad performance.
Snake Eater Jul 10 @ 11:47am 
This is the error message copied directly from the latest log:

NullReferenceException: Object reference not set to an instance of an object
at SeaPower.ObjectBase.OnLazyUpdate () [0x00083] in <29dff8ad19e3454090693c66dd0983c0>:0
at SeaPower.GameMain.Update () [0x000f8] in <29dff8ad19e3454090693c66dd0983c0>:0
UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
Joker100  [author] Jul 10 @ 11:24am 
What does the error say? Could it be a PC limitation of yours, like running out of ram while loading? The F124 is already a heavy mod and with all my added missiles being preloaded in the vls, it might be enough to break it for some?
Snake Eater Jul 10 @ 10:52am 
Yes, I can spawn both the normal and the Monarch variants. I have not installed anything since downloading this mod, however, I did uninstall a bunch of older mods that I didn't use anymore, none of which are related to this mod or any of the required mods.
Joker100  [author] Jul 10 @ 10:18am 
Can you spawn the normal F124? Since making it public I did not make any changes. Did you install any new mod in the meantime?
Snake Eater Jul 10 @ 9:30am 
I can use other Sealifter ships like the Arleigh Burkes from the required mods, by the way, it's only this one that I cannot spawn.
Snake Eater Jul 10 @ 9:29am 
Okay, so this ship worked fine a few days ago, but now whenever I try to use it my game gives an error and I have to close the game. Any ideas?
Joker100  [author] Jul 10 @ 6:28am 
Most, if not all, land attack missiles are bugged currently. But it has already been fixed in the open beta. Either wait until the update is pushed to the stable/normal branch or join the open beta through steam: https://steamcommunity.com/app/1286220/discussions/0/6330466705287986768/
m.wagner.2574 Jul 10 @ 4:57am 
When I shoot down a GMLRS, it climbs to 90000ft and flies past the target. What am I doing wrong here?
jamison Jul 9 @ 4:58pm 
I'm all for fun/insane mods, but this ship is at around 6,000 tons, so the frame would never actually support this armament.

I wish someone would mod the USN DDG(X), which likely would be able to realistically support this amount of weapons.
Snake Eater Jul 9 @ 10:13am 
Please make more insane stuff like this!
Black Jesus Jul 8 @ 2:42am 
time to make my cpu and gpu catch fire hehe:steamhappy:
Razgriz Jul 8 @ 12:44am 
XD
up4014fan2 Jul 7 @ 5:46pm 
if something explodes midship it would be like a nuke