Oxygen Not Included

Oxygen Not Included

Omnificia Asteroid
31 Comments
sepruecom 5 hours ago 
Congrats on finding a way to add the research portal in a more convenient way...

However, now it will also generate when you turn Demolior off...
The Inedible Hulk  [author] Aug 21 @ 8:41pm 
@Arysto The distant asteroids being absent is intentional. Can you please elaborate on how else the mod is not working?

@ham This mod is compatible with Cluster Generation Manager, which I believe should allow you to customize the geysers that appear during worldgen. Alternatively, you could manually edit the mod's world generation file under worldgen/worlds/VanillaOmnificia.yaml to force an Iron Volcano to spawn. If you look for the section called Curated Geysers you can fiddle with that.
ham Aug 20 @ 9:04pm 
Not having an iron volcano on the whole asteroid sucked, would it be possible to configure which geysers/vents spawn with this mod
Arysto Aug 19 @ 2:37pm 
The mod is botched, you have to add distan asteroids etc. the mod is not working otherwise
The Inedible Hulk  [author] Aug 16 @ 1:31pm 
Nevermind my last message, I've now updated the mod so that the Relica Research Portal will now appear near the start instead of needing to be found in some random location.
The Inedible Hulk  [author] Aug 15 @ 1:53pm 
@Papa4Five The Demolior event is enabled by default, so yes, it should be heading toward your planet. However, you will need to find and activate the Relica Research Portal in order to see Demolior's impact range. You can find it somewhere in a garden biome, within 4 hexes of start. Unfortunately, I didn't have a better way to place the Relica Research Portal, so you may have to explore the map some more to find it.

I do recommend playing with Demolior set to 300 cycles instead of 200 cycles in the difficulty settings, to compensate for the added difficulty of finding the research portal.
Papa4Five Aug 14 @ 1:46am 
mmh, i am a bit confused (which is easy). does the demolior event (meteor) spawn in this mod automatically or do i have to activate it somehow. cannot find the story start thingy and the crater impact range on the map, but read that the meteor does come. please untwine my head and tell me what is up. tks
The Inedible Hulk  [author] Aug 10 @ 7:33pm 
@阮棠 If you dislike the size, you can shrink it yourself in by editing the file worldgen/worlds/VanillaOmnificia.yaml

World size is handled on lines 8-10
阮棠 Aug 7 @ 5:37pm 
The map is too big, can it be reduced?
Gotgot Aug 5 @ 2:51pm 
Nevermind, the mooteor showed up, after the cycle 1000 ! ;)
Gotgot Aug 3 @ 11:06am 
well, it's not game-breaking at all at least. :)
I'm wondering, i'm 600 cycles in my game, but haven't had a gassy mooteor yet. (but all other meteors appeared once already). Is it a bug or just bad luck, or they are more rare? the original gassy moos on the map died of old age just before calling another one in my ranch
The Inedible Hulk  [author] Aug 3 @ 1:18am 
@Gotgot Upon further investigation, it seems to be an odd side-effect of the Frosty Planet Pack. Planetoids tagged as being part of that DLC use the old data bank design for some reason.
The Inedible Hulk  [author] Jul 28 @ 3:52pm 
@Gotgot It wouldn't be something I intentionally added, no. I don't know what would be causing that.
Gotgot Jul 27 @ 6:03am 
Hi thank you for this mod, i noticed that when i activate it, the data banks revert to their old design (huge flat old school floppy disk). Is that intentional on your part? or a involuntary side effect?
Legoman Jul 25 @ 11:10am 
I thought I had disable the Demolior, but it showed up without warning on cycle 301. Is there some way I can disable it by editing the save file somewhere?
Lynxian Jul 18 @ 5:17pm 
appreciated i didn't realize it was a setting in the modifier settings thought it was just always at standard. I've used the difficulty modifier on a run like 2 times in my 1k+ hours since early access release, apologies.
The Inedible Hulk  [author] Jul 11 @ 3:29pm 
The Geothermal and Demolior story trait mods do not interact with Omnificia. It looks like Sgt_Imalas coded them to not interact with any worlds that already have those story traits enabled by default.

As for alternative starting biomes, that's definitely something I've considered and have on my "maybe later, if enough people would like it" docket.
sepruecom Jul 11 @ 3:56am 
ah, thanks for the info.

I wonder how/if it works with the "Demolior story trait" mod (which in theory should be able to trigger the asteroid regardless of biomes). I will test that later...

Also, speaking of which: It would be great to have variations of this map mod, with Ceres or PPP biome starts ;-)
The Inedible Hulk  [author] Jul 9 @ 5:07pm 
@sepruecom I try to generate the Research Portal within 4 hexes of the start. Unfortunately I can't force it to spawn closer than that, as there's no guarantee a Garden biome will spawn that close to the start. Even at 4 hexes there's still a small chance a Garden biome won't spawn and worldgen will fail.

As noted in the README, I recommend playing with Demolior set to arrive in 300 or 500 cycles instead of the default 200, to give yourself a little more time to either find the Research Pod or just discover the tech on your own.
oleg90888 Jul 9 @ 7:40am 
здесь кто-нибудь говорит по-русски или я зря оставляю комментарий?
sepruecom Jul 8 @ 11:37am 
so the research portal for Demolior goes _somewhere_, on the entire map. It is practically impossible to find it (in one of my tests it was around 200 blocks away from the printing pod, roughly 25° upper-right). If you then enlarge the asteroid via cgm, it can get even further away (hey, at least one gets to play a 900x800 size asteroid).

So this map is probably incompatible with the asteroid aspect of the prehistoric planetary pack, unless you really want the asteroid to hit your base...
ne_propheta Jul 5 @ 2:41pm 
Aw, man!
Ur so inedible that I think I can luv u <3
The Inedible Hulk  [author] Jul 5 @ 2:00am 
@Lynxian I have not modified Demolior's timer, but you can easily do it in the game's difficulty settings (and I do recommend doing such in the README file).
Evil Weevil Jul 4 @ 4:57am 
This looks fantastic. For a while now I have been trying to brute-force create something like this with world generation settings. Can't wait to try it!
Lynxian Jul 4 @ 12:04am 
since the planetoid is huge have you modified the timer for the Demolior or is it still the same just wondered if the fact it'll take that much longer to reach that point if you had thought about that.
Derrick Jul 3 @ 1:54pm 
Thanks my dude! I love this one. Helps me keep focused
The Inedible Hulk  [author] Jul 1 @ 1:34pm 
@Swoop It will work with CGM but bear in mind this planetoid is huge and specifically balanced around being the only planet in its cluster in terms of game performance. If you add it to other worlds I take no responsibility for your computer exploding.
Sgt_Imalas Jul 1 @ 8:46am 
should work with cgm, yes
Swoop Jul 1 @ 7:12am 
can i use it with a cluster mod to add it to the pot ?? i llove to have large starmap with alot on them i would put this asteroid far from my starter that way i can be sure to cross path with 52B and the niobium volcano and its looking very nice to have such diversity on a single one asteroid
吐泡泡的小鱼 Jun 30 @ 11:47pm 
好棒的mod
吐泡泡的小鱼 Jun 30 @ 11:46pm 
此模组为《缺氧》添加了一颗“终极资源岛”小行星Omnificia,核心特点包括:

全资源整合:几乎包含游戏内所有生物群系和稀有资源(如铌火山),无需多星球探索。
高度自定义:支持所有世界特质组合,甚至突破常规限制(如富饶核心+放射性地壳)。
无缝兼容性:内置热泵和Demolior机械,无需额外模组即可使用。
扩展潜力:可通过“喷泉套装”等子模组进一步丰富玩法。
适合玩家:

追求“一站式”资源收集的玩家
喜欢测试极端组合的硬核玩家
模组开发者(可作为基础框架使用)
注意:需谨慎处理成就获取逻辑,部分成就需通过正常流程解锁。