RimWorld

RimWorld

Gastronomy (Continued)
27 Comments
NumberHydra Sep 19 @ 8:11am 
is this safe to add mid game?
Wolphox Sep 18 @ 6:45pm 
does anyone know a way to make serving and taking orders go like x2 faster?

I don't see any mod options for this.
Pasaway Sep 18 @ 11:50am 
You might have to find out for yourself and let us know.
Worldwidegamer Sep 15 @ 3:32pm 
Would this work with the replimat mod?
Totally Not Ed Sep 10 @ 3:19am 
Finally, I can sell burgers.

No, I will not tell you what ingredients were used.
Sylum Sep 4 @ 12:14pm 
God I wish I could make mech waiters for these. Sadly trying to add Gastronomy_Waiting to mech enabled work types still doesn't let you actually assign a mech to the cash register shift.

Anyway, thanks for keeping such an awesome mod running.
OnyxFyre Aug 14 @ 1:42pm 
You have cash register too?
Jessicaxiv Aug 12 @ 12:00pm 
Can someone help me with this mod? I have this mod and hospitality, whenever i open my restaurant at the end of the day it says "you made $x in money today" but the silver doesnt show up anywhere, how do I get the money from my restaurant??
good old fox Aug 9 @ 1:59am 
since gastronomy was the only mod not updated to 1.6 by orion can I use all of his mod but with this version of gastronomy ?
Zaljerem  [author] Aug 8 @ 1:39am 
Nope.
岚灵 Aug 7 @ 9:51pm 
Can this mod run in 1.5?
Zaljerem  [author] Aug 3 @ 6:42pm 
Thanks for letting me know, I just pushed an update.
根岸 Aug 3 @ 6:34pm 
Hello!
Thank you so much for updating the mod! you’re a true hero in community!

I’ve noticed that in Languages/Japanese/DefInjected/WorkTypeDef/WorkTypes.xml, the <Gastronomy_Waiting.labelShort> entry is missing, so the work type label doesn’t appear in Japanese. Would you mind adding it like this?
[code]
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Gastronomy_Waiting.label>サーブ</Gastronomy_Waiting.label>
<Gastronomy_Waiting.description>オーダーを取り、食事をサーブします。</Gastronomy_Waiting.description>
<Gastronomy_Waiting.labelShort>サーブ</Gastronomy_Waiting.labelShort>
<Gastronomy_Waiting.pawnLabel>ウェイター</Gastronomy_Waiting.pawnLabel>
<Gastronomy_Waiting.gerundLabel>サーブ</Gastronomy_Waiting.gerundLabel>
<Gastronomy_Waiting.verb>サーブ</Gastronomy_Waiting.verb>
</LanguageData>
[/code]
<3
Luneyl Jul 27 @ 1:55am 
Is it possible to add an option "Opened only when guests present" to cash register? So it auto checks Opened to on when there are any guests on map and checks it to off when they all left?
Zaljerem  [author] Jul 24 @ 10:34am 
I don't have that issue, going to need more information if I'm to try and help.
Marunath Jul 20 @ 2:57am 
looks like game wont start with adaptive storage framework
seeki Jul 17 @ 6:38am 
GJ
Zaljerem  [author] Jul 17 @ 6:20am 
Thank you seeki for the info and for handing me the fix on a silver platter. I have applied it in the latest update, 1.0.1. Please let me know if you see any issues.
seeki Jul 16 @ 7:24am 
There is a known conflict between Animal Controls and Gastronomy (including Continued). DiningSpot is a subclass of NutrientPasteDispenser, but it overrides IsFoodDispenser to return false. However, Animal Controls incorrectly assumes all such subclasses are valid dispensers.
This causes animals to treat DiningSpots as feeders, breaking Gastronomy’s logic.
I reported this to the Animal Controls author on June 8 and provided a detailed analysis image (https://imgur.com/wXv5fEV) , but the issue was not fixed even after their 1.6 update.
Since the conflict is on their side but unresolved, would you consider adding a workaround patch in Gastronomy Continued to ignore DiningSpot in their check?
Thanks for keeping Gastronomy alive!
Ruby Ririn Jul 13 @ 11:34am 
Thank you for your work!
Zairya Jul 2 @ 8:11am 
Thank you very much for updating this and other Orion mods <3
Zaljerem  [author] Jun 29 @ 11:36am 
HugsLib is not required for any of these continued versions (it was at one point for the originals but not for awhile now).
EFX Jun 29 @ 11:18am 
I'm confused by this update. The mod relies on Cash Register, which also relies on HugsLib, both which haven't been updated. I wasn't thinking to much with Cash Register needing updated other than maybe the compatibility version. But since it (CR) depends on HugsLib, wouldn't this not work?
Papito Jun 29 @ 10:35am 
For anyone interested the original creator has decided to stop modding in rimworld.
https://www.patreon.com/posts/end-of-era-131240401
Tybo Jun 29 @ 3:00am 
Yayyyy!!! Thanks Zaljerem, you legend!
Zaljerem  [author] Jun 28 @ 7:02am 
I have fixed some bugs, I don't just slap a version # on anything and call it good. :)
Most Definitely a Mimic Jun 28 @ 6:46am 
Is this just a Version change for the compatibility flag? Or are there updates for the new patch?