Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
and how can i turn on screens on the control room?
We would be please to investigate on your performance issue, as there don't seem to be many people suffering from framerate problem. Stress test on most expensive places of the level run pretty fine with more than 65 fps on decent hardware.
Feel free to contact us with DirectX diag and system infos for proper analyzes.
@pdunenkoff Thanks for your feedback. As you can see in the F.A.Q., glass bridges are fully functioning without third party addon. You can force game end and reset with the temporary dev button on the right side of the entry doors.
Keep in mind that this is a standalone level, not a different video-game. We do what can be possible within the Source Engine, which is 20 years old. Not all games can be make on an already existing video-game not made for that gameplay, especially when we cannot modify engine code.
@SamTheUncle48 - See "Planned content and suggestions" discussion to see everything that is scheduled in the next updates.
@𝓬𝓾𝓽𝓽𝔂 - Dynamic lobby will be studied in the Lobby Update, we will see what is possible and what is not.
@Alpha - Voting "X" and "O" will be inverted in the next update.