Garry's Mod

Garry's Mod

Squid Game Full Facility | Games, corridors, basements, lobby & More
Showing 1-6 of 6 entries
Update: Aug 5 @ 9:56am

Content update & Community Update – V4.0

+Added Sky Squid Game (still in testing)
+Added new speaker music in colored stairs
+Added more shooting booth in Red Light Green Light arena
+Added "Squid Game" final game in the Red Light Green Light arena
+Added side tunnel for final game
+Added missing lights in fews locations
+Added more buttons to control games in the control room (labels missing in this version)

-Removed teleportation after Jump Rope game

*Increased maximum spawnpoints to 66
*Enlarged Red Light Green Light arena
*Enlarged shooting booth openings in Red Light Green Light
*Fixed missing decals
*Fixed control room "Game Over" screens misaligned
*Fixed issue where the alarm remains silent after one use
*Fixed light colors in lobby during voting phase


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💬 As usual, come in the Studio's Steam group chat to talk with the Devs about the update!

Update: Jul 16 @ 3:23pm

Content update – V3.1

+Added Jump Rope. Beta-testing has been made in the last days, but we're still unsure about speed balancing of the rope.)
+Slighty extended undergrounds, progressively going to changing rooms and vans access tunnel.
+Added missing soundscapes.
+Added custom pictograms for Control-Room to easier navigation in colored staircase.
+Added custom pictograms for Jump Rope Game to easier navigation in colored staircase.
+Added missing timer in Red Light, Green Light.

*Fixed gates misconfigured sounds in Red Light, Green Light.
*Fixed crazy screens in the control-room when triggering self-destruct.
*Fixed missing texture for cross and circle ground marking in lobby.
*Fixed remaining unoptimized stairs in the colored staircase.
*Fixed framerate/performance issue in the upper corner of the colored staircase.
*Fixed collision with voting panel.


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💬 As usual, come in the Studio's Steam group chat to talk with the Devs about the update!

Update: Jul 12 @ 9:36am

Content update – V3.0

+Added control-room:
• Working CCTV
• Various countdowns can be started
• Alarm system
• Lock lobby doors
• Enable night mode with panic slaughter night
• Dropping cash into pig bank
• Toggle voting mode
• Self destruction feature (Still work in progress)(Map will needs to be restarted if used)

+Added voting system
+Added lobby timer
+Added ventilation ducts (will be extended in future updates)
+Extended management zone

-Removed dev buttons in lobby elevator
-Removed commentary node

*Increased maximum spawnpoints to 48
*Fixed Frontman ladder
*Fixed lighting issue in some room of the colored staircase
*Fixed dead spots in lobby where players can block themself between bed and walls.
*Fixed missing cables and ropes textures
*Fixed underground rock texture
*Fixed rock storage area geometry


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💬 As usual, come in the Studio's Steam group chat to talk with the Devs about the update!

Update: Jul 2 @ 9:26pm

Content update – V2.0

+Added Tug of War
+Added Hopscotch
(Glass stepping stones)
*Fixed issue where players could get stuck between beds and wall in lobby
*Fixed missing underground sound
*Fixed missing particle_system
*Fixed wrong door reflection in Red Light Green Light
*Fixed many tiny issues
*Changed lighting in colored staircase


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💬 As usual, come in the Studio's Steam group chat to talk with the Devs about the update!

Update: Jun 26 @ 5:56pm

Hotfixes – V1.1

*Fixed corrupted soundscapes.
*Fixed missing ambience music for "slaughter night".

Update: Jun 25 @ 8:26pm

Initial release, still under intensive development – V1.0

Please check the "Bug Report" discussion to see the minors issues with this first version.