Total War: WARHAMMER III

Total War: WARHAMMER III

Deithland: An Empire Roster Overhaul
446 Comments
Drakon Rookie Omega 2 hours ago 
hey doktober love the mod i was just wondering if there is a recolor version of this mod to make it match the empire's original red and white color? but again good job with this amazing take on an overhaul or addon
matticus_sc2 Aug 27 @ 5:34am 
I downloaded this mod and just to check if it worked I went to skirmish AI and I looked at the empire and it wasn't there. What am I doing wrong???
Farast'ay Aug 24 @ 12:37am 
Good day! I've seen a lot of mods... But not a single mod for the Empire has hooked me like this one. With this mod, you don't need barracks for regular infantry, because a unit with a rifle and a halberd attached to it defeats chaos warriors. I tested it. 19 of these soldiers against 19 chaos warriors. With losses, but the task was completed. I really liked this mod, especially the squad in power armor (this is generally the best I've seen)

But I really ask the author to pay attention to the squad with shields and pistols!!! They need another feature so that they are in demand. Add armor and good melee weapons. So that they really become in demand. After all, even according to a survey on YouTube, they are almost never used. It's very sad... Because it is simply gorgeous!!! But a squad with a shooting halberd is the best line infantry squad at the moment.
Kull1339 Aug 22 @ 3:59pm 
I wish I could get models for these, they would be perfect for a trench crusade army that I have in mind, I just love the mix of styles and how well the designs look. Also how the steam suit guys kinda look like grey knights, very nice touch
Doktober  [author] Aug 21 @ 7:03am 
@Floor yeah the mortar musket arc is getting changed in the next update.

@Cyborg_Priest thanks! I'm working on the unit cards right now, the last thing to be done before the beta goes up on my Patreon. Consider becoming a member if you wanna get in on that!

@Svobius I disagree, Gelt's colors look like vomit after a birthday party.

That said, anyone is free to submod a color change, the base color .dds files are all in there, and would be easy to change for Reikland or Nuln. Navy and Burgundy are the colors of Deithland though, and that's not going to change.
Cyborg_Priest Aug 20 @ 11:19pm 
I just saw the YT video and I cannot believe I somehow missed this mod here. Looks amazing, I can't wait to see what you have planned for artillery.
Floor Aug 20 @ 11:01pm 
Any info on the mortar musket bug?
Svobius Aug 20 @ 3:51pm 
i really love this mod. but i have one little question. how about make the color of coats unique to factions.. so nuln will be dark red, golden order yellow etc. it would look so much better in my opnion. aesthetically. There is a mod for blue color for Reikland so if you guys want blue coats (after change) you can have with that. Thank you for responding.
CGR-01 | Libertyprime Aug 20 @ 1:10pm 
Is there a way to change my Garrison units to mod units? I find it very distracting when all of the sudden I have swordsmen and crossbows in my roster.
Doktober  [author] Aug 20 @ 6:15am 
It's not listed anywhere but the HEAL ammunition has a significantly smaller explosion radius. It's damage is concentrated into the enemy it hits, instead of exploding outwards and hitting surrounding units.
Whitelight54 Aug 19 @ 9:47pm 
I think the HEAL ammo type for the Hellbores might have wrong damage numbers. HE ammunition has 10 base missle, 2 ap missle + 22 base explosive, 51 ap explosive.

While HEAL has 50 base missle, 90 ap missle + 22 base explosive, 51 ap explosive.

If numbers are intended then I'm not sure why anyone would use HE instead of HEAL, I feel like HEAL's explosive damage numbers are supposed to be a lot lower.
Commander359 Aug 19 @ 7:56pm 
To clarify, this unit would also be equipped with a rifle, making it one of the few gunpowder based units in the vampire roster outside of levied hand-gunners.
Commander359 Aug 19 @ 7:09pm 
Actually, while I am here. I have a request for a future mod if you might be interested. It occurred to me that the vampire counts currently lack any meaningful ranged weapons, which puts them at a major disadvantage to pretty much any faction with flying units or decent artillery. So I thought to myself "What would make a thematically fitting unit that could address this?" Then it hit me, a huntsman.

Think of it kind of like the vampire equivalent of a Chaos Dwarf Castallen. A hunter vampire that has had centuries to perfect their aim, augmented by vampire power to give them incredible range and accuracy. This would give the vampires an effective range counter to powerful artillery and large monsters while still staying in line with their focus on lords and heroes over general units. What do you think?
WarBlackstone Aug 18 @ 10:37pm 
idk if its just me but the hulks when broken just walk in circles and dont rally they dont even try to leave the battle just walk in circles
Floor Aug 18 @ 6:32pm 
Mortar musket projectiles seem to expire before they land when they do their arcing mortar attack
Commander359 Aug 18 @ 3:15pm 
So, just as a question in case the mod creator is still looking at this. Is the AI smart enough in this game to make use of these new units? I only ask because I rarely play as empire (which might change now that this mod is out), but I wouldn't mind facing them with other armies and I am curious if I can expect to see them on the battlefield.
Doktober  [author] Aug 18 @ 8:36am 
Oh thanks for reminding me. I gotta see if there's a way to have the Pyrehulks able to be put on walls but not able to climb ladders. I'm unsure if climbing ladders is something I want them to be able to do.

As for an Iron Colossus of Nuln-Adjacent unit, nothing I make is gonna be a direct rip from someone else's work. I bet if you're patient though, something just as good or better might come your way :)
WarBlackstone Aug 17 @ 11:16pm 
matter of fact can i pay you for that titan???
WarBlackstone Aug 17 @ 11:15pm 
you cant put hulks on the walls in sieges is this intended? ps please please please make a version of that imperial titan of nuln mod but with this style would be cool to see a x class titan from 40k but steam version
Doktober  [author] Aug 17 @ 12:12pm 
Glad you like it! You'll be making better use of Gelt's rocket battery buff real soon!
Shaggy412 Aug 17 @ 11:44am 
Playing as Balthasar Gelt, I sat playing for 8 hours straight.
This mod is absolutely amazing, love every bit of it :emofdr:
Croatoan Aug 16 @ 8:50am 
Would be awesome to get Imperial Armoury compatibility
Doktober  [author] Aug 16 @ 6:49am 
Oh I beg to differ, making a standalone faction would be the hard part. I already like Wissenland's campaign mechanics, they're the ideal way to play, if you're not also running a mod that ports over the gunnery school to the other factions. I think I'd prefer to just keep making the units I have ideas for, for the time being.
goatlegs Aug 15 @ 10:10pm 
These units are epic, but I also like to beat up on Karl Franz. What do you think about replacing a minor empire faction and making them separate? You've basically done the hardest part!
Doktober  [author] Aug 15 @ 2:35pm 
Read the above.
Kae Aug 15 @ 9:37am 
Would there be any chance that this could get a submod made to work with Radious? I'd love to incorporate some of these units into my empire campaigns without having to individually overhaul each nation.
Saeko Aug 15 @ 7:29am 
Right, i didn't notice, after rewatching the animation is indeed a little wacky, love the unit though!
Doktober  [author] Aug 15 @ 7:22am 
I'm not too familiar with dwarf infantry animations, but I'm sure if you loaded a bunch of dwarf and chaos dwarf units into a custom battle, you could spot an animation set that's suitable. The ones I used for the hellbores is just the master engineer with grenade launcher, I didn't even have to mess with the animations.
Saeko Aug 15 @ 2:04am 
Did i download this mod ? No.

Did i watch a 20 minutes presentation video of it on the steam launcher ? Absolutely.


That Recoilless Rifles unit is a wet dream for any chaos dwarf player considering they have a "Bazuka" team on the tabletop https://whfb.lexicanum.com/wiki/Bazuka


May i ask how hard and time consuming will it be to put your animation and a little redesigned recoilless rifle to fit the style of the chaos dwarf, on an infernal Guard ?
Doktober  [author] Aug 14 @ 2:21pm 
I had a thought to run a submod concerning that actually. For each unit I make that supplants a vanilla game one, the submod removes it from the roster to avoid that bloat. I'm not a fan of it either to be honest, it makes it difficult to see what buildings allow you to recruit what units. The next update is for sure gonna bloat the forges building chain.
Tadpole Hunter Aug 14 @ 1:29pm 
You should add to the mod description if this replaces existing troops or just adds to the pool of options. I don't really like mods that just bloat the roster, so I like to know that information upfront.
Doktober  [author] Aug 14 @ 11:40am 
Thanks! I'm glad to hear people aren't finding anything too OP, I'm most concerned about the units fitting neatly into the vanilla game.
Darkaiser Aug 14 @ 8:14am 
Tried it, love it! This mod is fun, but not OP. Makes me fight out many battles that I would either Autoresolve or avoid for some reason. Makes battles fun again.
Darkaiser Aug 12 @ 2:20pm 
Firstly, I LOVED the intro video! Secondly, I'm very excited to try this!
StankLocator Aug 12 @ 9:56am 
Oh it wasn't me critisizing, I actually want it to change the garrisons that would be sick
Doktober  [author] Aug 12 @ 6:29am 
Not off the top of my head, but the solution for a lot of people is to just move the mod higher in your load order. Remember to visit the FAQ's section for bug solutions.
si7h7e Aug 12 @ 1:39am 
I'm getting an issue where the units with what im guessing are custom animations (pyrhulks and danzigers ive noticed) just sort of t pose. they dont shoot or attack, when they move they just slide to the location.

Just curious if there any mods you know of that could potentially cause issues with this mod?
Sudsy Aug 11 @ 7:41am 
Does this mod work with Balthazar Gelt?
StankLocator Aug 11 @ 4:09am 
Does anyone know if this replaces the garrisons too?
Mr.EZ Aug 10 @ 8:42pm 
Same, wanted to know if this works with TW millennium, would love to see power armor with tanks and planes.
demarcusscott06 Aug 9 @ 9:33pm 
Is this compatible with TW Millennium?
Doktober  [author] Aug 9 @ 12:19pm 
@craftycraff I haven't seen anyone else reporting that issue. They're set up correctly to benefit from the gunnery school upgrades, you can see them in the UI.

I think your computer is just not being very nice to you. Try getting a mod manager that works for MacOS, Warhammer 3 Mod Manager is what most people use, then put the mod high in your load order. I can't really offer more advice than that.
craftycraff Aug 9 @ 11:14am 
@Doktober, have you had a chance to look into the Gunnery School upgrades not properly applying to the units?
Doktober  [author] Aug 9 @ 6:51am 
Because red, white and blue are the most beautiful colors in the world.
coldwheat Aug 9 @ 6:33am 
Great mod. Yet Why uniform is blue rather red
Your Local Inquisitor Aug 8 @ 11:17am 
Trench Crusade at home
PineappleTyrant70 Aug 7 @ 7:12pm 
I love your mod its the only reason I've touched The Empire as a faction will say i cant wait to see more. Love the bear hero
Cool thanks for the response. Yeah i'd prefer no high arc at all I think that would make them a lot more useful
Doktober  [author] Aug 5 @ 6:18am 
@Gio at the Freddy Fazbear's no I have the mortar muskets set to use either the high arc like a mortar or a low arc like a cannon. For the next update I'm switching it to only the low arc so it stops doing that.

@Discordedwhoofs glad you liked the video! I'll be doing a similar one once I'm done making the artillery, I've got a couple more units to get in, get the stats squared away and do the art.
Discordedwhoofs Aug 5 @ 1:28am 
Ok, so literally just brute forced it into working somehow. Didn't change anything at all, but now it just randomly decided to work after like a dozen launches. Going to say that it was something on my end, but I've no clue what it could've been.Either way can't wait to start messing with the mod. I had just saw your video on it like 40 minutes ago and just went "Oh shit, bet." Can't wait to see what you cook up for the upcoming artillery.