Total War: WARHAMMER III

Total War: WARHAMMER III

SCM Might of the Maw (6.2)
229 Comments
grackul  [author] Aug 28 @ 2:43pm 
So if we update mod for 6.3 beta patch than it's not gonna work for anyone on 6.2, so I think we gonna wait for full release of 6.3 before updating
WilliamLaw Aug 28 @ 7:12am 
it need update.crash in patch 6.3
NFAMOUS Aug 26 @ 8:06pm 
if anyone could make a radious compatch I'd love you forever
浮夸s Aug 23 @ 2:18pm 
The ogres have also been completed after Norsca. Thank you for your creativity in making the game more fleshed out.:steamthumbsup:
schizzoanarchy Aug 20 @ 11:10pm 
Fulg's flesh lab doesn't work, all mutagens are locked and when I hover over a unit and click the lab icon nothing happens. I cant upgrade any unit, I thought it was the modular menagire mod but disabling that did nothing.
Defence of the patience 2 Aug 20 @ 7:59am 
Hi there don't know if you ever take suggestions but a ogre faction focused on leadbelchers / ironblasters would be really cool. Since ogres are partly inspired by central asian stuff they could have a "gunpowder empire" historical vibe, maybe recruit a few other blackpowder units from other factions - a weaker "slave crew hellblaster" would be awesome for example.
Mustafa Pasha Aug 17 @ 7:06am 
how can i get the arabby ogres faction?i didnt see it in faction choose?
Sombidy Aug 17 @ 1:47am 
Red Maw Quest battle is bugged :C map is invisible! Complete utter darkness lol
Ganon Cannon Aug 13 @ 4:55am 
I just noticed this mod is this save compatible? Its epic for immersion but i assume it wont add the ogre lords if i already started?
rhaddomain Aug 12 @ 10:11am 
I'm playing the flesh lab ogres that use Throt The Unclean's mechanics, and it won't let me modify any units with the flesh lab.
XDD Aug 11 @ 7:50am 
GOD MOD OMG!
w0rloko Aug 6 @ 12:11am 
:winter2019happybulb:
grackul  [author] Aug 3 @ 12:26pm 
champions of chaos adds narrative
CaptnMakeItHapn Aug 3 @ 6:22am 
what dlc do i need to play with ferdadrang???
Um_ATM  [author] Aug 2 @ 6:46pm 
@drampaturtle
It's solved.
thanks, Grackul :WH3_greasus_rofl:
drampaturtle Aug 1 @ 5:25pm 
Sharktooths special recruitment doesn't work, I unlock the ability to recruit them but the allowable amount to recruit is always 0
Lady Jenna of Korea Jul 31 @ 3:09am 
sorry just saw the bug report pinned discussion haha
Lady Jenna of Korea Jul 31 @ 3:09am 
absolutely loving the mod! i think ive found a bug but not 100% sure i haven't misunderstood something.... am playing the blood guzzlers and have fully upgraded my spider farm but it wont give me the short or long victory.... have i done something wrong?
Sad Frog Jul 30 @ 6:07am 
is the total war planner getting updated with the lords here? would be great as i like looking in the skills to save time i use the planner D:
5seong Jul 29 @ 12:16pm 
When playing as Greasus, I get a diplomatic penalty for declaring war on the ice ogres just north of me. Can I do anything to avoid it?
King Pineapple Jul 27 @ 10:01am 
with this mod giving missions to recrtuit the lords in the mod, how does that work with the recruit defeated legendary lords mod?
☠Be'lakor☠ Jul 25 @ 6:42am 
@Dragon32 Ahhh thank you
What do you see? Jul 23 @ 11:49pm 
I was already subscribed to Mixer, I just had to deactivate everything and then activate it again, and now I see it's working.
Um_ATM  [author] Jul 23 @ 1:38pm 
@What do you see?
You need to run it with Mixer.
What do you see? Jul 23 @ 10:44am 
After today's update, I received the following message: The following mods cause a crash in the database: !!scm_motm.pack.
The first invalid database record is 1416450916 in the table faction_set_items_tables, found in the pack file !!scm_motm.pack.
The application will now terminate.
Um_ATM  [author] Jul 23 @ 2:39am 
@Mtor28
oh, we forgot about that. fixed it.
Mtor28 Jul 22 @ 4:15pm 
Why does the khorne faction take damage from khorne corruption when they also cause it? shouldn't they be resistant?
Dragon32 Jul 22 @ 7:28am 
@☠Be'lakor☠
At the top of this mod page click on "Team SCM's Workshop" in the breadcrumb trail to see all their mods.

Total War: WARHAMMER III > Workshop > Team SCM's Workshop

Works across the Steam Workshop for all mod authors.
b-b-but what about Bloodmaw?
looked at blaut's skill tree, he has default yellow talents, not ogres' with hp regen in combat in the end. Not Sure if it is intentional
☠Be'lakor☠ Jul 21 @ 4:06pm 
Unless i am blind, i hope team SCM would create a full on modlist of all their mods, this comment may not fit the mod page but pleaseeeeeeeeeeeeee create a modlist, i know only of this and skaven minor faction mod, really enjoy you peoples mods, so please create a mod list if possible.
MarquisDeSalte Jul 20 @ 5:26am 
Inactivity could be a larger vanilla Ogre issue - L:egend of Total War recently said that AI vanilla Golg Maneater almost always does nothing on the campaign map also.
grackul  [author] Jul 20 @ 4:24am 
they do, I don't understand why they do nothing
Bardman322 Jul 19 @ 1:33pm 
Does the ai have control of them? Because I'm playing skarbrand walking by the Redmaw and for 3 turns or so he hasent moved at all.
grackul  [author] Jul 19 @ 10:40am 
@Doankham, oh that's oversight on my part
[Centurion] Mago Jul 19 @ 8:55am 
Thank you for moving these fantastic heroes into this mod. Its been difficult not getting to use all of them.
Um_ATM  [author] Jul 19 @ 12:41am 
@DASSBEAR
Valuable video. Thank you. :WH3_greasus_rofl:
DASSBEAR Jul 18 @ 8:04am 
Created a mod spotlight for the Redmaw and the Flamegullets. These 2 are extremely high on my campaign playlist now. Also a bonus small 3rd covered. More in the future. https://youtu.be/t9VTrzrDDlI?si=E_NzUENN7mkFz8w-
Doankham Jul 18 @ 7:31am 
it doesn't seem like we can trigger Rothnogg quest when play as Golgfag cuz Golgfag can't make alliance with any faction?
grackul  [author] Jul 15 @ 8:59am 
@jcyjcy0620 ui is added within script in motm_mechanics_blogg.lua
Junior Jul 15 @ 5:39am 
@grackul Thank you for the reply.
jcyjcy0620 Jul 15 @ 2:42am 
I tried to port the Rock Skulls frenzy mechanic from wh3_main_ogr_rock_skulls to the Greenskins faction. I used the motm_blogg_rampage.twui.xml file and filled the ui_features_to_factions_tables, so why isn’t the UI overriding properly?
Um_ATM  [author] Jul 14 @ 1:42pm 
@Joanna The Goanna
We'd love it if you'd read the discussion, we worked hard on it. :WH3_greasus_rofl:
grackul  [author] Jul 14 @ 5:51am 
@Junior gulgulet doesn't have faction ready yet
Junior Jul 14 @ 4:35am 
How do I / we play as Gulgulet Sandgrinder?
Joanna The Goanna Jul 14 @ 3:05am 
How do we find out where certain unique units are located? Any tips please and thank you
Sarge Jul 13 @ 4:59am 
where does this go in the mod list if I might ask?
Derzerker Jul 10 @ 3:56am 
How do i play as Gulgulet Sandgrinder? (need to see the new Cyclop)
KidouKenshi22 Jul 9 @ 5:59am 
For some reasons I cant recruit anyone in the spider farm when playing as the Ogre with the spiders. They are all grey (locked) Even tho I played many battles and unlocked every building already. I also dont see any eggs like it should be. Can it be that its broken in mp?