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<ThingDef ParentName="PlantBase" Name="PlantStrawberry"> not only edits the base-game strawberry plant instead of using it as a base, but will fundamentally cause errors with anything else that might use PlantStrawberry as a parent
<ThingDef Abstract="True" Name="PlantMeatleaf" ParentName="PlantStrawberry"> is going to be closer to what you're looking for. The abstract tells the game that this is a base and not an actual item or something. The Name needs to be unique to your mod. And honestly, PlantBase might work better than PlantStrawberry considering you change values that are already defined in PlantStrawberry, which is going to Displease (TM) the game
Sorry if annoying, my intentions are good :3 🍓🌿
I need to know.
All this to say I'm downloading your mod.