Stationeers

Stationeers

Pluto
41 Comments
Apothicon  [author] Jul 7 @ 7:19am 
I didn't add them because your supposed to combust oxygen with the atmosphere to get co2.
dr.Yang Jul 7 @ 3:18am 
Can you add mushroom seeds?
ksardas56rus Jul 1 @ 6:09am 
At the start, complete energy savings. First, you put the furnace. 7 nitrice and 1 volatile will give fuel for the furnace. You smelt ores only in the furnace. A large wind turbine and 20 small ones were enough for me even to charge the batteries. Sometimes I used a gas generator. Next, we build a 3x3 room for plants. I pumped gas from the furnace into it and then cooled it to 24 degrees with nitrice. I filtered the atmosphere with a portable filter, it works much faster. I controlled the plant lamp with a switch and a timer on my phone. It shines for 10 minutes, then doesn't shine for 5 minutes. 5 Switchgrass seeds give 75 plants from which you make charcoal. You get 300 steel from charcoal. This is enough for a Station Battery and building a trading platform.
Apothicon  [author] Jun 29 @ 11:07am 
i was able to do it though
dr.Yang Jun 29 @ 10:35am 
Battery charge can be supported. And that's all. You won't get to steel with it. I installed 16 wind generators additionally. There is no wind there. Support for filtration systems, support for plant lighting. The problem is in storing energy and its stable supply.

Let it remain as is. The mod is cool. I like the atmosphere. Someday it will work out...
Apothicon  [author] Jun 29 @ 9:40am 
the large wind turbine you start with was able to keep my batteries charged.
dr.Yang Jun 29 @ 8:03am 
I think that you need to put Station Battery and two steel sheets in the starter kit. The problem with stabilizing the energy is very serious. It is not possible to establish a balance between the energy consumption for lighting the plants and the required amount consumed. You have to constantly run to this button on the gas generator and make sure that excess gas does not fly out. But this is not a problem. The point is that in order to set up all the energy to produce fuel and maintain lighting for the plants, you need stable energy, more or less.
Wind generators are not helpful, there is almost no wind there. I built 16 small wind generators and they did not help me. I just ran out of food.
If you cheat at the start, the game loses its meaning. If someone managed to start and reach steel, tell me how?
dr.Yang Jun 25 @ 9:26pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3508846789
Vesper Crater is a lucky landing. There are always one or two copper deposits, some gold, and a lot of iron.
Apothicon  [author] Jun 24 @ 1:42pm 
- Fixed world not loading.
ksardas56rus Jun 24 @ 12:44pm 
Another game update and the world died. That's why I don't play beta versions... But the world was very good!
Apothicon  [author] Jun 23 @ 10:46am 
- Terrain height differential is now doubled.
- Added regions.
- Added POIs.
- Updated texture paths to fix worlds not loading.
ksardas56rus Jun 23 @ 7:22am 
When creating a new world we get an error "Object reference not set to an instance of an object". Standard planets start normally.
Apothicon  [author] Jun 23 @ 6:53am 
Did need to update some texture paths for the ground texture though so that stopped it from loading.
Apothicon  [author] Jun 23 @ 6:34am 
That error doesnt mean anything, its fine.
ksardas56rus Jun 23 @ 6:27am 
The world does not start. "material 'starfield skybox' with shader 'skybox/6 sided' doesn't have a float or range property '_atmospherethickness'".
Apothicon  [author] Jun 16 @ 1:22pm 
- Added macro normal texture.
dr.Yang Jun 14 @ 7:40pm 
1. Brown soil has appeared, which scientists expect to see when the module lands on Pluto.
2. The starter kit pleased us with changes again. It has become much more functional.
3. We had to wait for the sun to look for copper, and was it worth starting from this place at all, because if there is no copper, then there is no point. Yesterday, from a new start, we even managed to find two sources of copper, although not right away, but two are better than one.
Apothicon  [author] Jun 14 @ 4:45pm 
- No longer requires manual copying of textures and terrain files.
- Now starts at sunrise instead of night.
Apothicon  [author] Jun 12 @ 12:41pm 
there is a box with like 6 large batteries in it and you get a large wind turbine to stop them from bein drained too fast. Also you should not be burning your coal, the portable generator is much cheaper to run.
dr.Yang Jun 12 @ 12:04pm 
Very difficult! Attempt #10 or 20, I've already lost count. I don't use cheats, I try to make saves less. It all comes down to energy. You can fully equip the infrastructure, but the bigger it is, the more energy it consumes. And you still have to live to get to steel. You need to produce coal. And the most interesting thing is that as soon as coal appears, you're already on the edge. And this coal, which weighs more than gold, is used for energy. Otherwise, you'll die...

I think you need to put a 200 g steel ingot. Or throw a battery in the box at the start. The thing is, there are only two uninterruptible power supplies. This is the only capacity for electricity. Not enough, very little.
Apothicon  [author] Jun 12 @ 6:52am 
- Increased spawn weight of copper.
- Added brutal starting conditions.
- Reduced amount of growlights from x3 to x2 in standard starting conditions.
- Added portable ac to standard starting conditions.
- Added portable filter to standard starting condition
Apothicon  [author] Jun 12 @ 6:28am 
2. does not happen for me, i can take the water bottles out fine.
3. is possible, i did it, but yeah i should add a portable filter for non-brutal.
4. is just because it visually blends in with nitrice, but i could up the odds for copper to compensate
dr.Yang Jun 11 @ 10:50pm 
Do not install the automatic airlock at the start. Only by hand. The atmosphere is explosive. It explodes when in contact with heaters. And the airlock = it takes a long time. Better by hand.
dr.Yang Jun 11 @ 10:41pm 
1. The idea with ore veins is great!
2. The water packaging does not open.
3. I need a kit with a portable filter at the start. You get into a closed cycle that cannot be broken. To start a cycle with oxygen, you need plants, for plants to grow, you need an atmosphere, and most importantly, heat and purification from impurities. If heat can still be made, then you can’t do without cleaning gas impurities. Of course, you can install a stationary filter, but there is not enough time and resources, and most importantly, energy. You need a working one from a battery. Maybe someone succeeded, I did not.
4. The best simulation of a space body. Very atmospheric. The ores are competently placed, and not like pimples on the ass in vanilla, everything is as it should be. With ore veins. Three veins at the base are enough to provide yourself with the first necessities.
But copper is very difficult to find. I started only with the 20-25th time.
Apothicon  [author] Jun 11 @ 6:52am 
fixed
Stine Jun 11 @ 6:44am 
water package and cereal bar package are buggy and won't open.
dr.Yang Jun 10 @ 8:52pm 
Чтобы запустить мод нужно:

1. Сменить на BETA.

2.Из папки мода Steam\steamapps\workshop\content\544550\3495511888\GameData\Worlds
скопировать папку PLUTO в папку игры
Steam\steamapps\common\Stationeers\rocketstation_Data\StreamingAssets\Worlds

В итоге у вас при запуске будет работать только BETA версия игры и PLUTO.
Но, поверьте, это того стоит...!
Apothicon  [author] Jun 10 @ 2:29pm 
lol
-₪EPIC₪- Fail Jun 10 @ 2:28pm 
So when drilling... the new beta drill mechanics makes it look like I am fighting cottage cheese.
Apothicon  [author] Jun 10 @ 10:36am 
you paste it there lol, just wait a while im sure the devs will fix this issue.
dr.Yang Jun 10 @ 10:29am 
I give up. I'm deleting it. How is the Pluto folder supposed to appear in the ROOT files of the game?! It doesn't belong there at all! Is it really that hard to write short, clear instructions.
-₪EPIC₪- Fail Jun 10 @ 8:53am 
yes without pluto.xml Copy the whole folder over. Pluto -> Pluto
dr.Yang Jun 10 @ 8:32am 
game's world folder ?
Apothicon  [author] Jun 10 @ 7:39am 
me and someone else got it to work by copying the textures and terrain folders out of the mod and putting them in a Pluto folder inside the game's world folder
dr.Yang Jun 10 @ 5:48am 
Who has the mod working? Are there any? How did you do it?
Apothicon  [author] Jun 9 @ 4:43pm 
read mod description
-₪EPIC₪- Fail Jun 9 @ 4:38pm 
hmm.. Might be me but... when selecting this world I get

IndexOutOfRangeException: Index was outside the bounds of the array.
at Assets.Scripts.UI.SpawnReference.SetPrefab (Assets.Scripts.ThingSpawnData spawnData) [0x00070] in <6a8370c57a90462b8d068eefb12b69bf>:0
Rethrow as ArgumentOutOfRangeException: invalid color on Rover_MkI
at Assets.Scripts.UI.SpawnReference.SetPrefab (Assets.Scripts.ThingSpawnData spawnData) [0x00094] in <6a8370c57a90462b8d068eefb12b69bf>:0
at Assets.Scripts.UI.SpawnReference.CreateInstance (Assets.Scripts.ThingSpawnData data, Assets.Scripts.UI.SpawnReference prefab, UnityEngine.Transform parent, Assets.Scripts.UI.SpawnReference parentSpawnRef, System.Boolean expand, System.Boolean addChildren) [0x00008] in <6a8370c57a90462b8d068eefb12b69bf>:0
Apothicon  [author] Jun 9 @ 1:24pm 
use the beta branch
dr.Yang Jun 9 @ 11:59am 
The mod doesn't work. It complains about an unsaved save. Has anyone encountered this problem?
-₪EPIC₪- Fail Jun 8 @ 12:40pm 
Then the guy next to you chest bursts open with an alien popping out. <insert aliens emoji I don't have>
Chipstix213 Jun 8 @ 10:12am 
How can you tell your on pluto?
From the bark! 🐕