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Overall I'm happy with the mod, it's fun and pretty varied.
I don't know if looking at the export would change anything about that. (Also sorry took me a while to reply r i p).
The only sad thing was to see the last surviving trees outside the reach of my reservoirs to finally die out. :-( ... but also the reason to expand them further to regrow them. :-D
Yes this is correct, game's cap in the code. You can intervene with certain tools to remove the cap but normally, 8 is what you can get. I think because if the water is > 8, there's not enough flow for it to flow out and cause weird looking water column. Bad Water Source has 9 tiles so way more space.
I tried downloading the mod locally and change the method but it seems that "Mod Settings" isn't recognizing it and i can't access the settings
Additional feature request: bad water monsoons :)
Single weather may make it harder depends on how you tweak it. It was in response to a request to blur away the difference between hazardous and temperate weather.
First one, programming a modded weather is already up to the modder, they should have no issue adding any effect they want, including making a new weather or modifying this current Rain weather.
About the 2nd question, this is what the mod does, say you set Single mode to 30% and Temperate to 50%
1. Roll a number from 0 to 99, if smaller than 30, it's a single weather (if not, nothing further, it's not a single weather cycle).
2. Roll a number from 0 to 49, if smaller than 50, it's a temperate, if not, it's a hazardous weather.
3a. If temperate, roll a temperate season as usual (could be rain, temperate or anything you chose), and assign a 0-day "placeholder" hazardous weather.
3b. If hazardous, roll a hazardous season as usual, and assign a 0-day "placeholder" temperate weather.
So yeah if you have way more hazardous weather at 50% chance, you were just unlucky ;)