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开始压缩人数是为了防止前期生成高级精英直接被单穿,一般设置成10~20。这样前期不会遇到精英单位被干爆。
我和他,除了对你的称呼不一样,其他想说的都一样
there is a reason why void faction mod is considered a pinnacle of difficulty mods because enemies are fast, tough and rabid. problem with that mod is that someone may not want to play with eldritch horrors or have all enemy factions pose some threat, not the only one. 400000 pawns raids are also kind of ass and cpu breaking. thats where your mod could be extremely fitting and while at some level of powercreep it will be enough it is impossible to balance a mod for everyone and it would be a fools errand to try.
Movement speed is a Hediff attribute. Dynamically modifying Hediff attributes can cause many issues, which is related to RimWorld's XML loading mechanism. If there are people who want me to introduce stronger elite levels, I will consider unlocking certain attribute restrictions. For example, level 8 equivalent to 15 people, level 9 equivalent to 20 people, and level 10 equivalent to 40 people. I will make these new levels bypass some balance restrictions, such as movement speed, attack speed, the number of buffs, damage taken, etc.
if enemies cannot catch you, they pose no threat at all period. thats why at the very least i want to be ably to modify enemy speed so i cannot hit-and-run merry-go-round
i already play on highest difficulty and its not any difficult at all. am i the problem for downloading one too many op mod? yes, obviously. thats why im looking for a mod solution to a mod problem
(i like silver... silver is good. not complaining there)
goes without saying, good job with the mod but with couple of tweaks it can become THE mod
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