RimWorld

RimWorld

Elite Raid 精英化袭击
229 Comments
大佬三号更新啥了?
mz Oct 1 @ 1:32am 
能兼容袭击倍率无上限吗 大佬
白金trigger  [author] Sep 30 @ 10:25pm 
@✪ Homura 袭击等级是根据特殊算法随机的,10级精英的压缩率是40,你肯定把开始压缩人数调大了,开始压缩人数越小,敌人压缩效果越好。比如40人袭击,你设置压缩率40,1人开始压缩,最大袭击人数一个人,那么就会直接生成一个10级精英单位。

开始压缩人数是为了防止前期生成高级精英直接被单穿,一般设置成10~20。这样前期不会遇到精英单位被干爆。
✪ Homura Sep 30 @ 9:10pm 
是的哥,我基于执政官难度的基础上把最大精英等级调到10,最大人数调成200了,这个不能调嘛:steamsad:,有时候压缩倍率20都能刷出8,9,10级的敌人,有时候40多才2级:steamsad:
白金trigger  [author] Sep 30 @ 10:20am 
@✪ Homura 你是不是调了最大精英等级
✪ Homura Sep 30 @ 7:35am 
大佬,我这边压缩倍率都到30了,7k的吞噬兽压缩到200,但精英等级只有2,也没红字,这正常嘛
白金trigger  [author] Sep 27 @ 2:09am 
报错发到讨论区,
Able Sep 27 @ 12:32am 
注意,开启之后不要加新的药物模组,这个模组有个选项是启用模组药物,在开了这个选项之后再加新的药物模组会有红字,可能是没识别到,我没有再继续把存档玩下去,因为一直跳红字,看来是会循环检索,一直提示的
闪耀偏方三八面体 Sep 16 @ 8:28pm 
mod设置,难度「总督」和「执政总督」描述里的名称写反了
下回合就睡 Sep 16 @ 7:36pm 
似乎导致原版派系拓展 维京人2的围攻营地任务刷不出敌人?
哎呀!承伤越高速度越慢真是太好了,原来的压缩袭击BUG刚想起来人就到基地门口太绷不住了
NTMD-300 Sep 14 @ 12:08pm 
有效解决后期敌人太多卡顿还是纯送人头的行为,也更符合现实逻辑一点
Punisher2164 Sep 12 @ 12:44am 
I think any elite raider dies very easy if you shoot him with toxic/poison bullets. You need to add toxic resistance on top other buffs.
白金trigger  [author] Sep 3 @ 9:40pm 
我都说了“请勿与其他压缩袭击类 Mod 同时使用!” ,有bug也别找我。
١Erebus.♡ Sep 3 @ 9:23pm 
佬,这个和More Balanced Raids(更平衡的袭击)兼容吗
ZebraRabbit Sep 2 @ 10:11am 
作者你好,我发现本mod支持NewRatkinPlus的鼠族地道袭击,但不支持ratkin faction+的地道袭击。请问有办法让后者也被压缩吗?
How do you like this? Sep 2 @ 12:34am 
有没有可能兼容rimwar呀大佬
chinawonder Sep 1 @ 11:38am 
今天300w财富来的袭击却只有7000点才想起来,Unlimited Threat Scale有解除财富带来的袭击点数上限的功能,而本mod没有,暴力拉袭击规模会让前期很难受,能不能加一下这个功能?
完美之巅 Sep 1 @ 6:03am 
老铁老铁,有个喊你老婆的人说:“精英袭击能不能兼容下闪毁的蚊子,40W袭击点数来了5000个蚊子,直接把我卡死了”。
我和他,除了对你的称呼不一样,其他想说的都一样:steamhappy:
Aug 31 @ 9:11am 
机械族袭击不能压缩确实有点痛,可能是袭击点高了,解析机械师那信号器后的任务下来前会卡一会(差点以为有模组出bug了),等接了任务降下来飞船里的机械族可以达到上千(也可能好几千各种机械族),感觉精准调控说不定更好一点。
夕立poi Aug 29 @ 7:08am 
老婆老婆,精英袭击能不能兼容下闪毁的蚊子,40W袭击点数来了5000个蚊子,直接把我卡死了
Muxmonde Aug 27 @ 2:26pm 
精英等级能不能加入减少流血的效果,高精英等级的肉人和动物还是很容易因为流血倒下,比同硬度机械族难度低很多
白金trigger  [author] Aug 22 @ 7:43pm 
@罗德里特 把日志发到讨论区
罗德里特 Aug 22 @ 5:47pm 
当HediffDef定义了comps,但使用了不继承自'HediffWithComps'的hediffClass时,就会发生此错误,而'Hediff WithComps'是comps正常工作所必需的。丢AI说是这个原因导致的问题。
罗德里特 Aug 22 @ 5:39pm 
那我再找找原因
白金trigger  [author] Aug 22 @ 5:35pm 
有10级精英的。
罗德里特 Aug 22 @ 5:29pm 
@白金trigger 这个MOD最高7级精英,但是我在模组的Hediffs_CR_Powerup文件里面,发现了还有8、9、10级的增益定义,应该是这个导致的红字。
白金trigger  [author] Aug 22 @ 11:39am 
@罗德里特 日志看不出来有用的东西,我给删了,日志必须发到讨论区,
瘸腿骑士 Aug 22 @ 8:38am 
可以兼容查看袭击点数的mod吗,
罗德里特 Aug 22 @ 8:24am 
打上这个MOD就会出现这些红字
蘭楓 Aug 20 @ 8:44am 
能不能新增壓縮的移速開關,不想讓壓縮敵人有移動速度加乘,有些MOD+移速加這個壓縮加成可以不到一分鐘從最上面跑到最下面
眉峰聚 Aug 20 @ 8:34am 
有个比较难绷的地方是猎杀人类的动物会被大规模压缩但不会被精英化,我思索再三认为给殖民地送的肉变少了也是一种加强袭击的方式对吗(bushi)
459536552 Aug 16 @ 10:34am 
似乎会和reliccollection冲突,导致压缩失败。打了这个就不要那个mod了。
Aug 16 @ 7:26am 
还有自己人是否也可以获得这些词条,传统的压缩是增强了装备,战利品也算是另一种结算了
Aug 16 @ 7:17am 
可以俘虏这类精英加入吗
琪露诺逆天改命 Aug 13 @ 10:20pm 
好家伙,10级精英~~
完美之巅 Aug 13 @ 9:12pm 
叼!
Corpse Aug 13 @ 8:31pm 
太哈人了
白金trigger  [author] Aug 13 @ 5:41pm 
增加了精英等级8,9,10级,其中10级精英移速160%承伤5%攻速500%,三下一个传奇骑士甲单位,并增加难度“死亡之愿”,开启死亡之愿会拉满全部难度,增加了全新的伤口合并机制,防止在给高级敌人刮痧时因为伤口太多导致游戏卡顿。 假如10级精英单位获得活力水和移速增益,最终移速会达到(160+50)*1.3=273%移速,10级精英相当于40人。这些新等级的敌人会完全绕过平衡性代码的限制,只有手动拉高等级才会出现这些等级的敌人,不会影响到已有难度。
FingerBlaster3K Aug 13 @ 5:59am 
if you let players somehow adjust difficulty of a single elite level and what it should mean to have it, you could create a mod that would be in every op playthrough because at the moment, difficulty mods arent really too popular. i am not a modder, i am not aware what is and isnt a difficulty to implement and im not expecting you to be arsed to cater to a random guy on steam, the point of what im saying is to give you some food for thought, especially whent it comes to speed
FingerBlaster3K Aug 13 @ 5:59am 
that video would only show how op powercreep mods have i installed which makes neither mine nor your point valid in this discussion. your mod is a difficulty mod which is mostly sought after by people who try to balance out their powercreep mods and since nearly all powercreep mods create some sort of movement speed boost for pawns (genes, implants, traits and so on) it is vital that enemies have to be able to somehow catch up to you.

there is a reason why void faction mod is considered a pinnacle of difficulty mods because enemies are fast, tough and rabid. problem with that mod is that someone may not want to play with eldritch horrors or have all enemy factions pose some threat, not the only one. 400000 pawns raids are also kind of ass and cpu breaking. thats where your mod could be extremely fitting and while at some level of powercreep it will be enough it is impossible to balance a mod for everyone and it would be a fools errand to try.
白金trigger  [author] Aug 13 @ 5:38am 
@FingerBlaster3K I can't imagine how anyone could survive these raids. Max out all the options in the mod settings and then try a raid. If someone can actually defeat 400 level 7 elite-enhanced imperial raiders, I will increase the raid size and the upper limit of raid points, and add 3 new elite levels. I need you to send a video to prove that this is possible.
Movement speed is a Hediff attribute. Dynamically modifying Hediff attributes can cause many issues, which is related to RimWorld's XML loading mechanism. If there are people who want me to introduce stronger elite levels, I will consider unlocking certain attribute restrictions. For example, level 8 equivalent to 15 people, level 9 equivalent to 20 people, and level 10 equivalent to 40 people. I will make these new levels bypass some balance restrictions, such as movement speed, attack speed, the number of buffs, damage taken, etc.
FingerBlaster3K Aug 13 @ 4:08am 
all you said is correct. i want to get destroyed, i want to imagine xXxAnalIntruder69xXX decked in full bionics, legendary gear struggle snuggling my mod overloaded colonists and i do agree you CANNOT satisfy everyone with basics settings... thats why i beg you for mod settings where i can carefully pick the level of self induced depression.

if enemies cannot catch you, they pose no threat at all period. thats why at the very least i want to be ably to modify enemy speed so i cannot hit-and-run merry-go-round

i already play on highest difficulty and its not any difficult at all. am i the problem for downloading one too many op mod? yes, obviously. thats why im looking for a mod solution to a mod problem
(i like silver... silver is good. not complaining there)
白金trigger  [author] Aug 13 @ 3:41am 
@FingerBlaster3K Because if they don't slow down, you'll get destroyed. Imagine a level 7 elite enemy with increased movement speed and a vitality potion—their movement speed would be 195%, damage taken multiplier 13%, plus some other buffs. Even in the late game, dealing with such enemies would be extremely challenging. The current raid intensity is already quite high, and not everyone uses this mod in a hardcore mod environment. Some people use it in the vanilla game to improve frame rates. I can't balance it for everyone's mod setups. If you find it too easy, you can increase the overall difficulty. If you think the silver drops are unreasonable, you can set silver drops to 0 in the settings.
FingerBlaster3K Aug 13 @ 2:39am 
hey, i am having a hard time understanding one thing - why is elite level slowing pawns down? this mod could be a perfect solution for heavily modded playthroughs and yet its making the raids easier rather than harder. would it be possible to include some hardcore mod options? i mean like editing what each elite level should be modyfying. i kinda expected VOID difficulty of enemies and i got silver piniatas instead

goes without saying, good job with the mod but with couple of tweaks it can become THE mod
奶依里 Aug 9 @ 9:04pm 
大佬,这个太好用了
Tree Aug 9 @ 3:36pm 
Love this mod. would be great if there was a function to better gear the raiders to have spacer tech armor and arms instead of regular T-shirts :lunar2019grinningpig:
白金trigger  [author] Aug 8 @ 2:48am 
@CreeeesP If anyone hopes for me to do more translations, they can leave a comment. I don't know what languages my mod audience needs.
CreeeesP Aug 7 @ 7:13am 
@白金trigger @白金trigger I think I need to take a more responsible approach to translating comments into other languages xD I meant, do you integrate translations into other languages into your mod that don't have translations? It's just for the sake of making the game easier to understand, and a separate mod with translations doesn't seem very practical, given the small amount of text, and I'm a little shy about learning how to publish on Steam Workshop xD
白金trigger  [author] Aug 6 @ 5:33pm 
@CreeeesP "Supported Languages:
- Simplified Chinese
- Traditional Chinese
- English
- Japanese
- French" If you're not satisfied with my AI translation, you can upload your translation to the Workshop and post the link here.