Sea Power

Sea Power

The Royal Navy Mod Pack
126 Comments
broken Aug 27 @ 11:43am 
says sealifter doesn't work and whenever i load a ship up in encyclopedia it just doesn't show up
gezhi2017 Aug 26 @ 2:15am 
Hi, do you have any plans to add HMS Fearless (L10)? Thanks a lot for your great work!
Quinntoligy Aug 24 @ 1:05pm 
@Pulkzestörer Try uninstalling and reinstalling the mod, i had the same problem with the encyclopedia and this appeared to fix the problem.
jamienasmyth Aug 24 @ 8:48am 
Are there towed arrays for the Frigates in particular the 21s and 22s or the Submarines like Swiftsure or Churchill classes?
Pulkzestörer Aug 24 @ 6:52am 
Bit of a problem, this seems to crash the game when i try loading the encyclopedia
skyblazer  [author] Aug 21 @ 12:35am 
When we can find some decent plans sure. Some stuff though its hard to find good plans for
weidner.darrell Aug 20 @ 11:05pm 
Are you going to add the Type 22 batch 2 & 3 frigates and type 82 Bristol destroyer?
petrouvis01  [author] Aug 20 @ 1:19pm 
@weidner.darrell ,you are welcome mate!
weidner.darrell Aug 20 @ 9:50am 
Thanks for the updates and thanks to everyone who has been helping troubleshoot the mod
petrouvis01  [author] Aug 19 @ 1:45pm 
@Greengiant1006,on behalf of everyone who is working on the mod thank you for your kind words,we also love seeing the white ensign flying above all the awesome vessels we have made and we will keep making!Enjoy and have fun!
petrouvis01  [author] Aug 19 @ 1:43pm 
@Graphicz ,do other mods with custom units work or is it a problem only with the RN mod?
petrouvis01  [author] Aug 19 @ 1:43pm 
@Nick Nape'em,there should be no texture issues now for the Leander classes
Greengiant1006 Aug 19 @ 3:26am 
Yet again an amazing update please please to everyone who in involved keep up the amazing work you all are doing it definitely appreciated I’m loving seeing the white ensign flying above all this beautiful vessels that have unfortunately been lost a history.
Graphicz Aug 19 @ 1:09am 
I also cant seem to load the game when royal navy mod is installed, i have all the necessary prerequisites, anchor chain, sea lifter and preloader.
Nick Nape'em Aug 18 @ 9:11pm 
when i try to use the leander class batch 2 and 3 my game gets a missing texture error and wont load, im pretty sure i downloaded Anchor chain installed properly
petrouvis01  [author] Aug 18 @ 11:42am 
@TalkToMeGoose,do you have sea lifter and anchor chain installed?
petrouvis01  [author] Aug 18 @ 11:41am 
@weidner.darrell ,everything should be fixed now!
petrouvis01  [author] Aug 18 @ 11:41am 
@HMC(FMF/SW)TK17004,maybe in the future.
petrouvis01  [author] Aug 18 @ 11:39am 
@abpetrini,the County class is in our plans to be made as a custom unit.
petrouvis01  [author] Aug 18 @ 11:39am 
@figlix,@Quinntoligy check now if you have any issues with the County Class it should be working fine now.
petrouvis01  [author] Aug 18 @ 11:38am 
@mike936,the Batch 3 Leanders are in with the Latest update,more Type 22 batches may come in the future!
TalkToMeGoose Aug 18 @ 3:10am 
Cant use encyclopedia. Game crashes when is enter it.
weidner.darrell Aug 17 @ 7:40pm 
OK did we loose the County class, also Hermes is not working...you have a reference to Type 21 That ship doesn't work....hope these get fixed soon....
HMC(FMF/SW)TK17004 Aug 17 @ 3:25pm 
Any way the Type 22 Batch II with the 4.5 inch gun, Seawolf and Harpoons?
abpetrini Aug 17 @ 2:57pm 
The current County class is not a part of this mod. It's a kit bash.
abpetrini Aug 17 @ 2:55pm 
Great work. Been looking forward to this update. Thank you. I know you may want to take a break. Afterwards, could we get a County Class DDG?
figlix Aug 12 @ 6:24am 
i get a null reference for the county class destroyers (all types) too
Quinntoligy Aug 9 @ 2:12pm 
Is it normal for the county class destroyer to generate null references and not work
mike936 Aug 9 @ 1:49pm 
Love the mod, do you have any plans to add the batch 3 Leanders or the other two batches of Type 22s?
skyblazer  [author] Aug 1 @ 7:52pm 
PS, When your RN mod's update you'll see v0.3 in the description section in the mod manager. This will update whenever we release patchs and major updates so players can keep track of if their mods are updating to help with bug fixing in the future.
skyblazer  [author] Aug 1 @ 7:51pm 
I've reviewed the Log for all assets and have cleared nearly everything that was appearing as a error in the logs. Only took about 2 days...

What I need from players is test the RN pack in missions. If you find a bug, or a crash please post the log over on the BuOrd discord server, what mods you had active, and Mission so I can attempt to recreate the Error to fix. Cheers
Twerk Team Commander Aug 1 @ 5:01pm 
@skyblazer my sympathies and prayers to your sanity
skyblazer  [author] Aug 1 @ 4:13pm 
Well I know what I'll be doing all day today. Oh dear
Twerk Team Commander Aug 1 @ 1:28pm 
fatal error when loading missions with these units after update
Greengiant1006 Jul 28 @ 5:20pm 
@skyblazer can’t wait 👍
skyblazer  [author] Jul 27 @ 8:48am 
I'll be do a sweep through the mod files later this week to do some bug squashing and try to clean stuff up before the next major update
KirbyMirror2 Jul 26 @ 3:50pm 
@skyblazer As of today there are still duplicate entries of Canberra (one missing type with multiple nations and one British only under "Bomber"). Also saw other missing types of non-British aircraft including Mirage III, S-2, A-4C, and A-4G.
CompleteTrash Jul 26 @ 12:48pm 
Ships aren't showing up in the encyclopedia for some reason
Twerk Team Commander Jul 20 @ 12:19am 
im getting a missing name error for the canberra bomber...am i missing a requirement?
Patriot Jul 17 @ 9:15pm 
@ArmsFrost bit late but make sure you have sealifter and what not installed, you have to do some stuff in the game folder instead of just hitting the subscribe button (don't worry, it's just some super quick copy paste stuff, there are tutorials on youtube)
ArmsFrost Jul 11 @ 5:59pm 
This doesn't seem to work for me? any modded RN plane, sub or ship i add into a mission causes a Unity Error of Object not set to an instance of an Object?
a62443166 Jul 7 @ 1:05am 
I hope that you can make the Ark Royal.
Spongbob Jul 5 @ 5:47pm 
surprising this isnt a part of the game, the devs added the volksmarine before the worlds formerly largest navy
petrouvis01  [author] Jul 5 @ 4:04am 
@Twerk Team Commander,like skyblazer said the CATOBAR is done its just needs its air wing to be completely done!
skyblazer  [author] Jul 5 @ 12:41am 
This is one of Petrouvis projects along with a host of other projects they have going. They've been away for work for the last few weeks and have only just gotten back home but currently catobar Hermes is built and its air wing is about 50% done.

I honestly would say it might be a few more weeks as production time per model is around 20 to 40 hours, from start to finish asset and spread over 1 to 2 or 6 hour sessions spanning whatever scale of gap is needed for motivation to not turn into burnout.
Twerk Team Commander Jul 4 @ 11:45pm 
any update on the catobar Hermes?
skyblazer  [author] Jul 3 @ 7:20am 
RN Mod has been given a version update to make it compatible with the current version of Sea Power. You will still see a pop up on launch about needing to Verify your game but just press Cancel on that pop up notice. If you would like to know why it is appearing it is because of Sealifter is being detected by the game system which I'm sure will be fixed in the future.
Knightshade Jun 26 @ 7:47am 
This is a fantastic mod pack, but I was curious why you didn't just include all of your Royal Navy ships into this pack? Even if they're newer than the others, it would still be neat to see the other ships you designed implemented into the pack so the others didn't have to be installed separately.

Also, I was curious if you'd ever consider making an Argentina pack with maybe an ARA modified Colossus class, and an ARA Type 42 model? it would be cool to see the other ships too (Brooklyn Class, ARA modified Gearings/Allen M. Sumners, Drummonds, etc), if you had the inclination, it just seems like those two ships would probably be the easiest for you to add, given what you've done so far. (Would be amazing to see the Argentine planes too, but that's a separate issue.)

Anyways, sorry about the tangent, just wanted to say you've made an awesome mod pack, and you should be proud of it. And it would be cool to see what you do next.
2533615919@qq**** Jun 25 @ 4:47am 
the real range of sea eagles is about 60 nautical miles,but only 34 nm in the game,with inoperable guidance system.The missiles don't track the targe ships at all.
Electrolf Jun 24 @ 6:36pm 
@skyblazer
I do not have those but yeah, I tired more and it seems to be SOME mod conflict, but no other mods of me really add any british stuff... well guess it's user error. Sorry
Thank you for the answer