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seems quite broken with per boss scaling as it spikes to over 100k dmg pre moonlord, which is genuinely absurd
I don't have any solid numbers but through a bit of math, I do have recommendations.
• For King Slime, 15 is probably fine, though an argument for 20-25 could be made.
• Against Wall of Flesh, the cap probably shouldn't pass 50-70. Night's Edge (45 damage) is already a monster of a weapon against Wall and Murasama works almost identically, and so should match or only slightly exceed it's damage; especially considering the 65% crit.
• Following that, while scaling would need fine tuned in hardmode, it should cap around 300 for Moon Lord. End DPS would be ~3400. Dividing his Max HP (429,165) by that value would be ~126 seconds, for a ~2.1 minute fight. A fair boss fight duration.
I like the idea for mod, but I noticed an issue with scaling. Namely that, going in recommended order on the Calamity site (Slime, Scourge, Eye, Clam, Crab, Eater) that the 15 or 16 damage it starts with is far too low to effectively handle King Slime. After which it just got out of control. The damage it went up to tore apart Desert Scourge, and while the damage it then increased to for the Eye afterwards was closer to what I'd consider 'okay,' even fighting it while learning its mechanics still only took me two tries - so while closer to 'okay,' it was still too high. Clam and Crab afterwards then only took seconds to kill, mostly standing still, and Eater only took seconds to delete WHILE standing still. If it's relevant, I'm playing in Death Mode on a Master World.