Crusader Kings III

Crusader Kings III

More Holding Graphics: Nomadic Sami Addon
35 Comments
Stoon Nov 5 @ 9:31am 
AI..
Scratchmen  [author] Aug 12 @ 8:04am 
@verhneveckijleontij I don'n know. I only made graphical changing, didn't change the gameplay itself.
verhneveckijleontij Aug 12 @ 3:56am 
Was there a mod to make saami and other additional nomads weaker? In my playthroughs when I turn those settings on all of those cultures get ahistorically strong.
Fil Jun 26 @ 12:12pm 
Very weird, I could not find this mod when searching for it on the desktop client of Steam. Only shows this other mod that looks to be a duplicate "萨米风味包汉化/Nomadic Sami Addon CN"
Dracon Mortifierre Jun 18 @ 7:00am 
Amazing mod! Love it! Gets rid of County-Level Norse and Herder Backgrounds for some reason, but other than that, absolutely awesome!
󠀡󠀡 Jun 18 @ 3:44am 
thanks
Scratchmen  [author] Jun 15 @ 12:21am 
@Headhunter2 No, this is not a bug. There are a lot of things hardcoded in the game, so you can only overwrite them. That's why I wrote that this mod is only worth using if you want to play with the Sami people. Because the graphics and descriptions of the other nomadic peoples would also be Sami.
Headhunter2 Jun 14 @ 11:26pm 
Hello, when I was using this mod, I noticed that the kurultai in the Asian steppes and other nomadic regions were also changed to Sami councils. Is this a bug?
Scratchmen  [author] May 29 @ 12:15am 
@TBD Yes, I'm sorry, I deleted several comments (both pro and cons), because I don't want the comment section to turn into a debate forum. And in some cases, the tone was also not appropriate toward each other. (As far as I remember, this does not apply to you)
TBD May 28 @ 11:19pm 
deleting comments?
^___^ May 28 @ 12:26pm 
it's a crime how little representation the Sami (and other Finno-Ugric cultures) get. Really hoping we'll get some more flavour at some point, to truly capture the hunter and gatherer lifestyle
TurtleShroom May 28 @ 9:35am 
Based and Teepee Pilled
Yoonas May 27 @ 2:56am 
Fun mod. As someone with Sami ancestry this is pretty fun.
emerald10005 May 26 @ 2:14am 
Could you post what methods you used to generate this artwork
Maño May 25 @ 2:29pm 
Amazing mod!! Would love to see a similar mod for norse nomads :) Ignore any comments about AI, I know there is quite a bit of work with getting the right prompts and post processing on photoshop and in this mod it is seamless. Again, great mod!
Scratchmen  [author] May 25 @ 8:10am 
@everyone Please, there's no need for that :) As one of the first modder who started to use AI in the CK3 modding community, I have always tried to be transparent. I have never denied that I use AI, and if anyone has asked about it, I have always been willing to answer them. Since this is a sub-mod of my More Holding Graphics mod, I didn't think it necessary to emphasize the use of AI again, as the information is on the main mod's workshop page. But for everyone's peace of mind, I will write it here as well.
bamboocarpet May 24 @ 12:25pm 
@Scratchmen Heh, I completely missed that part :steamthumbsup:
_peachpandaboy_ May 24 @ 11:23am 
this is really cool! i'm surprised that they didn't add something like this to the base game since estates have different looks based on where they are. it would be really cool if somehow you could do it so that only sami cultures have it but even if not this is a great mod!
Scratchmen  [author] May 24 @ 10:53am 
@bamboocarpet As I wrote in the description: "Only use this mod if you want to play with nomadic Sami". Since the mod overwrites the base vanilla graphics, of course you will see them if you are not playing with the correct culture. So only use this mod for your Sami gameplay
bamboocarpet May 24 @ 9:50am 
lol the sami art is showing up in decisions for my muslim ruler.
Scratchmen  [author] May 24 @ 8:43am 
@伊恩 Thank you! I'll put it in the mod :)
伊恩 May 24 @ 8:11am 
greeting! what a great mod, I want more Chinese player used it so i have translation it in CK3 mod Chinese submod
would u make a line in description

Here is my Chinese localization. https://steamcommunity.com/sharedfiles/filedetails/?id=3486885024
Scratchmen  [author] May 24 @ 12:22am 
Actually, I accidentally managed to generate a heavy reindeer unit :D I'm not saying there wasn't a temptation to use it, but I didn't want to make things so fantasy-like. I think the tundra Sami cavalry is more than enough.

https://ibb.co/b5CPzJDQ
Darkwing Phoenix May 23 @ 7:52pm 
@The Lost Cake The Tsaatan people of Mongolia actually ride them, so it's fully possible

It'd be funny too
The Lost Cake May 23 @ 6:29pm 
0/10 no reindeer archers instead of horse archers
Cris_Ly May 23 @ 5:46pm 
Great mod as always @Scratchmen! gonna do a Nomadic Sami run now! :ambitious_trait:
Scratchmen  [author] May 23 @ 3:46pm 
@IratePirate Thanks, that's flattering, but I think Paradox would be in for quite a witch hunt if they tried to sell AI generated content.
IratePirate May 23 @ 3:30pm 
At this point it baffles me that Paradox doesn't just contract you.
Scratchmen  [author] May 23 @ 3:18pm 
@oscillix Indeed, as MHG and many other mods in the workshop too :)

@Gunk_Bunkus It would be nice, but I don't think it would happen anytime soon :) This was just a side project to MHG. But if I start to get a little carried away again, the next one would be a Berber/Bedouin themed version.
MobJay May 23 @ 2:05pm 
This is the way :crusader_helmet:
Gunk_Bunkus May 23 @ 2:03pm 
will you do this for all other potential nomad camps?
Ratbag May 23 @ 1:02pm 
Aight. This is a must have for me
Scratchmen  [author] May 23 @ 9:54am 
@bamboocarpet Just put directly after MHG
bamboocarpet May 23 @ 8:51am 
Yo I love this. Thanks. Where in the load order if using basically all comp patches and associated mods?
無壹 May 23 @ 8:33am 
Great mod !