Team Fortress 2

Team Fortress 2

Double Keep
23 Comments
JTSYoRHa May 30 @ 6:37am 
lighting on the BLU side looks a little off, especially the props.
Artic May 29 @ 6:32pm 
2stronghold
lime lacroix May 29 @ 4:03pm 
2citadel
Rimzell May 28 @ 10:05am 
From the thumbnail I thought it was two castle walls slightly off in forward axis so you'd have to open two gates
Dashi Boi May 28 @ 9:10am 
WE NEED DEATHMATCH CLASSIC TO BE POPULAR AGAIN! PLAY THE GAME AT 3PM ON JULY 1ST, 2025!!!

comment this on 5 different posts/profiles/community market items for honor
VPN May 28 @ 7:16am 
SREDTGBDFDGFRTGDGRXVCDCVD:steamthumbsup:
Zigota May 28 @ 5:55am 
blu barrels are ugly (you know the reason)
Zigota May 28 @ 2:21am 
2Keep
litlfud May 27 @ 11:35am 
TwoTwoFort
heXgon™ May 27 @ 11:07am 
hellyeah
mochi May 27 @ 5:55am 
fascinating
Benefaction May 26 @ 7:06pm 
2castle
yoru.dae May 26 @ 11:41am 
Medieval Symmetric CP? Down & give the game 2 maps like that!
THE_SIMPSONS_MOVIE May 26 @ 10:21am 
why does this actually sound better than the normal degroot keep
bluem0nkey May 25 @ 8:09am 
hmm, wasnt there a beta version of this that got worked on at some point?
Connor S May 24 @ 8:14pm 
Perfect
TheGhostThatWas May 24 @ 5:36pm 
why did it take so long for someone to make something like this
Gigachad Gaming  [author] May 24 @ 12:34am 
Will do later.
Gravidea May 23 @ 6:13pm 
Has potential! For starters, you should probably compile with better lighting. The props are very dim and not lit properly. Look into CompilePal's Publish settings if you aren't using them already. Also, a few of the props from the original Degroot "spawn" area disappear from view way too quickly when you move away from them. I would suggest messing with the default settings for the view distance of the props. Keep it up!
Engineer from tf2 May 22 @ 12:46pm 
ok
Gigachad Gaming  [author] May 22 @ 12:18pm 
Sure, updating it now.
Engineer from tf2 May 22 @ 12:16pm 
perhaps maybe add a summer tag?
Engineer from tf2 May 21 @ 2:07pm 
nice