RimWorld

RimWorld

VPE - Arknights
38 Comments
Sentinel  [author] Jul 3 @ 4:19am 
Update: 1.6 port
Sentinel  [author] Jul 2 @ 11:56pm 
Update roadmap:

VPE - Oripathy
VPE - Horaxian
VPE - Mechanitor
VPE - Deadlife
VPE - Voidweaver
VPE - Fleshshaper
VPE - Arknights
VPE - Bugmancer
VPE - Biohazard/Biosoother
VPE - Awoken gauranlen
VPE - Anima
Sentinel  [author] Jul 2 @ 11:52pm 
@Alpharius i'm working on updating existing mods to 1.6 since VPE updated, gonna focus on updating before I add new content to existing mods.
Alpharius Jul 2 @ 11:50pm 
ah it's all good sentinel
thought you had forgotten about us, but I'm glad to know you haven't
as always, cheers!
Sentinel  [author] Jul 2 @ 4:46pm 
@Asher The Ranger Thought I replied to you, depends on his abilities, i'll look around and see what I can add that isn't already in one of the trees
Sentinel  [author] Jul 2 @ 4:44pm 
@Alpharius I didn't forget about this mod hah, i'm just hella busy irl these days
Alpharius Jul 2 @ 1:23pm 
when the world needed him most, he disappeared
OkranGalliard Jun 8 @ 3:46pm 
Alright thanks for considering my idea :steamthumbsup:
Sentinel  [author] Jun 8 @ 5:05am 
@OkranGalliard Good to know, I might make a custom blood code related to turning enemies into Lost (reskinned ghouls for the time being) will make skills to make enemies go frenzy as well, maybe a tree related to making your own army of lost that feed on blood.

Iirc CV and god eater do share the same world as seen from the mido boss fight cutscene where you can see a dyaus pita so it should be fine to take inspiration from it.
OkranGalliard Jun 8 @ 4:50am 
BOR parasites are what makes Humans (alive or dead) into Revenants, Humans found it and mass produced it to create the Revenants we know and love with their whole immortality gimmick unless their heart is destroyed and their ability to grow and acquire new abilities by consuming blood.

the Lost are what happens when the BOR parasite isn't fed blood resulting in it taking over and spreading the BOR parasite cells into the entire body rather than just the heart which is why the lost can never be permanently killed and mutate with every few deaths.

The miasma is naturally released by the Lost which drives Revenants to frenzy and turns them into Lost if they inhale it, pretty sure it also turns other dead organisms into Lost seeing as there's dog looking lost around.

Just a little lore dump on the BOR parasites to help.

I'm pretty sure it was made canon that God Eater and Code Vein don't share a world but honestly yeah could definitely use God Eater for some inspiration if you want.
Sentinel  [author] Jun 8 @ 4:28am 
@OkranGalliard I'm trying to mostly stay true to the game but i've also made custom skills that stay in the theme of the code.

As in queen has the ability to summon thorns of judgement to destroy settlements on the world map similarly to what happened in the playable area of CV.

I did make another skill related to the queen's miasma (similar blue haze) which gives you buffs such as psyfocus regen and increased heat regen rate.

I'd have to see the god eater games for the BOR stuff, I don't remember much about it from code vein
OkranGalliard Jun 8 @ 4:20am 
Oh that's lovely news!

Are you planning to make these blood codes to be 1 to 1 replicas to those of the game or are you planning to add your own twists to them? Would love if the queens blood code actually reflected her nature as the queen of the lost. Beyond blood codes do you have any plans related to BOR parasites or miasma/lost?
Sentinel  [author] Jun 8 @ 4:12am 
I'll probably make custom skills as well, most of the blood codes have skills that wouldn't translate well in rimworld
Sentinel  [author] Jun 8 @ 4:10am 
@OkranGalliard Funny you say that i've been working on making blood codes for rim, i'll upload it once there's more in the mod.

So far i'm done with:

Queenslayer
Eos
Queen (mashup of the different blood codes you get from the bosses)
OkranGalliard Jun 8 @ 2:54am 
Hey! Loving the new updates to your psycasts you been adding. I was wondering if you were open to the idea of creating a Code Vein inspired psycast, maybe one that focuses on the BOR Parasites either on the side of Revenants or of the Lost, just thought I would throw my shot and ask you this since Code Vein II just got announced!
Steven Legstrong Jun 4 @ 6:08pm 
Wouldn't it be really funny of someone made a VPE - addon based on the abilities of the Nuclear Throne characters?
Asher The Ranger May 30 @ 7:29pm 
You think a patriot one is possible?
来自内卷 May 25 @ 3:36am 
dust in eye will directly cause mon3ter lost 80% consciousness. lol
radm.botalov07 May 23 @ 11:44am 
oh, okay :confusedkarlach:
Sentinel  [author] May 23 @ 10:36am 
@radm.botalov07

Hi, this is one of them, the one i'm still working on isn't psycast related.
radm.botalov07 May 23 @ 6:48am 
Hello~

Is this the project you said you were working on?
Sentinel  [author] May 22 @ 10:59pm 
@Alpharius Water psycasts could be interesting, i'll think about some stuff that could be useful as abilities, feel free to recommend stuff as well!
Alpharius May 21 @ 9:22pm 
WOOO THE KING IS BACK!!1
Alright this one hurts me to suggest but I have no fucking clue where else I can find it
I want fish based psycasts for my fish based colony
let me spray people in the head with water, oh mighty psycast man.
Again, love you my boy. I can't say it enough.
Ryanisunique107 May 21 @ 2:08pm 
another anomaly only vpe mod :barotrauma:
ekhngalg May 20 @ 9:42am 
I LOVE YOU!:steamhappy:
Realm Imp May 19 @ 7:39pm 
@sentinel im exaggerating but mend is broken at the moment
Agnes Tachyon May 19 @ 5:57pm 
The King is back! Looking forward to try this one!
ZAX May 19 @ 4:13pm 
peak VPE modding. I wonder if autocast can be added in the future? at least for simple ones like explosive shock
Smithal May 19 @ 3:50pm 
Yooooo, thanks for making this!
Sentinel  [author] May 19 @ 2:16pm 
@Ros[É] i'll try adding trainability on Mon3tr, that would let you unlock the ability to have it follow someone.
Ros[É] May 19 @ 2:10pm 
Can you make it so mon3tr follows the caster?
Sentinel  [author] May 19 @ 8:05am 
@Realm Imp is it? I play on a local copy so I didn't experience these issues.
Realm Imp May 19 @ 7:53am 
i hope you make your mods standalone cause vpe is buggy af rn
Sentinel  [author] May 19 @ 7:30am 
@DerpyCharizard, Looks mostly possible from what i'm seeing, some stats will be tweaked due to attack range and block count not existing in rimworld, pushing enemies isn't possible for now as well.

Will see what I can do!
Sentinel  [author] May 19 @ 7:28am 
@Takkik, I might add more abilities related to the characters later on, for now i've only added the active skills of 6* units and passives of 5* units to mostly keep the same amount of skills per tree.
Takkik May 19 @ 3:43am 
Look interesting, possible futur alternate paths that merge them in more complete trees ?
MoplyMat May 19 @ 3:38am 
this is so peak!!!
DerpyCharizard May 19 @ 12:00am 
Mountain.