Stellaris

Stellaris

Hive FE Ship Set
39 Comments
Dmgfun Dec 13 @ 11:47am 
Does this still work? seems to be broken for me.
Dark Sajuuk  [author] Sep 10 @ 7:27pm 
Typical for me not to notice given wilderness has seemingly been broken plenty of times and I quite honestly haven't played with the origin much if at all.

That aside I found the problem and it should be fixed. At least until something else breaks somewhere.
Jvr Sep 10 @ 6:28pm 
Wilderness biomass was totally broken, and only when I played without your mod it was fixed. Next time I launch the game I will enable just to confirm.

Exemples were: pops worked on jobs and biomass didn't go up
Dark Sajuuk  [author] Sep 10 @ 6:24pm 
@Jvr And what's the bug? Everything seems fine on my end.
Jvr Sep 10 @ 2:27pm 
Just a heads up, there's a bug with the biomass resource in the topbar with your mod, I was trying to find what mod was causing it and it was this one.
PrimordialAeon Sep 7 @ 8:04pm 
I mean the fallen empire uses it on their hive worlds... so there must be a way
PrimordialAeon Sep 7 @ 8:02pm 
meh... oh well... maybe you will figure out how to make it exclusive to the Player empires just like
it is to the fallen empire
Dark Sajuuk  [author] Sep 7 @ 2:30pm 
That's because hive worlds don't use the city art.
PrimordialAeon Sep 7 @ 10:12am 
well i got a single hive world to over 24k pops and it dident switch to the fallen empire hive world background
Dark Sajuuk  [author] Sep 4 @ 12:00am 
A planet would need 24000 or more pops to use the same city appearance as an ecumenopolis.
PrimordialAeon Sep 3 @ 11:55pm 
how many Pops we are talking about?
Dark Sajuuk  [author] Sep 3 @ 11:25pm 
No, they will still use the typical hive world art. I could overwrite the art and replace it with the FE one, but then all hive worlds and even prethoryn infested worlds would use it which is why I haven't done it.

That being said if you use this mod's city set and make an ecumenopolis or have a world with an extremely high population it'll use the FE hive world art for the city appearance.
PrimordialAeon Sep 3 @ 10:54pm 
i do have one question. if i pick hive worlds would i get the city set of the fallen empires hive worlds?
PrimordialAeon Sep 3 @ 10:53pm 
Yep! i unsub and resub and that fixed it! thank you so much! i love this shipset to death and i hope you always update it!
Dark Sajuuk  [author] Sep 3 @ 8:14pm 
@UnseenSoul28 @PrimordialAeon @Cyph the Terrible

Okay everything should be fixed, I hope. I'm not sure on what happened but apparently the overwrites I made to get this set working in the first place got straight up deleted at some point and were missing from the mod when I updated it recently to include the new city set. The update I just pushed should have said overwrites restored and it all seems to be working properly once again.
UnseenSoul28 Sep 3 @ 7:22pm 
I'm having an issue regarding the mod where the shipset doesn't seem to count as biological. Additionally, I noticed that not all of the ship models are present, such as the basic combat vessels. Will this be fixed soon?
PrimordialAeon Sep 3 @ 10:40am 
i have no other mods on my game
Cyph the Terrible Sep 3 @ 2:05am 
Shipset is not counting as biological for Hive Civic Shared Genetics. Have no other bio ship mods active, have no civic mods active.
PrimordialAeon Sep 1 @ 12:21am 
im missing all of the ships from corvette all the way up to battleship in this mod
PrimordialAeon Sep 1 @ 12:19am 
Odd,,, not all of the hivemind fallen empire ships made it into my game
SaintStranger Jul 25 @ 8:29pm 
Nice work! How many chances that this mod will get patched with primal biotemplates from ACOT and with some ships that Ancient Empire mod adds? Even nothing, thank you anyway.
Dark Sajuuk  [author] May 31 @ 8:02pm 
@minillaaaaaaaa

No, there isn't a FE version of the shellcraft set.
minillaaaaaaaa May 31 @ 6:28pm 
will there be one for shellcraft
ai_asakito May 29 @ 2:30am 
@Dark Sajuuk I'll look into it, thanks.
Dark Sajuuk  [author] May 25 @ 4:31am 
@ai_asakito

This ship set should be compatible with Wilderness. You more than likely have another mod that's overwriting mine or something along those lines.
ai_asakito May 25 @ 12:36am 
Can you make it compatible with wilderness origin ? Right not it doesn't allow it's use.
Renf May 17 @ 6:21pm 
Hello! @Dark Sajuuk I just wanted to inform you I've added compatability for your bio ships with my bio ships, just uh please don't increase the z count of your shipset overwrite because it will break my resource cost changes

Thanks in advance and best of luck!
lnodiv May 16 @ 9:04pm 
Any chance for a version that unlocks hive FE ships with cosmo instead of just a skin for normal bioships?
Celestial Caesar May 16 @ 6:28pm 
Glorious! Think you'll do the other FEs some day?
Dark Sajuuk  [author] May 15 @ 10:03am 
@Cyph the Terrible

As far as I can tell mods that add ship sections and components are fine. The compatibility issues come from anything that may edit the existing bio-ships themselves, which includes other mods that add bio-ship sets and probably ones that add entirely new ships. This unfortunately due to the way they're coded.

As for civics and origins the issue above applies as well, specifically for any that have restrictions on whether or not bio-ships can be used.
Holarula May 15 @ 9:21am 
amazing!so cool
Cyph the Terrible May 15 @ 8:32am 
The note is confusing me. So any mod that would add Ship Sections or Components to Bioships would be incompat with this mod? And the civics/origins? Wouldn’t that make it also not work with bug branch? Apologies if dumb question.
Myphicbowser May 15 @ 8:14am 
This is so freaking cool, thank you
C.E.L.L. May 15 @ 6:35am 
thx:steamthumbsup:
RainbowCastella May 14 @ 8:45pm 
thx:steamhappy:
Roland May 14 @ 6:45pm 
Thanks!
:steamthumbsup:
Havoc ((X))// May 14 @ 3:06pm 
Awesome!