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•1.5 now uses the new MapComponent logic, reducing lag.
•1.5 now has all Mod Options available.
•Dust Bunnies now only eat Kibble and FIlth
•Dust Bunnies will now spawn in smaller numbers
•Dust Bunnies now breed less Dust Puppies.
•Improved cleaning code by using a MapComponent instead of relying on individual checks.
•Removed Debug Text.
Don't forget to unsubscribe and subscribe to update.
Having them not eat anything was my original idea from the start, but I was afraid they'd starve too easily but I'll try it out and see if it's feasible.
Would it be better to increase their eco weight so not so many would be on the map at the same time?
Do they actually sustain themselves off filth if they find some? If so, wouldn't it be best to have your call for the cleaning but change their diet to None or at least OmnivoreRoughAnimal so they'd eat live plants and possibly not my food while I'm trying to get started?
If they eat food can I just change the mtb from .2 to something higher for their cleaning?
•Kill All Bunnnies
•Kill Only Wild Bunnies
If you have way too many in your map, simply click one of those and the problem will be taken care of. Don't forget to unsubscribe and subscribe for the update, the button is available on both 1.5 and 1.6
I don't have access to Anomaly for now so the bunny multiplier test will have to wait, do let me know if it's bugging out tho!
I'm working on a fix right now.
•Bunnies Explosions added back, check the mod menu to enable them.
•Thanks to Dizzy, they won't be hunted by predators anymore!
@scalien_prime <3
Might I suggest putting it back in, but have that option off by default, instead putting the option to toggle it on?
Like I said, I was looking forward to having them explode and multiply! But I completely understand if you dont want to after all the complaints.
A shame. Maybe put the multiplication on cooldown?
You mentioned there should be and option to turn the exploding off in the menu? I'm only seeing the option to change the sound? Am I looking in the wrong place?